Title: Integrating Educational Technology into Teaching
1Integrating Educational Technology into Teaching
2Definition of Integrating Educational Technology
The process of determining which electronic tools
and which methods for implementing them are
appropriate for given classroom situations and
problems.
3Combined Approach Based on Instructional Needs
4Rationale for Technology Use
5Motivation
- Gaining learner attention
- Engaging the learner through production work
- Increasing perception of control
6Unique Instructional Capabilities
- Linking learners to information education
resources - Help learners visualize problems and solutions
- Tracking learner progress
- Linking learners to learning tools
7Support for New Instructional Approaches
- Cooperative learning
- Shared intelligence
- Problem-solving and higher-level skills
8Increased Teacher Productivity
- Freeing time to work with students
- Providing fast, accurate information
- Production of better looking materials
9Divergent Views
Learning is transmitted knowledge
Learning is constructed knowledge
Constructivists
Objectivists
Teaching should be teacher-directed, systematic,
structured
Students should be able to generate their own
knowledge
Constructivist approaches are too inefficient,
unstructured, unsystematic
Direct instruction is too ridged
teacher-centered
10Constructivist Learning Characteristics
- Focuses on learning through posing problems,
answer exploration, and product development
presentation - Pursues global goals and specifies general
abilities
11Directed Models
- Provides Skill Remediation
- Provides Mastery Fluency
- Provides Systematic Self-instruction
12Constructivist Models
- Fosters Creativity
- Fosters Inductive Thinking Problem Solving
- Fosters Metacognition
13Constructivist Models
- Increases transfer of knowledge to problem
solving - Fosters group cooperation
- Allows for multiple distributed intelligences
14INSTRUCTIONAL SOFTWARE
Programs developed for the sole purpose of
delivering instruction or supporting learning
activities
15- Instructional Software Classifications
- Drill Practice
- Tutorial
- Simulation
- Instructional Games
- Problem-Solving
16DRILL AND PRACTICE
- Three benefits compared to paper exercises
- Immediate feedback
- Motivational
- Saves teacher time
17DRILL AND PRACTICE
- Two classroom applications
- To supplement or replace worksheets
- To assist in preparing for objective tests
18TUTORIALS
- Four criteria for well-designed programs
- Extensive interaction
- Through user control
- Appropriate comprehensive sequencing
- Adequate answer-judging feedback
19TUTORIALS
- Three ways to use tutorials
- Self-paced reviews
- Alternative learning strategies
- When teachers are not available
20SIMULATIONS
- Four types of simulations
- Physical
- Process
- Procedural
- Situational
21SIMULATIONS
- Lab experiments
- Replacement or supplement to role playing
- Replacement or supplement to field trips
- Introducing a new topic
- Fostering exploration
- Encouraging cooperation group work
22INSTRUCTIONAL GAMES
Game Characteristics
- Game rules
- Elements of competition challenge
- Amusing or entertaining formats
23INSTRUCTIONAL GAMES
- In place of worksheets and exercises
- To foster cooperation and group work
- As a reward
24PROBLEM SOLVING
- Two views on fostering problem solving
- As component skills that can be taught
- Inquiry approach
25PROBLEM SOLVING
- Benefits of using problem solving
- Motivates students to solve problems
- Keeps knowledge from becoming inert
26Productivity Tools
27Word Processing
Relative Advantage
- Saves Time
- Better Appearance
- Document Sharing
28Word Processing in the Classroom
- Teacher Productivity
- Instructional Activities
Writing Process Dynamic Group Products Individual
Exercises Writing Across the Curriculum
29Spreadsheets
Relative Advantage
- Saves Time
- Creating Charts
- What-if Questions
- Motivational
30Spreadsheets in the Classroom
Grade keeping Checkbooks Budgets Attendance
charts Performance assessment checklists
31Spreadsheets in the Classroom
Demonstrations Student Products Support for
Problem Solving Storing Analyzing
Data Projecting grades
32Databases
Relative Advantage
- Reduces Data Redundancy
- Efficient Locating Updating of Records
- Data Comparisons
33Databases in the Classroom
Inventorying Instructional Materials Planning
With Student Profiles Personalized
Correspondence Readily available student
information
34Databases in the Classroom
Research Study Skills Organizational
Skills Create Profiles (information
pictures) Posing Testing Hypotheses Research
Information Search
35Materials Generators
- Desktop Publishing
- Test Banks
- Worksheets
- Puzzles
- Bar-Codes
- IEP Generators
- Certificate Form Makers
- Groupware Products
36Data Collection Analysis
- Grade Books
- Statistical Packages
- Data Management
37Graphing Tools
- Print Graphics
- Draw/Paint Image Programs
- Digitizing Video Development Systems
- Charting Graphing
- Clip Art, Video, Sound Collections
38Planning Organization
- Brainstorming
- Lesson Planning Tools
- Schedule/Calendar Makers
- Time Management Tools
- Outlining Tools Writing Aids
39Research Reference
- Electronic Encyclopedias
- Atlases
- Dictionaries (World Atlases)
40Science Education
Technology Support
- Scientific Inquiry
- Scientific Literacy
- Understanding of Science Concepts
41The Research
- Hard to change teaching style
- Technology can help shift toward new reform ideas
- Teachers should
- Consider an appropriate combination
- Consider technology as a tool
- A tool for developing student thinking
42Science
- Standards for K-12 Science do the following
- Emphasize Inquiry
- Scientific Literacy
- On understanding, not surface knowledge
43Technology Supports Scientific Processes
- Collection and analysis of data is a key aspect
of scientific experiments/ investigations - The use of a calculator, computer, probes,
devices, software, etc. are the way to collect
real data, in real time.
44Technology to support a scientific inquiry
environment
- Technology is a tool that can engage students
into extended inquiry - Can help them to navigate and think through the
information
45Technology to support a Scientific Inquiry
Environment
- Scientific inquiry involves several processes
- Asking and refining questions
- Collecting data and information
- Communicating idea
- Internet is a good way to support scientific
inquiry
46Technology to Support a Scientific Process
- Probeware Educational software that consists of
hardware called probes. - Allows collection, organization, and analysis of
data - Allows students to visualize scientific phenomena
and receive immediate real time data - Allows students to visualize data in a variety of
forms.
47Examples
- WebQuest
- http//webquest.sdsu.edu/
- A WebQuest is an inquiry-oriented activity in
which most or all of the information used by
learners is drawn from the Web. WebQuests are
designed to use learners' time well, to focus on
using information rather than looking for it, and
to support learners' thinking at the levels of
analysis, synthesis and evaluation
48Example
49Other Resources
- http//www2.nature.nps.gov/grd/tour/
- Park Geology Tour
- http//library.advanced.org/17701/
- puzzles of the Earth
50Other Resources
- http//www.nationalgeographic.com/xpeditions/
- National Geogrphics Xpeditions page Â
- http//home.att.net/geographyclassroom/home.html
51Lesson Plans
- Water Quality (Gr.6-8/internet/science)http//www
-ed.fnal.gov/help/saltcreek/index.html - http//www-ed.fnal.gov/help/Meehan_Nolan/index.htm
l - Exploring Meteorite Mysteries (Gr.
7-12/internet/science)http//spacelink.nasa.gov/I
nstructional.Materials/Curriculum.Support/Mathemat
ics/Exploring.Meteorite.Mysteries/.index.html