Title: The Perception of Data ' all in the minds eye
1The Perception of Data . all in the minds eye
- Janice Webster
- Director
- Virtual Reality Centre
- University of Teesside
- Middlesbrough TS1 3BA UK
- tel 44 1642 384330
- fax 44 1642 384310
- email j.webster_at_tees.ac.uk
- webvr.tees.ac.uk
-
2. without light the world would be dark and
mysterious
- Introduction
- Light human vision
- Colour response - colour spaces
- Text data graphics
- Visualisation and virtual reality
- 5 Summary conclusion
31 Light human vision
- Phenomena of colour
- observer looks at light source
- observer sees light through a filter or projected
- observer sees light reflected from on object
.. but as we know. colour is all in the
minds eye
4Visible form of electromagnetic radiation - LIGHT
350nm
760nm
violet blue cyan green yellow
orange red
5Newtons colour wheel . 1666by cagw 2000
Newton joined up the spectrum into a wheel and
placed white at the centre, the additive mix of
the spectral colours. Today, this is so
familiar!
6Thomas Young experiment1801
- green blue/violet cyan
- blue/violet red magenta
- red green yellow
- RGB(V) WHITE
NOTE light is only 1 octave, sound is 9 octaves
7Spectral power distribution
- Different light sources have very different
colour rendering properties - northlight - perceived as a good colour
renderer, at 7500 Kelvin - tungsten renders colours warm, at 2500 Kelvin
- white fluorescent renders green and blue/violet
well at 3500 Kelvin - computer graphics monitors are normally set up
blue at 9300 Kelvin
Edwin Land the eye is able to see colour
independently of wavelength - I call it colour
constancy ref E Land, Experiments in
Colour Vision, Scientific American, 1959
8Mach-band effect Craik-Cornsweet experiment
- Mach-band effect is due to lateral inhibition.
The eye perceives a lighter patch nearer to the
darker boundary. - Craik-Cornsweet effect demonstrates the
importance of edge information.
9Simultaneous Contrast
- the change in appearance of a central area
caused by the presence of a neighbouring area,
especially when the target is completely
surrounded both colour and size can appear to
change
10Hue induction
- the presence of a surrounding colour
relatively small amounts of another colour can
cause an apparent colour change
11Constancy phenomena
- Results from automatic compensation by the
visual system for variations in distance, angle,
illumination and spectral content of the
illumination. - size - objects remain the same as distance
increases - shape - if given perspective prompts we can
interpret ellipses as circles, rhomboids as
squares - lightness - we compare lightness levels, not
absolute levels, so objects look comparatively
dark or light - colour - allows us to judge colours to be the
same with different lighting conditions. A bonus
for working in different locations. Ref Edwin Land
12Colour blindness
- Protanopes cannot see the long-wave lengths of
red to reddish/orange - Deuteranopes cannot distinguish colours in the
medium wave-lengths around green - Trianopes cannot distinguish the blue/violets in
the short-wave region - It is rare for people to have more than one
type of special vision - not a defect!
13Illusions/1Chromatic aberration
14Illusions/2Relative size
isometric, false scale?
152 Colour response, colour space
- We associate colours by the world around us
and by the seasons. - Spring - yellows, yellow-greens, light pinks
- Summer - vivid greens, reds, golden yellow
- Autumn - orange/brown/russets, faded green
- Winter - white, black, greys, pastels
- blue sea purple moor-lands, etc
16Colour spaces
- Isaac Newton left us with the legacy of the
colour wheel - 1666 - Albert Munsell devised perhaps the best known
colour model - 1905 - CIE system offers standardisation under specific
viewing conditions - an Industry standard
(Commission International de lEclairage) - Alvey Ray developed the HSV (Hue, Saturation,
Value) colour space model - 1978 - Gerald Munch created a similar model,
substituting Value with Lightness, HLS - 1978
17Computer graphics colour space - Hue, Saturation,
Value (HSV)
- Alvey Ray based his colour model on the way
that artists describe and mix colours, hue
different lightness values. - white (v1.00) 100
- yellow 90
- cyan 70
- green 60
- magenta 40
- red 30
- blue 10
- black (v0.00) 0
-
- .
183 Text data graphics guidelines
- To effectively communicate our
data/information we need to pay attention to
finely detailed data graphics and text.
19Acuity of the eye for detail
- The acuity of the eye for detail is much
higher where lightness change is involved this
takes precedence over hue and saturation.
Remember the Mach banding and Craik-Cornsweet
diagrams.
20Lands experiments
- Edwin Land demonstrated that 90 of our
knowledge is gained from SHAPE CONTRAST
21A reminder - the visual sensation of colour is
time dependant
If we stare at a bright image for too long we
can perceive after images If the world
moves too fast we get colour fusion, even
confusion!
224 Visualisation and virtual reality
- Computer graphics has given us the ability to
present sequences of data in rapid succession - 3D displays can give greater insight into
multi-dimensional data - Real-time can aid our understanding especially
when VR is immersive
23Virtual environments- why do they work?
- the user perceives reality by making use of
their own cognitive maps - the minds eye can interpret reality from a
virtual model made of lines and digital textures - VR systems provide visual immersion and real-time
interaction
24Virtual environments in the minds eye
- we work out what is there, irrespective of hue,
saturation and lightness - we can feel movement even when our seats are
stationary - our brain can compute our own real-world from the
computer generated VR world - THUS we can present data and concepts
effectively -
- HOWEVER we can create what does not exist!
255 Summary and conclusion
- human colour vision has been presented by
reference to many standard experiments by the
grand masters - through our minds eye we have visualised some of
the fundamental concepts about the human colour
vision - in data visualisation I recommended that the
basic guidelines should be followed - however, we still have much to learn in how
better to use computer graphics to enhance visual
awareness.and our power to understand and invent