User research for interaction design Participatory Design - PowerPoint PPT Presentation

1 / 14
About This Presentation
Title:

User research for interaction design Participatory Design

Description:

UTOPIA (Training, Technology, and Products from the Quality of Work Perspective) 1981 ... JAD and PD -- I. goals (improved system/ improved workplace) ... – PowerPoint PPT presentation

Number of Views:53
Avg rating:3.0/5.0
Slides: 15
Provided by: VictorKa5
Category:

less

Transcript and Presenter's Notes

Title: User research for interaction design Participatory Design


1
User research for interaction design
Participatory Design
  • Victor Kaptelinin
  • vklinin_at_informatik.umu.se090-786 5927
  • March 6, 2006

2
Participatory Design
3
Ethnography vs. PD
  • PD addresses two problems with ethnography
  • Capturing tacit knowledge
  • Understanding future changes of work practices
    caused by technology

4
Main ideas behind the approach
  • Human practice and understanding in everyday life
    should be taken as the ontological and
    epistemological point of departure in inquiries
    into design and use of computer artifacts
  • Designing for democracy at work
  • Designing for skill

5
Requirements
  • Take the practice of the users as the starting
    point for the design process
  • Pay attention to tacit knowledge, shared
    representations, communication, etc.
  • Simulate future work situations

6
A historical overview -- I
  • DEMOS (Democratic Planning and Control in Working
    Life -- on Computers, Industrial planning, and
    Trade Unions) 1975
  • repair shop, newspaper, metal factory, department
    store
  • practice research
  • Marxist philosophy
  • reactive approach
  • ideas skill, flexibility, opposition to detailed
    control

7
A historical overview -- II
  • UTOPIA (Training, Technology, and Products from
    the Quality of Work Perspective) 1981
  • graphic workers, printing industry
  • proactive approach
  • knowledge platform, quality workshops, design
    workshops (mock-ups)
  • Aftonbladet, TIPS
  • CASE (at the National Labor inspection service
    office, Aarhus) 90's

8
Methods and techniques -- I
  • Designers' learning about work
  • Modeling I Visualizing the current workplace
  • Meetings
  • Immersion
  • Games (Current roles and communications)

9
Methods and techniques -- II
  • Modeling II Visualizing the possible workplace
  • Users learn about technology (prototypes,
    mock-ups)
  • Future workshops (Critique, Fantasy,
    Implementation)
  • Organizational games (Changed roles and
    communications)
  • Scenarios

10
Methods and techniques-- III
  • Prototyping Presentation and evaluation of
    concrete options
  • Action plan
  • Embodying ideas
  • Mock-up design
  • Cooperative prototyping

11
JAD and PD -- I
  • goals (improved system/ improved workplace)
  • criteria for validation (quantitative/
    qualitative)
  • system development life cycle ((mostly
    requirement specification phase/ SDLC)
  • user participation (representative design/
    consensus design)

12
JAD and PD -- II
  • users
  • JAD
  • users
  • executive sponsor
  • facilitator
  • scribe
  • IS project team
  • participant selection (available experts /
    representative, actual users)

13
JAD and PD -- III
  • technical staff (limited participation/
    involvement of designers)
  • facilitator participation (control / cooperation)
  • structure (more structured/ less structured)
  • development speed

14
Problems with PD
  • Politics and conflicts
  • Implementation
Write a Comment
User Comments (0)
About PowerShow.com