Design Thinking in Teams. - PowerPoint PPT Presentation

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Design Thinking in Teams.

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The attached narrated power point presentation explores the benefits of application of design thinking in a team environment. – PowerPoint PPT presentation

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Date added: 8 December 2024
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Title: Design Thinking in Teams.


1
Design Thinking in Teams
  • MEC

2
Contents
  • Importance of Team Work.
  • Conflicts in Team Work.
  • Design Process Plan.
  • Planning and Changing Activities.
  • Gathering and Sharing Information.
  • Generating and Adopting Concepts.
  • Avoiding and Resolving Conflicts.

3
Design Thinking
  • Design thinking is a versatile approach to
    problem solving, involving design techniques like
    user empathy, ideation, rapid prototyping, and
    testing, that helps teams tackle complex business
    and/or organizational problems.

4
Team Work
  • Important in a normal professional design
    activity.
  • Needed when design becomes a more integrated
    activity involving collaboration among many
    different professions.
  • Each member has roles and relationships within
    the team, relative to each other.
  • Need to communicate with other members of the
    team.

5
Team Work
  • Need to observe what other teams do.
  • There may be hierarchies and particular job
    roles.
  • There may be a team leader appointed by a higher
    authority.
  • Explicit planning of activities not always
    evident in individual or team work.
  • Necessary to plan the activities to fit within
    the available time.

6
Team Work
  • Exploratory activities a normal feature of design
    activity.
  • Both planned and unplanned actions to be handled
    within a team.
  • Unplanned, adhoc exploratory activities to be
    pursued when perceived as relevant by the
    designer.
  • Need to interpret and re-formulate the problem
    given as the task.

7
Team Work
  • Information relevant to the task to be gathered
    from a variety of sources.
  • Need to make explicit and observable some aspects
    of the necessary gathering and sharing of
    information that any team would have to
    undertake.
  • Information on aspects of the problem may be kept
    in a file and given to the designers when asked
    for.
  • User evaluation reports a source of useful
    information in case of redesigns.

8
Team Work
  • Analysing and understanding the problem a part of
    the design process.
  • Individual designers can form their own, possibly
    idiosyncratic interpretation of the problem.
  • Teams to reach some shared/commonly held
    understanding of the problem.
  • Team work permits generation of greater number
    and variety of concepts and ideas.
  • Need to communicate and share such concepts,
    ideas and activities.

9
Team Work
  • A social process, may be multidisciplinary.
  • A collaborative process, need sharing of
    representations.
  • Social interactions, roles and relationships
    cannot be ignored.
  • Team to work productively to reach a relatively
    successful conclusion to the set task, within the
    prescribed time.

10
Conflicts in Team Work
  • Conflicts may arise between team members.
  • Members may have equal previous design experience
    and similar job roles within the firm.
  • Members may be of equal hierarchy in the normal
    work situation.
  • There may be informal/no predetermined roles that
    the members brought with them.

11
Conflicts in Team Work.
  • Roles and relationships to be established and
    played within the team.
  • Different interpretations or understandings of
    the problem may become evident.
  • Different members of the team may favour
    different design concepts.
  • May find difficulty in getting the team to
    proceed in a way any one member would prefer.

12
Conflicts in Team Work.
  • Identifying, avoiding and resolving conflicts
    inevitable part of team work.
  • Roles and relationships not always fixed and
    simple.
  • Role playing behaviours will emerge in any team
    activity.
  • Role play might depend on personality,
    experience, and the task in hand.
  • Team members to show more sensitivity to each
    others preferences.

13
Design Process Plan
  • May be derived from conventional models of a
    design process.
  • Steps may include
  • 1. Quantify the problem
  • 2. Generate concepts
  • 3. Refine concepts
  • 4. Select a concept
  • 5. Design
  • 6. Present

14
Planning and Changing Activities
  • Team to be conscious of planning the design
    process.
  • Team members to be aware of planning the
    activities and of keeping the activities to a
    schedule.
  • Design activity, especially at a conceptual
    stage, is unplanned, intuitive and adhoc.
  • Team to prepare a schedule of activities.

15
Planning and Changing Activities
  • Tacit and unplanned, drifting and discontinuous
    changes of activity.
  • Not always easy to track what is actually
    happening in teamwork.
  • Some of the activity naturally becomes more like
    a conversation than a formal debate.
  • Topics may drift in or out of conversation.
  • Team volunteer to draw attention to the schedule
    and time when needed.

16
Planning and Changing Activities
  • Designer to show opportunistic behaviour in case
    of deviation from current or planned activities.
  • Opportunistic behaviour allows flexibility to
    deal with design problems opportunities that
    emerge in the design process.
  • An opportunistic deviation initiated by one
    member may be seen as irrelevant by another.

17
Gathering and Sharing Information
  • Relevant information to be gathered in any design
    task.
  • Information to be extracted from its source and
    shared among the team.
  • Use of user evaluation report to gather
    information.
  • May also rely on personal experience and
    knowledge of members.
  • Approach to information gathering can be informal.

18
Gathering and Sharing Information
  • Possibility of misunderstandings and errors if no
    formal role assigned for information gathering.
  • Team members could misunderstand what were
    apparently shared concepts.
  • Errors and misunderstandings might suggest that
    the team does not have a very effective strategy
    for gathering and sharing information.
  • Shared understanding cannot always be assumed in
    team work.

19
Generating and Adopting Concepts
  • Necessary for the team to generate design
    concepts.
  • To build the concepts into a specific design
    proposal.
  • To develop initial concepts into more detailed
    and robust versions.
  • Must decide to adopt certain concepts from among
    the several proposed.

20
Generating and Adopting Concepts
  • Design proposal may begin as a vague concept with
    a lot of development work put into it.
  • Concepts need to be built up.
  • Additions and variations turn initial idea into
    something more robust.
  • Generate some random concept-lists, the team to
    review each list to eliminate unsatisfactory
    concepts and identify the preferred ones.

21
Generating and Adopting Concepts
  • Team members to persuade others of the value of
    the most favoured concept (called the tray
    concept).
  • Tray idea, the key concept, will be proposed,
    accepted, modified, developed and justified.
  • Designers may be emotionally involved with their
    ideas, may defend their own.
  • Design concepts not merely abstract ideas, but
    personal insights that emerge from cognitive
    efforts.

22
Avoiding and Resolving Conflicts
  • Disagreement may arise between members of a
    design team.
  • More serious disagreement might arise if there
    are competing design concepts.
  • Team to find ways of resolving, or perhaps
    avoiding conflicts.
  • Team members to be aware of when they are close
    to reaching actual agreement.

23
Avoiding and Resolving Conflicts
  • Deferred agreement or non-committal apparent
    agreement reflect normal aspects of human
    discussion and verbal interchange.
  • Individuals may nurse a contrary viewpoint and
    return to it when opportunity arises, even when
    there is no overt disagreement.

24
Design Thinking Teams
  • Design thinking teams are highly collaborative,
    multidisciplinary project teams, comprised of
    people from different backgrounds, including
    design, engineering, research, and business, that
    jointly apply human-centered design strategies to
    solve problems.

25
Design Thinking Teams
  • Seek diverse perspectives.
  • - multi-disciplinary in composition.
  • - seek out diverse perspectives to help
  • devise better solutions.
  • - leverage internal expertise.
  • - seek out a variety of perspectives
  • outside of their team.
  • - attempt to build a holistic understanding
  • of the customer needs and experiences.

26
Design Thinking Teams
  • Co-design.
  • - should have a participatory approach.
  • - participate in the definition, design, and
  • creation of value for customers or end-
  • users.
  • - co-design internally as a team and
  • externally with customers or end-users.
  • - solicit feedback from customers or end-
  • users throughout product development
  • cycle.

27
Design Thinking Teams
  • Experience radical empathy.
  • - dedicate resources to speak directly to
  • or observe customers in real world
  • contexts.
  • - find what is the customer life like today
  • and how to make their lives easier?
  • - try to know customer goals, needs, and
  • pain points.
  • - develop customer-centric solutions that
  • genuinely resonate with end-users.

28
Design Thinking Teams
  • Iteratively re-frame problems.
  • - know that the problem is rarely precise
  • enough from the get-go.
  • - know that the problem requires constant
  • reframing as the team learns.
  • - understands the problem space more.

29
Design Thinking Teams
  • Get paint on the walls.
  • - make ideas tangible.
  • - understand the value of externalizing
  • ideas, be it a sketch or a prototype.
  • - facilitate a culture of enlightened trial
  • and error that empowers teams to build
  • on successful ideas or pivot when
  • something isnt working.

30
So What Design Thinking Offers?
  • Design thinking offers a shared way of working
    that fosters transparency, human-centered
    thinking, and a bias towards action. Design
    thinking prompts a designer to look at how
    his/her team operates today and considers what
    he/she could be doing differently.

31
References
  • Nigel Cross, Design Thinking Understanding How
    Designers Think and Work, Berg, New York, 1st
    Edition, 2011.
  • https//smashingideas.com/5-things-design-thinking
    -teams-differently/

32

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