Title: Making Sense of Manhunt
1Making Sense of Manhunt
- matteo bittanti DIGRA oh-5
Why We Play The Seductions of Violent
Entertainment
2BugFix
- Why We Play
The Seductions of Violent
Entertainment - Why Do We Play?
Are We Seduced by Violent Entertainment? - Wait is it We, or is it Just Me?
- I mean, do I need professional help?
3What is Manhunt? Should I care?
Manhunt RockStar North RockStar Games 11.18.2003,
PS2 4.20.2004 Xbox, PC 18
4The bare essentials
- Third-person perspective stealth action game that
puts you in the role of a death row inmate forced
to run a deadly gauntlet at the whim of a
sadistic cinematographer. - The levels tend to be structured in a clear,
linear fashion. Clearing one area gives you
access to the next area - Intense graphic violence
5The bare essentials
- By simulating torture and death in its most
graphic details, Manhunt has become an instant
classic of gaming sadism. - Here violence is rectified by more violence the
usual cliché - the "hero" has to correct an
imbalance created by the "bad guys" - no
longer holds.
6Where R the academics?
- Lack of critical studies on games like Manhunt
- Tautological approach Violent games are
usually dismissed by academics as violent - On the surface, it is the ludic equivalent of a
slasher movie - Yet highly layered with conflicting meanings
- How can we approach a text like Manhunt?
7The virtuous/vicious circle
8PreText
- the fictitious reason/s that is/are concocted
in order to conceal the real reason behind
playing Manhunt - What is the appeal of Manhunt?
- The appeal is constructed among other things
by trailers, teasers, previews, advertising,
game covers, marketing
9Text
- the game itself and the experience of playing
it - What is the game like and what does it feel like
playing it? - What is the game doing to me?
10ConText
- the set of facts or circumstances that surround
its fruition, reception, and distribution - What does the game do to culture and what does
culture do to the game?
11Guess what?
- Text fairly recognizable
- PreText pretty unclear
- ConText rather unpredictable
12How do I study it?
- Text games studies, film studies, narratology
- Pretext psychology, anthropology,
neuroscience, sociology - Context cultural studies, media studies,
ethnography
13PreText
- Goldstein (1998) offers a distillation of the
various accounts that have been offered to
explain the fascination for aggressive play - A) biological/physiological
- B) psychological
- C) social/cultural
14PreText
- Biological/Physiological
- To discharge energy
- To achieve desired level of arousal/stimulation/ex
citement - Hard Wired tendency to practice adult skills
and roles - Hormonal and genetic influences
15PreText
- Psychological
- To engage in fantasy/imaginative play
- To experience flow
- To come to terms with violence, war, death
- To achieve a desired emotional state
- To experience and express intense emotions
- (10 more)
16PreText
- Social/Cultural
- Direct modeling by peers or family
- Indirect modeling influences of media, marketing
- To belong to a club
- To exclude oneself from (negative reference) a
group (e.g. parents, girls, boys who
disapprove the game) - As a reflection of cultural values dominance,
assertion, and aggression - (10 more)
17PreText_Link
Jeffrey H. Goldstein Why We Watch. The
Attractions of Violent Entertainment Oxford
University Press, 1998
18Text
- To analyze the game we have several
useful tools - Game Studies
- Game Reviews
- Walkthrough, Guides, Faqs
- But also disciplines like film studies (!)
19Text
- Title Man Hunt Fritz Lang (1941)
- Press release Manhunt explores the depths of
human depravity in a vicious, sadistic tale of
urban horror. To create the morbid atmosphe-re we
took inspiration from the dark side of
entertainment, from reality show to snuff
movies, including blockbusters like 8 MM,
Se7en, The Running Man.
20Text
- Cover
- Introduction (Full Motion Video)
- Cut Scenes
- Theme The Most Dangerous Game (1932), Hard
Target (John Woo, 1993), Surviving the Game
(Ernest R. Dickison, 1994), Final Round (George
Erschbamer, 1993)... - Sound Brian Cox as Starkweather
21Text
- Urban setting The Warriors (Walter Hill,
1978), 1997 Escape from NY (John Carpe-nter,
1981) - Killing Styles My Little Eye (2002).
- Executions The automatically triggered cut-scene
4-5-second kill animations cannot be skipped. In
other words, the game forces the player to watch
every evisceration, every gutting, every
brutal beheadingwhether he wants to or not.
22Text
- Executions also use a video filter effect--as
though they're being played back in one of
Starkweather's gruesome movies. - Game modeled after a film that looks like TV
- Player/Spectator/Voyeur
23Text
- Phenomenology of the game
- what does the game do to me?
24Text
- The ability of being in control over what takes
place on the screen, gives the player
increased control over their own emotional
states during play (Goldstein, 1998, p. 59) - ???
25Text
- Because video-game players have more control
than, say, TV viewers, perhaps the effects of
violent images are reduced (Goldstein,
1998, p. 60) - ???
26Text_desperate gameplayers
- I felt evil, and queasy, and numb. Eventually, a
strange kind of self-loathing set in, followed by
a low-level depression. During the final
stages of the game, I found myself actually
turning away from the TV during the execution
animations, waiting for them to be over
(Scott Jones, GameCritics.com, 2003) - Is this reaction peculiar to videogames?
27Text_s
28Text_s
29Text_s
30Text_s
31Text_s
And more Comparative analyses needed?
32Text_Gender
33Text_Link
Carol Clover Men, Women, Chain Saws. Gender in
the Modern Horror Film (1993) Princeton
University Press
34ConText
- Flashback February 2004, UK
-
- Murder by PlayStation
- 14-year-old Stefan Pakeerah is brutally murdered
in a park. The parents said their son was lured
to a park by a 17-year-old player of the game
(Warren Le Blanc), who stabbed and beat
their son to death with a knife and claw hammer.
35Bingo!
ConText
36ConText
- When one looks at what Warren did to Stefan and
looks at the brutality and viciousness of the
game, one can see links, Stefan's mother told
the BBC. - Stefan's father was more specific, telling
Reuters, Stefan's murder compares to how the
game is set out, using weapons like hammers
and knives. If games like this influence
kids, they should be taken
off the shelves.
37ConText
- The Daily Mail led the charge, running the
headline Murder by PlayStation and
starting a sensational campaign to ban
violent games. - Some retailers like Dixons decide to
remove the game from the shelves.
38ConText
- A few weeks later Local police announced that
they had indeed found a copy of the game,
but it was found in the victim's
bedroom. - Question How did Stefan come into
possession of the M-rated game? - Who bought it for him?
- The result?
39ConText
40ConText
- The level of interest in Manhunt, according to
a report in the Daily Mail newspaper, is
higher than it was when the game was
originally released. - A spokesperson for HMV, which still stocks the
game in its 200 stores, told the
newspaper that demand for the game had
significantly increased.
41Bingo!
Text
ConText
- Again, is this peculiar to digital games?
42ConText
- Flashback 1993
- James Bulger was a toddler who was abducted and
murdered by two eleven-year-old boys, Jon
Venables and Robert Thompson, on Merseyside, in
the UK. - Outcome immense public outpouring of shock,
outrage, and grief, particularly in Liverpool and
surrounding towns. The trial judge ordered that
the two boys should be detained for very, very
many years to come.
43ConText
44ConText
- Had the murderers been watching violent films in
the days and months prior to the murder? - Did these movies contribute to making the pair
act in the way they did?
45ConTex
- As Jamie's death was similar to the death in
the film, and the father of one of the boys had
been known to hire this film the week before
the murder, The Sun newspaper explicitly
named
46Chucky made me do it!
47ConText
- . as the movie that triggered the killing
and printed a full front-page picture of the
menacing Chucky.
48ConTex
- However, no evidence that the boys had
watched such movies was formally
presented to the jury, but the case gave
rise to a national debate about the acceptability
of violent media. - Although no films were subsequently banned by the
British Board of Film Classification,
several video rental chains voluntarily
stopped stocking Child's Play 3 and
other titles listed by The Sun.
49ConText
- Flashback 3 1912
- Boy is to hang for picture play
- Young Bishies Express Robbery Tragedy an Exact
Reproduction from Movies Slew Trusting Friend
Waited for Whistle at Long Curve So the Shot
Would Not Be Heard - (Philadelphias Record, 1912)
50First Person Shooter
- Movie in question is
- The Great Train Robbery by Edwin Porter (1903)
51ConText
- There were, as it happens, serious reasons to
question the newspapers claim. ()
Even if the killer had seen it, the movie
couldnt have possibly have suggested the
train whistle ploy, since there is no such
scene in Porters film - (Harold Schechter, 2005, p. 119)
52Link
Harold Schechter Savage Pastimes A Cultural
History of Violent Entertainment Saint Martin's
Press Inc. 2005
53(No Transcript)
54TextMix
- Its not that I want to harm anyone () but
thinking about violence seems to relax me and
give me comfort - (John Waters, director, 1995)
55(No Transcript)
56TextMix
- Repetition works, David.
- Repetition works, David
- (Wayne Gale, Natural Born Killers, 1994)
57(No Transcript)
58TextMix
- Despite all the stereotypes I believe that media
scrupulously avoids glorification of murderers
and violence - (Poppy Z. Brite, writer, 1996)
59(No Transcript)
60Faces of Death
61Faces of Death
62Faces of Death
63Game over (?)
- The contemporary viewers ability to suspend
disbelief in FMV is by and large predicated
upon the acceptance of more-linear narrative
structure (There is) only one motivation that
could circumvent this fact and make it possible
for the viewer to accept control of the
narrati-ve as part of the entertainment narrative
() the opportunity to commit other immoral
acts, or acts of violence - (Will Self, writer, 1995)
64Cont_at_cts
- Matteo Bittanti
- IULM University, Milan, Italy
- mbittanti_at_libero.it
65Links