Title: Why care about ratings & parental controls? Current state o
1Video Games, Ratings, Parental Controls,
Public Policy Where Do We Stand?
- Adam Thierer
- athierer_at_pff.org
- Progress Freedom Foundation
- April 2008
- www.pff.org
2All materials in this presentation are available
in this free PFF report
Version 3.0
- www.pff.org/parentalcontrols
3Outline
- Why care about ratings parental controls?
- Current state of ratings
- Current state of parental control tools
- Third-party rating efforts
- Legal/ regulatory issues
- Future controversies issues
- The forgotten role of informal household rules
4Why Care about Ratings Parental Controls?
- Recent video game and Internet legal cases
suggest a major jurisprudential shift - Courts have
- (a) rejected most harm to minors theories
- (b) employed the less restrictive means test
- regulation must yield to private alternatives
if they are available and effective (Q but what
is effective?)
5That means
- Courts have largely foreclosed government
censorship of most media and placed
responsibility over what enters the home squarely
in the hands of parents - This is why parental control tools and methods
are more important than ever before - But, future policy debates could hinge on
continued effectiveness of ratings parental
controls
6Ratings
7What makes for a good rating system?
- The purpose of a rating system is to
- (1) convey information about a given media
product to consumers (especially parents), - (2) so that they are able to make an informed
judgment about the wisdom of consuming that
media, or allowing children to consume it. - In other words, a good rating system INFORMS and
EMPOWERS - A rating system is NOT a tool to clean up or
self-censor media
8The Entertainment Software Rating Board (ESRB)
- Established in 1994
- Rates approximately 1,000 games per year
- Virtually every game produced for retail sale is
rated - 7 rating symbols over 30 content descriptors
- Both ratings and descriptors have evolved
slightly over time
9ESRB Game Ratings
- EARLY CHILDHOOD Titles rated EC have content
that may be suitable for ages 3 and older.
Contains no material that parents would find
inappropriate. - EVERYONE Titles rated E have content that may
be suitable for ages 6 and older. Titles in this
category may contain minimal cartoon, fantasy or
mild violence and/or infrequent use of mild
language. - EVERYONE 10 Titles rated E10 have content
that may be suitable for ages 10 and older.
Titles in this category may contain more cartoon,
fantasy or mild violence, mild language, and/or
minimal suggestive themes. - TEEN Titles rated T have content that may be
suitable for ages 13 and older. Titles in this
category may contain violence, suggestive themes,
crude humor, minimal blood, simulated gambling,
and/or infrequent use of strong language. - MATURE Titles rated M have content that may be
suitable for persons ages 17 and older. Titles in
this category may contain intense violence, blood
and gore, sexual content, and/or strong language.
- ADULTS ONLY Titles rated AO have content that
should only be played by persons 18 years and
older. Titles in this category may include
prolonged scenes of intense violence and/or
graphic sexual content and nudity. - RATING PENDING Titles listed as RP have been
submitted to the ESRB and are awaiting final
rating. (This symbol appears only in advertising
prior to a games release.)
10ESRB Content Descriptors
- Alcohol Reference
- Animated Blood
- Blood
- Blood and Gore
- Cartoon Violence
- Comic Mischief
- Crude Humor
- Drug Reference
- Edutainment
- Fantasy Violence
- Informational
- Intense Violence
- Language
- Lyrics
- Mature Humor
- Mild Violence
- Nudity
- Partial Nudity
- Real Gambling
- Sexual Themes
- Sexual Violence
- Simulated Gambling
- Some Adult Assistance May Be Needed
- Strong Language
- Strong Lyrics
- Strong Sexual Content
- Suggestive Themes
- Tobacco Reference
- Use of Drugs
- Use of Alcohol
- Use of Tobacco
- Violence
11Most Games are Rated E or E 10
E
E 10
M
T
12ESRB also
- operates an Advertising Review Council (ARC) that
promotes and monitors advertising and marketing
practices in the gaming industry. - Principles for Responsible Advertising
- Advertising Code of Conduct
- works with retailers to educate
- OK to Play campaign
- has an educational partnership with the
Parent-Teacher Association to encourage and
enable state and local PTAs to educate their
communitys parents - produces educational PSAs with policy makers to
build awareness about ESRB system
13ESRB Promotional Efforts
14Relative Strengths of the ESRB
- Most comprehensive industry-led media rating
labeling system to date - professional game content is all being labeled
- Focus on content descriptors versus ratings
differentiates the ESRB provides much more
information to parents - A lot of parents are aware of it and use it
- Of course, the price tag of games helps!
- 40-60 price tag means parents pay more
attention - power of the purse more prevalent with games
than other media content
15Parental Awareness Use of ESRB Ratings
16Challenges for ESRB system
- 1 challenge Retailer compliance
- Constant need to train and retrain retail clerks
to enforce system at point of sale - Many clerks are young themselves friends of
buyers - System often judged by unique outliers (ex
Grand Theft Auto and Manhunt) - Unfair like judging all books by the Unibomber
manifesto! - Most games are acceptable for young kids
- Keeping game developers happy is hard!
- The artists who create these games often dont
like having their art rated creates tensions
17ESRB Challenges (cont.)
- Social science critiques
- some psychologists or media critics allege
- Failure to account for supposed harm to cognitive
development of minors - Ratings creep
- Legal / regulatory challenges
- Constant stream of state federal legislation
- (discussed in concluding section on Future
Trends) - Seemingly endless legal cycle
- 10 major cases so far, all won by industry
18Parental Controls
19Game Console Controls
- All major gaming consoles (Microsoft, Sony,
Nintendo) have embedded parental controls tools - can block by both ESRB and MPAA ratings (via
metadata tags) - allow parents to enter the ESRB rating level that
they believe is acceptable for their children.
Once they do so, no game rated above that level
can be played on the console - Even controls for massive, multiplayer online
gaming - Ex XBOX 360 can block chat, restrict via a
buddies list, and block online purchases - Microsoft Vista offers similar gaming controls
20How the Xbox 360 gets it right
- Importance of out-of-the-box parental controls
experience - Bundled ESRB rating card clear manual
- Online support/ manuals
- Chat restrictions
- Buying restrictions
- Buddy lists can be easily monitored
- Family timer now offered (limits game time)
21Xbox 360 Parental Controls
22Microsoft Vista Controls
23Other consoles
- Nintendo (Wii) Sony (PS3) not quite as
sophisticated as the Xbox, but basic controls are
included in both systems - Can filter by rating and block chat purchases
- Sonys PS3 controls need some work
- Strange 1-11 rating matrix not explained well
in manual - Manual online site lacks details little
assistance - More difficult to set up out of the box
24Third-Party EffortsRise of independent game
rating review services
25- Common Sense Media
- www.commonsensemedia.org/game-reviews
- Gamer Dad
- www.gamerdad.com
- What They Play
- www.whattheyplay.com
- Childrens Technology Review
- www.childrenssoftware.com
- good user-generated reviews of video games on
sites like Amazon.com and Metacritic.com
26(No Transcript)
27Benefit of independent rating review sites
- Most obviously, not industry affiliated
- Wealth of divergent views many from average
parents (and sometimes even kids) - Creates equivalent of a shadow ratings process
- a check / watchdog for the ESRB
- But.. none are as comprehensive as the ESRB
many games not considered by these sites
they focus mostly on popular titles
28Concluding Thoughtsand a Look into the Future
29Some thoughts about ratings and technical
controls
- No rating system is perfect and no parental
control tool is foolproof - Rating and content-labeling efforts are not an
exact science rating art is not like solving
mathematical equations - But ratings and parental control tools need not
be perfect to be preferable to government
regulation - That is particularly true because of the First
Amendment values at stake here - Moreover, private ratings and controls have many
advantages over government regulation
30Advantages of Private Ratings Controls vs.
Government Regs
31Future issues
- (1) renewed push for universal media ratings? or
just - (2) Oversight of ESRB by Congress or non-profit /
academic groups? - (3) More FTC oversight of retailer enforcement?
- FTC already conducts secret shopper surveys
report - (4) Mandatory age verification for MMOGs online
activities? - (5) Mandatory parental controls defaults (i.e,
controls forced ON out of box, requiring
parents to opt out of controls) - (6) What happens when AO games hit consoles?
- (7) What about virtual reality games?
- Star Treks holo-deck is coming to your living
room! - Already seeing more tactile devices coming to
market
32Appendix The forgotten role ofHousehold Media
Rules
33Household Media Rules
- Any non-technical method of controlling media
consumption - A frequently overlooked part of the parental
controls story - In many ways, household efforts represent the
most important steps that most parents can take
in dealing with potentially objectionable content
or teaching their children how to be sensible,
savvy media consumers, and - To the extent that many households never take
advantage of technical controls, it is likely
because they rely instead on informal household
media rules - In a nutshell Parents are parenting!
34Taxonomy of Household Media Rules
- 1) Where Rules
- Pew survey 74 of homes with teenagers have
their computers in an open family area - 2) When and How Much Rules
- Pew survey 59 of parents limit the amount of
time their children can spend playing video
games and 69 percent limit how much time their
children can spend online - 3) Under What Condition Rules
- 4) What Rules
- Pew survey 67 of parents already have rules for
the kinds of video games they can play
35Regardless of other issues or disagreements,we
all need to think about how video games fit into
a balanced media diet
36The Media Food Pyramid The Importance of a
Balanced Media Diet