Alternate Reality Games for Orientation, Socialisation and Induction - PowerPoint PPT Presentation

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Alternate Reality Games for Orientation, Socialisation and Induction

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Recognise the components that make up the game ... Overarching storyline. Regular plot points when challenges released. Customisable sub-plots ... – PowerPoint PPT presentation

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Title: Alternate Reality Games for Orientation, Socialisation and Induction


1
Alternate Reality Games forOrientation,
Socialisationand Induction
  • Names

2
By the end of the session participants will
  • Have experienced an ARG first hand
  • Recognise the components that make up the game
  • Be aware of the ARGOSI design framework and
    customizable artefacts
  • Have developed challenges for their own learning
    outcomes 

3
Overview
  • times Introduction
  • times Playing the game
  • times The ARGOSI framework
  • times Developing challenges
  • times Conclusion

4
What are ARGs?
  • Emerging game form - 2001
  • Viral marketing tool
  • Real world and online - variety of media
  • Narrative unfolds over time
  • Built by the players - user-created artifacts
  • Collaborative challenges
  • This is not a game
  • Typically niche but with high engagement

5
Why ARGs for education?
  • Its a gaming environment
  • Provides challenge, context and purpose
  • Creates engagement and mystery
  • Theyre collaborative
  • They support active learning
  • Problem-based, experiential, authentic
  • Theyre lo-fidelity
  • Encourages use of range of technologies
  • Less development effort to produce and extend
  • They use actual reality
  • Enables orientation in the real-world
  • Uses the best of each medium
  • Links to community and other organisations

6
The ARGOSI project
  • ARG to support student induction one year JISC
    funded project
  • Integrated gaming environment
  • Meet InfoSkills learning outcomes
  • Create social networks
  • Improve student orientation confidence
  • Engage in, and enjoy induction
  • Induction
  • Lack of context
  • Information overload
  • Pub focussed
  • Little orientation to the city

7
ARGOSI structure
Narrative
Challenges
Community
8
Narrative structure
  • Overarching storyline
  • Regular plot points when challenges released
  • Customisable sub-plots
  • Related to learning outcome sets

9
Challenges
  • Online and offline
  • Individual and group
  • Different levels of difficulty
  • Linked to InfoSkills learning outcomes
  • Use Library catalogue to find specific items
    call number challenge
  • Identify SSOs door stickers
  • Use online reading lists hidden book
  • Range of ways to provide evidence

10
Community
  • Socialisation
  • Online and offline
  • Shared goal
  • Forum collaboration

11
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