Title: Rachel Stanton
1- Rachel Stanton
- Project report
- STS390, Media, war and peace
- Spring session, 2008
- Science, Technology Society
- University of Wollongong
- The report has two parts.
- 1. A response pack for an actual organisation.
This is not an official document and does not
necessarily represent the views of the
organisation. - Rachel Stantons response pack for EB Games
includes a slide show (starting on the next
slide), a cover for the CD containing the slide
show (in a separate file) and a poster (in a
separate file). - 2. A dialogue between two students discussing the
project. This dialogue is fictional. Pseudonyms
were used so that the marker, Brian Martin, would
not know the identity of student authors. - Rachel Stantons dialogue is in a separate file.
2Violent Videogames What every parent
should know And the knowledge every EB Games
(1) Employee has to know.
3What makes children go from this.
To this
The excessive playing of violent video games is
believed to increase the aggressive thoughts,
feelings and actions of the children who play
such games. Violent video games seemingly
causing an innocent child to become outwardly
aggressive Or does it?
You need to know Fact from Fiction!
4Where does the speculation about the effects of
violent video games come from? (1)
- It comes from the belief that through
demonstration (modelling), reward (reinforcement)
and practice (rehearsal), violent videogames
cause children to perceive real life violence as
a common aspect of everyday culture and to
believe that pleasure can be gained from
inflicting pain on other individuals (2).
5- These findings however were discovered before the
explosion of new generation videogames and
virtual reality games. -
- The concern with the emergence of these types of
games is the graphic nature of the violence and
the increasingly real feel of the games
6How Young is too young?
- Videogames can alter the players perception of
the real world - children, as old as nine or ten,
perceive what is acceptable on screen and what is
acceptable in reality as one and the same(1). - Therefore there is a reason for the
classification of Videogames!! As an EB Games
employee it is your duty to be socially
responsible and follow the law in the sale of
videogames
7- A Case Study - Have violent crimes ever
happened as a result of videogames before? (1)
- Michael Carneal, 14yrs old, Paducah, Kentucky
America (2). - Michael took a gun to school one day having never
fired a real gun before he fired eight shots,
hitting eight kids. - A military leader asked, Where does a fourteen
year old boy who never fired a gun get the skill
and the will to kill? and his answer was Video
Games and media violence (3).
Michael Carneal
8- Michael Carneal has been described as an
excessive player of videogames visiting arcades
and playing at home. - His conditioning has been equated with operant
conditioning the training undergone by military
personnel to shoot targets without hesitating. - - They are trained to fire at
realistic, man shaped silhouettes that pop
up in their field of view. That is the
stimulus. The conditioned response is to shoot
the target, and then it drops. Later, when
they are in combat and somebody pops up with a
gun, reflexively they will shoot and shoot to
kill (1).
Michael Carneal
9- The law found that videogames could not be blamed
because the makers of videogames could not
foresee what Michael Carneal would do (1). - - "We find that it is simply too far
a leap from shooting characters on a video
screen (an activity undertaken by millions) to
shooting people in a classroom (an activity
undertaken by a handful, at most)," Judge Danny
Boggs said (2) - As an employee of EB Games you have here at your
disposal the basic facts concerning the case, and
what the law stipulates, you can use to inform
parents and answer queries. - Its up to the parents to make up their own mind!
Michael Carneal
10Whats the difference between watching a movie
and playing a video game?(1)
- The key difference is interaction!
- Because they require the player to identify with
the aggressor, often viewing the victims in the
first person field of reference, videogames are
subsequently believed to have a greater impact on
aggressive behaviour (2).
11What is aggression?(1)
- Aggression is behaviour that is intended to cause
harm it can be physical, mental or verbal (2). - There exists two forms of aggression seen in
real life and in - videogames(3)
- 1. Proactive aggression (4) is goal oriented
and calculated. - - This can be seen in video games through
being rewarded for killing a target to complete
a mission. - Reactive aggression (5) occurs in response to
behaviour perceived as threatening. - - This can be seen in video games
through killing an opponent before - they kill you.
12Does simulated aggression result in children
acting aggressively in everyday life?(1)
- Exposure to violent video games causes no
difference in aggression (2). - A childs school, family and social environment
and whether violence exists here, reinforces the
likelihood of aggressive and anti social
behaviour (3). - But NO evidence supports, without a doubt, that
violent videogame violence results in real life
violence!! (4)
13Is There a link at all then or just media hype?
- Already aggressive children, those who exhibit
aggressive behaviour without violent stimuli such
as violent videogames, were found to seek out
violent video games as a way to act out their
frustration (1). - The link between violent video games and violent
crime is that aggressive individuals actively
seek out media models for ways to act out
aggressive acts but not a reason for committing
the crime (2).
14To illustrate this to customers, draw upon the
following example
- Six New York teens were arrested for robbery in
June of 2008.
- Police said they emulated the notorious
characters of video game Grand Theft Auto a
group of young men armed with crowbars, sticks
and metal bars surrounded a car and stole the
occupants money (1).
- This is a case of aggressive individuals seeking
out ways to commit violent crime, not a reason
too.
15Can Violent Videogames be good for children?
- Some scholars suggest they can
- Videogames can be empowering children are weak
in the real world, but in the game world they
posses unopposed strength (1). - Children can vent their rage through a videogame
rage that would otherwise resurface in a way
that would have a greater impact on more people,
for instance verbal, physical or mental rage or
aggression. - Videogame consoles such as the Wii are receiving
praise for fighting childhood obesity.
16As Parents, What Can they Do?
- Three simple things can be done to ensure you
stay in control of what your child plays (1) - Become familiar with the content of games (access
information at whattheyplay.com and
gamespot.com). - Monitor what and for how long your child plays by
keeping gaming consoles in common living areas - Ask older siblings to be careful where they stow
their mature games. - Know, understand and respect the classifications
system it is there for the welfare of your
child.
17Comply with the classifications markings
- The classification markings, G, PG, M, MA15, are
there to ensure children are protected from
unsuitable content relative to their age. - It is your duty as an employee of EB Games to
ensure you do not sell MA15 rated games to
minors it is illegal. - It is also your duty to ensure that the Correct
Classification Notice is displayed prominently
within the store.
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