Title: Two or Three Dimensional Motion
1Chapter 3
- Two or Three Dimensional Motion
2Position, Velocity and Acceleration Vectors
- Coordinates in the x,y,z plane
- (x,y,z)
- Unit Vectors
- Position Vector
3Average and Instantaneous Velocity
Components
4Components, Magnitude and Direction
Example 3.1
5Acceleration Vector
6Components
- Unit Vectors
- Second Derivatives
- Example 3.2
7Parallel and Perpendicular Components
- is in the same direction as the velocity vector.
- means a change in the velocity's magnitude.
- is 90o from the velocity vector.
- means a change in the velocity's direction.
8Parallel and Perpendicular Components
- What acceleration component is responsible for
- Superman slowing down a speeding train?
- Mark Martin accelerating while passing Ricky
Martin along a straight stretch of I-70? - Superman spinning Ricky Martin in a circular path
at a constant speed. - Example 3.4
9Projectile Motion
- Projectile any body that is given an initial
velocity and then follows a trajectory determined
entirely by gravity and air resistance. - Air Resistance and the curvature of the earth
will be ignored unless otherwise stated.
10Kinematic Equations for Free Fall, x and y
flavors
11Projectile Motion Equations
Insert the component equations into the x and y
flavors of the kinematic equations
12Magnitude and Direction
- Pythagorean
- Position
- Velocity
- Direction of Velocity
- Examples 3.7 and 3.8
13Motion in a Circle
- Uniform Circular Motion when a particle moves in
a circle with a constant speed - Follow derivation of radial acceleration on pg 98.
Example 3.12
14Non-Uniform Circular Motion
- Circular motion where velocity is not constant.
- arad is still perpendicular to the motion and
still found by - New parallel component to the acceleration, atan
15Relative Velocity
- The velocity seen by a particular observer
- What is the velocity of a woman walking 1.00 m/s
along a train car, as seen by an observer on the
ground - If the observer is stationary (v 0.00 m/s)
- If the observer is moving
- V 1.00 m/s
- V -1.00 m/s
16Velocity depends on the observers and objects
velocities
- vP/A is the velocity of the object (P) in the
observers reference frame (A) - vP/B is the velocity of the object (P) in the
objects reference frame (B) - vB/A is the velocity of the objects frame (B) as
seen by the observer (A)
17Relative Motion in 2 or 3D
- Instead of x coordinates, use position vectors (
). - Taking the time derivative yields
- Pythagorean Theorem gives magnitude and direction
is found by - Example 3.15