Title: Principles of Universal Design
1Principles of Universal Design
- Stan Cronk, PhDAssistant Director for Education,
CyBERSAssistant Professor, Biomedical
EngineeringLouisiana Tech University
2Overview
- Introduction
- Seven Principles of Universal Design
- Sample Design Problem
- Universal Design for Products
- Resource Links
3Fundamental Goal
- Universal design is the design of products and
environments to be usable by all people, to the
greatest extent possible, without the need for
adaptation or specialized design. Ron Mace
4Who is the focus of applying Universal Design
principles?
- Older adults
- Persons with some type of disability
- Physical
- Visual
- Cognitive
- Sometimes, children
5Why apply Universal Design principles?
6How many Americans have disabilities?
- According to ADA (1991) 43 million!
7How many Americans are 85 years and older?
- 3.3 million
- expected to grow to 18.9 million by 2050
8What percentage of the population has lower than
average IQ?
- By definition, half of us!
9Maces Hierarchy of Interaction
- Designs requiring the least amount of interaction
are the most universally usable
10Hierarchy of Interaction Example Doors
- For a door, the hierarchy of interaction is
- No door just an opening in a wall
- An air door an opening in a wall where heat or
air conditioning stops - A powered door with a motion detector
- A powered door with a pressure sensor mat
- A powered door with a remote button that must be
pressed to open the door - A non-powered door with no latch, which swings
open when pushed - A door with a lever door handle
- A door with a doorknob
- A door with an automatic closing mechanism and no
latch - A door with an automatic closing mechanism and a
lever door handle - A door with an automatic closing mechanism and a
doorknob - A revolving door
11Seven Principles of Universal Design
- 1. Equitable Use
- 2. Flexibility in Use
- 3. Simple and Intuitive Use
- 4. Perceptible Information
- 5. Tolerance for Error
- 6. Low Physical Effort
- 7. Size and Space for Approach and Use
12Principle 1 Equitable Use
- The design is useful and marketable to people
with diverse abilities.
13Equitable Use Guidelines
- 1a. Provide the same means of use for all users
identical whenever possible equivalent when not.
14- 1b. Avoid segregating or stigmatizing any users.
15- 1c. Provisions for privacy, security, and safety
should be equally available to all users.
16- 1d. Make the design appealing to all users.
17Principle 2 Flexibility in Use
- The design accommodates a wide range of
individual preferences and abilities.
18Flexibility in Use Guidelines
- 2a. Provide choice in methods of use.
19- 2b. Accommodate right- or left-handed access and
use.
20- 2c. Facilitate the user's accuracy and precision.
21- 2d. Provide adaptability to the user's pace.
22Principle 3 Simple and Intuitive Use
- Use of the design is easy to understand,
regardless of the user's experience, knowledge,
language skills, or current concentration level.
23Simple and Intuitive Use Guidelines
- 3a. Eliminate unnecessary complexity.
24- 3b. Be consistent with user expectations and
intuition.
25- 3c. Accommodate a wide range of literacy and
language skills.
26- 3d. Arrange information consistent with its
importance.
27- 3e. Provide effective prompting and feedback
during and after task completion.
28Principle 4. Perceptible Information
- The design communicates necessary information
effectively to the user, regardless of ambient
conditions or the user's sensory abilities.
29Perceptible Information Guidelines
- 4a. Use different modes (pictorial, verbal,
tactile) for redundant presentation of essential
information.
30- 4b. Provide adequate contrast between essential
information and its surroundings.
31 - 4c. Maximize "legibility" of essential
information.
32- 4d. Differentiate elements in ways that can be
described (i.e., make it easy to give
instructions or directions).
33- 4e. Provide compatibility with a variety of
techniques or devices used by people with sensory
limitations.
34Principle 5. Tolerance for Error
- The design minimizes hazards and the adverse
consequences of accidental or unintended actions.
35Tolerance for Error Guidelines
- 5a. Arrange elements to minimize hazards and
errors most used elements, most accessible
hazardous elements eliminated, isolated, or
shielded.
36- 5b. Provide warnings of hazards and errors.
37- 5c. Provide fail safe features.
38- 5d. Discourage unconscious action in tasks that
require vigilance.
39Principle 6. Low Physical Effort
- The design can be used efficiently and
comfortably and with a minimum of fatigue.
40Low Physical Effort Guidelines
- 6a. Allow user to maintain a neutral body
position.
41- 6b. Use reasonable operating forces.
42 - 6c. Minimize repetitive actions.
43- 6d. Minimize sustained physical effort
44Principle 7. Size and Space for Approach and Use
- Appropriate size and space is provided for
approach, reach, manipulation, and use regardless
of user's body size, posture, or mobility.
45Size and Space for Approach and Use Guidelines
- 7a. Provide a clear line of sight to important
elements for any seated or standing user.
46- 7b. Make reach to all components comfortable for
any seated or standing user.
47- 7c. Accommodate variations in hand and grip size.
48- 7d. Provide adequate space for the use of
assistive devices or personal assistance.
49Sample Design Problem
50Does the approach to the house follow UD
principles?
51Universal Design for Products
52Why Practice Universal Design for Product
Development?
- Opens new markets
- May reduce costs because of larger markets
- May be required by legislation
53Evaluating the Universal Design Performance of
Products
- Guideline 2a. Provide choice in methods of use.
- Designers Product Performance Measure 2a. Every
potential user can find at least one way to use
this product effectively. - Consumers Product Evaluation Survey 2a. I can
use this product in whatever way(s) are safe and
effective for me. - Each item rated as Not applicable, Strongly
Disagree, Disagree, Neutral, Agree, Strongly
Agree - Performance Measures are especially useful for
comparing multiple products.
54Sources
- Connnell, B.R., Jones, M., Mace, R., Mueller, J.,
Mullick, A., Ostroff, E., Sanford, J., Steinfeld,
E., Story, M., Vanderheiden, G.C. (1997). The
principles of universal design Version 2.0.
Raleigh, NC The Center for Universal Design. - J.L. Mueller Universal Design of
Productshttp//home.earthlink.net/jlminc/produ
cts.html - NC State Principles of Universal Design
http//www.design.ncsu.edu8120/cud/univ_design/pr
inc_overview.htm - Universal Design Handbook, Wolfgang Preiser and
Elaine Ostroff, eds.
55Useful Links
- NC State Principles of Universal Design
http//www.design.ncsu.edu8120/cud/univ_design/pr
inc_overview.htm - J.L. Mueller Universal Design of
Productshttp//home.earthlink.net/jlminc/produ
cts.html - Sun Microsystems Accessible Human-Computer
Interactionhttp//www.sun.com/access/developers
/updt.HCI.advance.html - Bad Human-Factors Designhttp//www.baddesigns.co
m/
56Questions?