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Principles of Universal Design

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Universal design is the design of products and environments to be usable by all ... A door with a doorknob. A door with an automatic closing mechanism and no latch ... – PowerPoint PPT presentation

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Title: Principles of Universal Design


1
Principles of Universal Design
  • Stan Cronk, PhDAssistant Director for Education,
    CyBERSAssistant Professor, Biomedical
    EngineeringLouisiana Tech University

2
Overview
  • Introduction
  • Seven Principles of Universal Design
  • Sample Design Problem
  • Universal Design for Products
  • Resource Links

3
Fundamental Goal
  • Universal design is the design of products and
    environments to be usable by all people, to the
    greatest extent possible, without the need for
    adaptation or specialized design. Ron Mace

4
Who is the focus of applying Universal Design
principles?
  • Older adults
  • Persons with some type of disability
  • Physical
  • Visual
  • Cognitive
  • Sometimes, children

5
Why apply Universal Design principles?
  • Increase market size!

6
How many Americans have disabilities?
  • According to ADA (1991) 43 million!

7
How many Americans are 85 years and older?
  • 3.3 million
  • expected to grow to 18.9 million by 2050

8
What percentage of the population has lower than
average IQ?
  • By definition, half of us!

9
Maces Hierarchy of Interaction
  • Designs requiring the least amount of interaction
    are the most universally usable

10
Hierarchy of Interaction Example Doors
  • For a door, the hierarchy of interaction is
  • No door just an opening in a wall
  • An air door an opening in a wall where heat or
    air conditioning stops
  • A powered door with a motion detector
  • A powered door with a pressure sensor mat
  • A powered door with a remote button that must be
    pressed to open the door
  • A non-powered door with no latch, which swings
    open when pushed
  • A door with a lever door handle
  • A door with a doorknob
  • A door with an automatic closing mechanism and no
    latch
  • A door with an automatic closing mechanism and a
    lever door handle
  • A door with an automatic closing mechanism and a
    doorknob
  • A revolving door

11
Seven Principles of Universal Design
  • 1. Equitable Use
  • 2. Flexibility in Use
  • 3. Simple and Intuitive Use
  • 4. Perceptible Information
  • 5. Tolerance for Error
  • 6. Low Physical Effort
  • 7. Size and Space for Approach and Use

12
Principle 1 Equitable Use
  • The design is useful and marketable to people
    with diverse abilities.

13
Equitable Use Guidelines
  • 1a. Provide the same means of use for all users
    identical whenever possible equivalent when not.

14
  • 1b. Avoid segregating or stigmatizing any users.

15
  • 1c. Provisions for privacy, security, and safety
    should be equally available to all users.

16
  • 1d. Make the design appealing to all users.

17
Principle 2 Flexibility in Use
  • The design accommodates a wide range of
    individual preferences and abilities.

18
Flexibility in Use Guidelines
  • 2a. Provide choice in methods of use.

19
  • 2b. Accommodate right- or left-handed access and
    use.

20
  • 2c. Facilitate the user's accuracy and precision.

21
  • 2d. Provide adaptability to the user's pace.

22
Principle 3 Simple and Intuitive Use
  • Use of the design is easy to understand,
    regardless of the user's experience, knowledge,
    language skills, or current concentration level.

23
Simple and Intuitive Use Guidelines
  • 3a. Eliminate unnecessary complexity.

24
  • 3b. Be consistent with user expectations and
    intuition.

25
  • 3c. Accommodate a wide range of literacy and
    language skills.

26
  • 3d. Arrange information consistent with its
    importance.

27
  • 3e. Provide effective prompting and feedback
    during and after task completion.

28
Principle 4. Perceptible Information
  • The design communicates necessary information
    effectively to the user, regardless of ambient
    conditions or the user's sensory abilities.

29
Perceptible Information Guidelines
  • 4a. Use different modes (pictorial, verbal,
    tactile) for redundant presentation of essential
    information.

30
  • 4b. Provide adequate contrast between essential
    information and its surroundings.

31
  • 4c. Maximize "legibility" of essential
    information.

32
  • 4d. Differentiate elements in ways that can be
    described (i.e., make it easy to give
    instructions or directions).

33
  • 4e. Provide compatibility with a variety of
    techniques or devices used by people with sensory
    limitations.

34
Principle 5. Tolerance for Error
  • The design minimizes hazards and the adverse
    consequences of accidental or unintended actions.

35
Tolerance for Error Guidelines
  • 5a. Arrange elements to minimize hazards and
    errors most used elements, most accessible
    hazardous elements eliminated, isolated, or
    shielded.

36
  • 5b. Provide warnings of hazards and errors.

37
  • 5c. Provide fail safe features.

38
  • 5d. Discourage unconscious action in tasks that
    require vigilance.

39
Principle 6. Low Physical Effort
  • The design can be used efficiently and
    comfortably and with a minimum of fatigue.

40
Low Physical Effort Guidelines
  • 6a. Allow user to maintain a neutral body
    position.

41
  • 6b. Use reasonable operating forces.

42
  • 6c. Minimize repetitive actions.

43
  • 6d. Minimize sustained physical effort

44
Principle 7. Size and Space for Approach and Use
  • Appropriate size and space is provided for
    approach, reach, manipulation, and use regardless
    of user's body size, posture, or mobility.

45
Size and Space for Approach and Use Guidelines
  • 7a. Provide a clear line of sight to important
    elements for any seated or standing user.

46
  • 7b. Make reach to all components comfortable for
    any seated or standing user.

47
  • 7c. Accommodate variations in hand and grip size.

48
  • 7d. Provide adequate space for the use of
    assistive devices or personal assistance.

49
Sample Design Problem
50
Does the approach to the house follow UD
principles?
51
Universal Design for Products
52
Why Practice Universal Design for Product
Development?
  • Opens new markets
  • May reduce costs because of larger markets
  • May be required by legislation

53
Evaluating the Universal Design Performance of
Products
  • Guideline 2a. Provide choice in methods of use.
  • Designers Product Performance Measure 2a. Every
    potential user can find at least one way to use
    this product effectively.
  • Consumers Product Evaluation Survey 2a. I can
    use this product in whatever way(s) are safe and
    effective for me.
  • Each item rated as Not applicable, Strongly
    Disagree, Disagree, Neutral, Agree, Strongly
    Agree
  • Performance Measures are especially useful for
    comparing multiple products.

54
Sources
  • Connnell, B.R., Jones, M., Mace, R., Mueller, J.,
    Mullick, A., Ostroff, E., Sanford, J., Steinfeld,
    E., Story, M., Vanderheiden, G.C. (1997). The
    principles of universal design Version 2.0.
    Raleigh, NC The Center for Universal Design.
  • J.L. Mueller Universal Design of
    Productshttp//home.earthlink.net/jlminc/produ
    cts.html
  • NC State Principles of Universal Design
    http//www.design.ncsu.edu8120/cud/univ_design/pr
    inc_overview.htm
  • Universal Design Handbook, Wolfgang Preiser and
    Elaine Ostroff, eds.

55
Useful Links
  • NC State Principles of Universal Design
    http//www.design.ncsu.edu8120/cud/univ_design/pr
    inc_overview.htm
  • J.L. Mueller Universal Design of
    Productshttp//home.earthlink.net/jlminc/produ
    cts.html
  • Sun Microsystems Accessible Human-Computer
    Interactionhttp//www.sun.com/access/developers
    /updt.HCI.advance.html
  • Bad Human-Factors Designhttp//www.baddesigns.co
    m/

56
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