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Metacognition in children's learning from interactive experiences

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Title: Metacognition in children's learning from interactive experiences


1
Metacognition in children's learning from
interactive experiences
Science Centres and Universities learning about
learning June, 6 - h 14.30
  • Alessandro Antonietti Manuela Cantoia
  • Department of Psychology
  • Service of Learning and Educational Psychology
  • Catholic University of Sacred Heart - Milan

2
Learning at the museum
3
What do children think about learning at the
museum?
4
Learning at the museum
Practical Intelligence
5
Metacognition?
6
Metacognition?
  • Reflecting on a learning process
  • draw the best potentialities from the experience
  • - transfer them to other contexts

in order to
7
Agos
Agostino Gemellis instruments Catholic
University via Nirone, 15
8
A few questions before the laboratory starts
  • Where do you usually learn?
  • ? school ? friends ? holidays ? computer ? family
  • ? travels ? sport ? church ? television ?
  •  
  • What are the three most important ways to learn?
  • to study ? to listen ? to observe ? to try and do
    things
  • to ask for help ?
  •  
  • Learning is like
  • What can one do at the museum?
  • What are your expectations about the laboratory
    at the museum?

9
More than one hundred years ago, people had not
yet mobile phones, computers, lasers and all the
technologies we are used to. Scientists worked in
their laboratories with just a few mechanical
devices
10
Imagine a scientist who had to study some trials
to select pilots...
11
  • Gemelli was asked to
  • devise an instrument to act on a distant object
    with no direct physical contact
  • work with the technologies of the first years of
    the past century
  • What could have been invented?

12
Lets start a journey in the scientists mind
?
13
Metacognitive Interactive Experience
AWARE CONTROLLED PROCESS
MENTAL APPLICATION
PRACTICAL APPLICATION
UNAWARE SPONTANEOUS PROCESS
14
What would you propose?
Lets try and build it! Test and Selection
  • PROPOSAL
  • stick
  • rope

15
The trainer translates each proposal in terms of
cognitive processes
  • PROPOSAL
  • stick
  • rope
  • PROCESS
  • extension of an existing tool
  • analogy

16
Any more idea?
  • PROPOSAL
  • Catapult
  • Sling
  • PROCESS
  • Analogy

Children are asked to refer to the cognitive
processes in order to propose new solutions
17
Who would you ask for a help?
Children have to choose among three different
strategies to receive a hint for a further
solution
18
(No Transcript)
19
A few questions before the laboratory is over
Do you think you have learnt at the
laboratory? What did you do to learn? What did
the trainers/teachers do to make you
learn? Learning at the museum is like .
20
(No Transcript)
21
Thank you for your attention!
Please address to alessandro.antonietti_at_unicatt.
it manuela.cantoia_at_unicatt.it
Service of Learning and Educational Psychology
www.unicatt.it/spaee
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