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Maximizing Imagination and Creativity through Technology

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Maximizing Imagination and Creativity through Technology. Leading a Learning Day ... and ... Kathy Petersen, kpetersen_at_washk12.org. Stacy Miles, stacymiles ... – PowerPoint PPT presentation

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Title: Maximizing Imagination and Creativity through Technology


1
Maximizing Imagination and Creativity through
Technology
  • Leading a Learning Day for All Children
  • NAA NAESP
  • Friday, April 3, 2009

2
Inspirational Storiesand Practical How-Tos
  • How do I get support (or permission) from
    administrators, parents and colleagues?
  • How can I innovate within my district/school/orga
    nizations technology policy (or get the policy
    changed)?
  • Where will we find the money?
  • How will we train our staff to do this?

3
Inspirational Storiesand Practical How-Tos
  • How can we connect this to our core/required
    curriculum?
  • What difference will this really makewhat are
    the measures of success? How about impact on
    test scores?
  • How can we sustain and grow a project like
    thisinstead of trying it for one year and
    abandoning it? How can it become more than the
    pet project of one faculty member?

4
About the George Lucas Educational Foundation
  • Founded in 1991
  • Documents and disseminates best practices in
    education innovation (including use of technology
    in education) through a variety of media
  • A resource for educators to create education
    change
  • Overview video http//www.edutopia.org/aboutus

5
Edutopia Resources of Interest
  • Ongoing
  • Webinar series to provide informal professional
    development, opportunity for professional
    exchange. Next webinar 4/9, on brain research
    with Judy Willis
  • Online community on edutopia.org. Today
    discussion around Edutopia content pieces. To
    come enhanced opportunities for mentoring, new
    teacher support, and curriculum sharing.

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Edutopia Resources of Interest
  • Special Projects A New Day for Learning
  • Document programs that make learning a
    "full-time" focus during and beyond the school
    day, including afternoons, evenings, weekends,
    and summers
  • Profile four full-time-learning programs that
    share common elements for success project
    learning, community connections, and curriculum
    building
  • Includes articles, video documentaries,
    interviews, sample lessons, contacts and more.

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12
Edutopia Resources of Interest
  • Special Projects Digital Youth
  • Ten multimedia portraits of youth ages 818 who
    are deeply immersed in digital media of all
    kinds blogs, social networks, virtual
    environments, games, media-making projects, etc.
  • Explores how young people are using new media for
    learning, socializing, and entertainment, giving
    adults insight into the new generations digital
    lives.
  • Content will premiere on edutopia.org at the end
    of May.

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Questions and Additional Information
  • Contact Info
  • George Lucas Educational Foundation Sabrina
    Smith, sabrina.smith_at_edutopia.org
  • Kathy Petersen, kpetersen_at_washk12.org
  • Stacy Miles, stacymiles_at_citizenschools.org
  • Craig Brandenburg craigbrandenburg_at_gmail.com
  • Presentations available for download at
  • www.edutopia.org/edutopia-presentation
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