The War of Worldcraft: - PowerPoint PPT Presentation

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The War of Worldcraft:

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The War of Worldcraft: Crafting a MMORPG from the Top Down. When the World was Young... the astral plane... High fantasy technologies, cosmic. themes, spaceships' ... – PowerPoint PPT presentation

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Title: The War of Worldcraft:


1
The War of Worldcraft
  • Crafting a MMORPG from the Top Down

2
When the World was Young(RTS Development)
  • Orcs Humans, baby
  • Races/Cultures were initially based
  • on design need (units)
  • Unit function and kit informed how
  • the world was built

3
  • Unit color is everything
  • Based on race design, the
  • geographical flow was linear
  • (Azeroth gt Khaz Modan gt Lordaeron)

4
  • Backstory crafting emotional landscapes
  • Manuals and illustrations

5
When the World Came of Age
  • Story drives world design
  • (Vindication, baby)
  • RPG elements demand a
  • more evident world
  • (Focused tilesets/ set pieces)
  • Geographical flow was more organic
  • defined by cultures
  • (Kalimdor gt Northrend gt Outland)

6
  • Staying relevant
  • - spinning the archetypes

7
When in Doubt Build Two at a Time!
8
When the World Blew Up and Out!
  • Re-envisioning the world from
  • the inside out
  • (expansionistic design player
  • driven)
  • Handcrafted world - leave no
  • stone unturned
  • Immersion is critical

9
  • Art direction and thematic cohesion

10
  • Story and quests
  • Letting history do the work
  • Dont bury the poor kids!

11
Maintaining the Fantasy
  • Tech vs, magic How far do you go?
  • Firearms, Tanks,
  • Steam-Machinery

12
  • Burning Crusade romping through
  • the astral plane
  • High fantasy technologies, cosmic
  • themes, spaceships

13
Pop Goes the Culture
  • Pop References - how much is
  • too much?
  • Keep it in the background

14
Sharing the Vision
  • Atlas is screwed OR No man is an instanced
    island
  • Individual ownership is critical
  • Cohesion comes through constant communication and
    collective belief
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