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Range Effects in Experiments on People

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'Objective,' or direct measures of sensory magnitude are impossible to obtain. ... of noise, aesthetic preference for isosceles triangles, no-lose bets, shape ... – PowerPoint PPT presentation

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Title: Range Effects in Experiments on People


1
Range Effects in Experiments on People
  • E.C. Poulton (1975)

2
Outline
  • Types of range effects
  • (Asymmetrical) Transfer of training
  • Time-order effects
  • Stimulus and response probability
  • How to avoid range effects

3
Types of Range Effects
  • Transfer of training
  • Asymmetrical transfer
  • Time-order errors
  • Central tendency of judgment
  • Stimulus generalization
  • Stimulus and response probability
  • Probability learning

4
Transfer of TrainingAsymmetrical Transfer
  • Compensatory vs. pursuit tracking tasks
  • A subjects expert task performance depends on
    which task they are trained on first.
  • Training on a pursuit tracking task before a
    compensatory tracking task leads to lower error
    rates for the compensatory tracking task.

5
(No Transcript)
6
Time Order ErrorsCentral-Tendency Range Effects
  • Ratings of Sensory Magnitude
  • Objective, or direct measures of sensory
    magnitude are impossible to obtain.
  • Subjects vary their responses based on the range
    of sensory stimuli used.
  • Examples Acceptable dB level of noise, aesthetic
    preference for isosceles triangles, no-lose bets,
    shape constancy, size constancy, step-tracking

7
Time Order Errors Stimulus Generalization
  • When comparing colors of variable wavelength to a
    memorized standard, the addition of stimuli on
    each end of the spectrum increases the number of
    confusions in the middle.

8
Time Order Errors Stimulus Generalization
  • Adjacent categories
  • When making absolute judgments of tones, the
    middle categories also get confused with one
    another.
  • The larger the range of tones to be remembered,
    the more confusion there will be in the middle
    range.

9
Time Order Errors Stimulus Generalization
  • Serial positions
  • When memorizing a list, the first and last few
    positions are easily remembered, but the items in
    the middle of the list get confused with one
    another.

10
Stimulus Probability
  • RT depends on the probability of the stimulus and
    the probability of the response.
  • Subjects learn probabilities and prepare
    themselves accordingly
  • Leads to quicker reaction time in two-dimension
    conditions

11
Stimulus ProbabilityProbability Learning
  • Maximizing Subjects are rewarded for correctly
    guessing the stimuli source, so they always pick
    the most frequent source
  • Probability matching Subjects arent rewarded,
    but they use the information gathered and predict
    each source about in proportion to the frequency
    of signals coming from it
  • Averaging Subjects predict each source equally
    often

12
Reaction Time and Signal Intensity
  • Reaction times for responding to tones were
    longer after hearing a very loud tone.
  • Likewise, reaction times were shorter after
    hearing a soft tone.
  • Asymmetrical range effect because it is not
    possible to respond much faster than .2 seconds,
    but it can take much longer.

13
Summary
  • Any experimental design in which each person
    performs more than one condition (repeated
    measures) is going to incorporate some sort of
    range effect.
  • Within subjects designs should only be used in
    combination with a between subjects design, or
    for the purpose of studying range effects.
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