Title: Modelling with UML
1Modelling with UML
CS223 Lecture 4 (see BD Ch. 2) Ananda
Amatya Notice Surgery Sessions (Weeks 6-10)
Mon 2 - 4 in C1.01 Fri 9 - 11 in C1.04 Please
attend any one session convenient to you
2Overview modelling with UML
- What is modelling?
- What is UML?
- Use case diagrams
- Class diagrams
- Sequence diagrams (Collaboration diagrams)
- Activity diagrams
- StateChart diagrams
3What is modelling?
- Modelling
- building an abstraction of reality.
- Abstractions
- simplifications
- ignore irrelevant details
- focus on matters of concern.
- What is relevant and what is irrelevant?
- depends on the purpose of the model.
4Example street map that models access roads
5Why model software?
- More sophisticated software means more
complexity - Windows XP gt 40 million lines of code
- Several coders must be involved.
- One developers code must be understood by
another developer. - Complex systems must be simplified
- Modelling is a way of achieving this.
6Systems, Models and Views
- System an organised set of communicating parts.
- Model an abstraction describing a subset of a
system. - View a selected aspect of a model.
- Notation a set of graphical or textual rules for
depicting views. - Views and models of a single system may overlap
each other. - Examples
- System Aircraft
- Models Flight simulator, scale model
- Views All blueprints, electrical wiring, fuel
system
7Systems, Models and Views
Blueprints
Flightsimulator
Aircraft
Fuel System
Scale Model
Electrical Wiring
8Models, Views and Systems (UML)
System
Model
View
Depicted by
Described by
Airplane System
Scale Model Model
Flight Simulator Model
Blueprints View
Fuel System View
Electrical Wiring View
9Concepts and Phenomena
- Phenomenon
- An object in the world of a domain as you
perceive it. - Examples this lecture, that wall clock
- Concept
- An abstraction that describes phenomena with
common properties. - Examples Lecture, Wall clock
- Concept is a 3-tuple
- Name (to distinguish one concept from another)
- Purpose (to determine if a phenomenon belongs to
a concept) - Members (the set of phenomena that belong to the
concept - instances)
10Concepts and Phenomena (contd.)
- Abstraction
- Classification of phenomena into concepts
- Modelling
- Development of abstractions to answer specific
questions about a set of phenomena while ignoring
irrelevant details.
11Concepts in software Type and Instance
- Type
- An abstraction in the context of programming
languages - Name int,
- Purpose integral number,
- Members 0, -1, 1, 2, -2, . . .
- Instance
- Member of a specific type
- The type of a variable represents all of its
possible instances - The following relationships (ltgt) are similar
- type ltgt instance
- concept ltgt phenomenon
12Abstract Data Types Classes
- Abstract data type
- Special type whose implementation is hidden from
the rest of the system. - Class
- An abstraction in the context of object-oriented
languages - Like an abstract data type, a class encapsulates
both state (variables) and behaviour (methods) - Example Class Watch
- Unlike abstract data types, classes can be
defined in terms of other classes using
inheritance
13Application and Solution Domain
- Application Domain (Requirements Analysis)
- The environment in which the system is operating
- Solution Domain (System Design, Object Design)
- The available technologies to build the system
14Object-oriented modelling
Application Domain
Solution Domain
UML Package
TrafficControl
SummaryDisplay
MapDisplay
TrafficController
FlightPlanDatabase
Aircraft
Airport
TrafficControl
FlightPlan
System Model
Application Domain Model
15What is UML?
- UML (Unified modelling Language)
- A standard for modelling object-oriented
software. - Resulted from the convergence of notations from
- OMT (James Rumbaugh)
- OOSE (Ivar Jacobson)
- Booch (Grady Booch)
- Reference OMG (Object Management Group)
- Supported by several CASE tools
- Rational ROSE (IBM)
- Poseidon (ArgoUML)
- TogetherJ (Borland)
- Rhapsody (ILogix)
- Eclipse (IBM)
16UML First Pass
- You can model 80 of most problems by using about
20 UML - We teach you those 20
17UML First Pass
- Use case Diagrams
- describe a systems functional behaviour as seen
by its user. - Class diagrams
- describe a systems static structure Classes,
Associations - Sequence diagrams
- describe a systems dynamic behaviour actors,
objects, messages - Statechart diagrams
- describe the dynamic behaviour of individual
objects of the system states, events,
transitions - Activity Diagrams
- model a systems dynamic behaviour activities,
workflows (flowcharts)
18UML first pass Use case diagrams
Use case
Package
Actor
Use case diagrams represent the systems
functionality from users point of view
19UML first pass Class diagrams
Association
Class
Multiplicity
Watch
1
2
PushButton
state
push()release()
Attribute
Operations
Class diagrams represent the structure of the
system
20UML first pass Sequence diagram
Actor
Object
Message
Activation
Lifeline
Sequence diagrams represent the behaviour as
interactions
21UML first pass Statechart (diagrams) for objects
with interesting dynamic behaviour
State
Event
Initial state
button2Pressed
button12Pressed
IncrementHrs
BlinkHours
Transition
button1Pressed
button2Pressed
button12Pressed
IncrementMin.
BlinkMinutes
button1Pressed
button2Pressed
button12Pressed
BlinkSeconds
IncrementSec.
Final state
StopBlinking
Statecharts represent behaviour as states and
transitions
22Other UML Notations
- UML provide other notations
- Implementation diagrams
- Component diagrams (BD Chapter 7)
- Deployment diagrams (BD Chapter 7)
- UML includes OCL (Object constraint language)
- Used in Design (BD Chapter 9)
- And then there is UML 2 (a major revision of
UML) - For a good introduction see
- IBM Webcast Recorded Event Feb15 Intro.itm in
http//developer.raindance.com/iccdoc
23UML Core Conventions
- Rectangles are classes or instances
- Ovals are functions or use cases
- Instances are denoted with underlined names
- Examples myWatchSimpleWatch, JoeFirefighter
- Types are denoted with non-underlined names
- Examples SimpleWatch, Firefighter
- Diagrams are graphs
- Nodes are entities
- Arcs are relationships between entities
24Use Case Diagrams
- Used during requirements elicitation to capture a
systems external behaviour - An Actor represents a users role, that is, the
type of a user of the system - A Use case represents a sequence of interactions
for a type of functionality - A use case model is the set of all the use cases
for a system and its environment, i.e., a
complete description of all the functionalities
of the system and its environment
25Actors
- An actor models an external entity which
communicates with the system - User
- External system
- Physical environment
- An actor has a unique name and an optional
description. - Examples
- Passenger A person using a train
- GPS satellite A Provider of GPS coordinates to
the system
26Use Case
- A use case represents a class of functionality
provided by the system as an event flow. - A use case consists of
- Unique name
- Participating actors
- Entry conditions
- Flow of events
- Exit conditions
- Special requirements
27Use Case Diagram Example
- Event flow
- 1. Passenger selects the number of zones to be
travelled. - 2. Distributor displays the amount due.
- 3. Passenger inserts money, of at least the
amount due. - 4. Distributor returns change.
- 5. Distributor issues ticket.
- Name Purchase ticket
- Participating actor Passenger
- Entry condition
- Passenger standing in front of ticket
distributor. - Passenger has sufficient money to purchase
ticket. - Exit condition
- Passenger has ticket.
Anything missing?
Exceptional cases!
28The ltltextendsgtgt Relationship
- ltltextendgtgt relationships represent exceptional or
seldom invoked cases. - The exceptional event flows are separated from
the main event flow for clarity. - A use case representing exceptional event flows
may extend one or more use cases. - The direction of a ltltextendgtgt relationship is to
the extended use case
29The ltltincludesgtgt Relationship
- ltltincludegtgt relationship represents behaviour
that is factored out of the use case. - ltltincludegtgt behaviour is factored out for reuse,
not because it is an exception. - The direction of a ltltincludegtgt relationship is to
the using use case (unlike ltltextendgtgt
relationships).
30Use Case Diagrams Summary
- Use case diagrams represent external behavior
- Use case diagrams are useful as an index into the
use cases - Use case descriptions (flow of events) provide
meat of model, not the use case diagrams. - All use cases need to be described (flow of
events) for the model to be useful.
31Class Diagrams
Enumeration getZones() Price getPrice(Zone)
- Class diagrams represent the structure of the
system. - Used
- during requirements analysis to model problem
domain concepts - during system design to model subsystems and
interfaces - during object design to model classes.
32Classes
Name
Signature
Attributes
Operations
- A class represent a concept
- A class encapsulates state (attributes) and
behaviour (operations). - Each attribute has a type.
- Each operation has a signature.
- The class name is the only mandatory information.
33Instances
zone2price 1, .20,2, .40, 3, .60
- An instance represents a phenomenon.
- Instance name is underlined and can show its
class. - The attributes are shown with their values.
- No operation is shown as it is the same as for
its class.
34Actor vs Instances
- Difference between actor, class and instance
- Actor
- external to the system
- interacts with the system
- E.g., Passenger
- Class
- models an entity in the problem domain
- modelled inside the system
- E.g., TariffSchedule
- Instance
- A specific instance of a class
- E.g., tarif_2004, the specific TariffSchedule
being used by the passenger for purchasing a
ticket from the ticket distributor
35Associations
Enumeration getZones() Price getPrice(Zone)
PriceZone
- Associations denote relationships between
classes. - The multiplicity at an association end denotes
how many objects the source object can
legitimately reference.
361-to-1 and 1-to-many Associations
Has-capital
CapitalCity
Country
nameString
nameString
One-to-one association
Point
Has-vertex
Polygon
x Integer
y Integer
draw()
One-to-many association
37Many-to-Many Associations
Company
Lists
StockExchange
tickerSymbol
1
Lists
Company
StockExchange
tickerSymbol
38From Problem Statement To Object Model
Problem Statement A stock exchange lists many
companies. Each company is uniquely identified
by a ticker symbol
Class Diagram
Company
StockExchange
Lists
tickerSymbol
39From Problem Statement to Code
Problem Statement
A stock exchange lists many companies. Each
company is identified by a ticker symbol
Class Diagram
Company
StockExchange
Lists
tickerSymbol
Java Code
public class StockExchange private Vector
m_Company new Vector() public class
Company public int m_tickerSymbol private
Vector m_StockExchange new Vector()
40Aggregation
- An aggregation is a special case of association
denoting a consists of hierarchy. - The aggregate is the parent class, the components
are the children class. - A solid diamond denotes composition, a strong
form of aggregation where components cannot exist
without the aggregate.
Exhaust system
0..2
1
Muffler
Tailpipe
diameter
diameter
3
41Qualifiers
- Qualifiers can be used to reduce the multiplicity
of an association. - Directory uses filename to make the association
11
42Inheritance
- The children classes inherit the attributes and
operations of the parent class. - Inheritance simplifies the model by eliminating
redundancy.
43Object modelling in Practice Class Identification
Foo
Quantity
CustomerId
Deposit()
Withdraw()
GetBalance()
Class Identification Name of Class, Attributes
and Methods
44Object modelling in Practice Encourage
Brainstorming
Foo
Quantity
CustomerId
Deposit()
Withdraw()
GetBalance()
Account
Quantity
CustomerId
Deposit()
Naming is important! Is Foo the right name?
Withdraw()
GetBalance()
45Object modelling in Practice contd.
CustomerId
CustomerId
1) Find New Objects
2) Iterate on Names, Attributes and Methods
46Object modelling in Practice A Banking System
Has
CustomerId
AccountId
1) Find New Objects
2) Iterate on Names, Attributes and Methods
3) Find Associations between Objects
4) Label the associations
5) Determine the multiplicity of the associations
47Practice Object modelling Iterate, Categorize!
Has
AccountId
CustomerId()
48Packages
- A package is a UML mechanism for organizing
elements into groups (usually not an application
domain concept) - Packages are the basic grouping constructs with
which you may organise UML models to increase
their readability. - A complex system can be decomposed into
subsystems, where each subsystem is modelled as a
package
DispatcherInterface
Notification
IncidentManagement
49Class Diagrams Summary
- Class diagrams system structure
- Class name, attributes (types), operations
(signatures) - Instances underlined names, attribute values
- Associations between classes, multiplicities
- Qualified Associations from manymany to 11
- Aggregation, composition
- Inheritance
- Iterate udring class identification, naming,
attributes and methods, associations - Packages
50UML sequence diagrams
- Used during requirements analysis
- To refine use case descriptions
- to find additional objects (participating
objects) - Used during system design
- to refine subsystem interfaces
- Classes are represented by columns
- Messages are represented by arrows
- Activations are represented by narrow rectangles
- Lifelines are represented by dashed lines
51Nested messages
ZoneButton
Dataflow
to be continued...
- The source of an arrow indicates the activation
which sent the message - An activation is as long as all nested
activations - Horizontal dashed arrows indicate data flow
- Vertical dashed lines indicate lifelines
52Iteration condition
continued from previous slide...
ChangeProcessor
Iteration
Condition
to be continued...
- Iteration is denoted by a preceding the message
name - Condition is denoted by boolean expression in
before the message name
53Creation and destruction
continued from previous slide...
ChangeProcessor
Creation
Destruction
- Creation is denoted by a message arrow pointing
to the object. - Destruction is denoted by an X mark at the end of
the destruction activation. - In garbage collection environments, destruction
can be used to denote the end of the useful life
of an object.
54Sequence Diagram Summary
- UML sequence diagram represent behaviour in terms
of interactions. - Useful to find missing objects.
- Time consuming to build but worth the investment.
- Complements the class diagrams (which represent
structure).
55State Chart Diagrams
State
Event
Initial state
button2Pressed
button12Pressed
IncrementHrs
BlinkHours
Transition
button1Pressed
button2Pressed
button12Pressed
IncrementMin.
BlinkMinutes
button1Pressed
button2Pressed
button12Pressed
BlinkSeconds
IncrementSec.
Final state
StopBlinking
Represent behaviour as states and transitions
56Activity Diagrams
- An activity diagram shows flow control within a
system - An activity diagram is a special case of a state
chart diagram in which states are activities
(functions) - Two types of states
- Action state
- Cannot be decomposed any further
- Happens instantaneously with respect to the
level of abstraction used in the model - Activity state
- Can be decomposed further
- The activity is modelled by another activity
diagram - Note UML 2 uses rounded rectangles for action
and activity nodes.
57Statechart Diagram vs. Activity Diagram
Statechart Diagram for Incident (similar to Mealy
Automaton) (State Attribute or Collection of
Attributes of object of type Incident)
Event causes State transition
Active
Closed
Archived
Inactive
Incident- Documented
Incident- Archived
Incident- Handled
Activity Diagram for Incident (similar to
Moore) (State Operation or Collection of
Operations)
Triggerless Transition
Completion of activity causes state transition
58Activity Diagram modelling Decisions
59Activity Diagrams modelling Concurrency
- Synchronisation of multiple activities
- Splitting the flow of control into multiple
threads
Splitting
Synchronisation