snowglobeProject - PowerPoint PPT Presentation

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snowglobeProject

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but its hard to attack the structure. lessons learned ... focus on supporting player intention: attacking the structure. different paddle shapes ... – PowerPoint PPT presentation

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Title: snowglobeProject


1
snowglobeProject
  • class status report
  • game design tech
  • fall 2003
  • 11/19/03

marcEaddy mohamedNasser santiagoOrdonez erikPeter
son
2
overview
  • 3d Breakout-like game
  • uses c and managed directX
  • well-defined vision
  • problems supporting player intention

3
stuff weve completed
  • 3d game engine (avg. 30 fps)
  • geometry (bricks, arena, paddles)
  • ball collision detection
  • paddle/camera movement
  • effects (sounds, ball trail, brick colors,
    skybox)
  • gameplay (defending the moat)

4
Structure
Paddle
Ball
5
design priorities
  1. player intention
  2. gameplay
  3. effects

6
problems
  • need better support for player intention
  • hard to control hitting a ball in 3d
  • player can defend the moat
  • but its hard to attack the structure

7
lessons learned
  • 3d math and api complexity can be daunting at
    first
  • meet once a week (uris)
  • refocus every week
  • use cvs!
  • c and directX ROCK!

8
whats next
  • focus on supporting player intention attacking
    the structure
  • different paddle shapes
  • paddle hydraulics
  • paddle cannon (catch and shoot)
  • laser guide
  • more effects (ball shadow, swirling snow,
    powerups, etc.)

9
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