Figure 2.1 Latches, flip-flops, and registers. - PowerPoint PPT Presentation

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Figure 2.1 Latches, flip-flops, and registers.

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Title: Figure 2.1 Latches, flip-flops, and registers.


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2.1 Latches, Flip-Flops, and Registers
Figure 2.1 Latches, flip-flops, and registers.
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The required stability time for D before the
falling edge is known as setup time, while that
after the falling edge is hold time.
Figure 2.2 Operations of D latch and
negative-edge-triggered D flip-flop.
4
Interconnection of registers and combinational
components in synchronous sequential system.
Figure 2.3 Register-to-register operation with
edge-triggered flip-flops.
5
2.2 Finite-State Machine (FSM)
  • FSM A model of computation consisting of a set
    of states, input symbols, and a transition
    function that maps input symbols and current
    states to a next state.
  • State Table The state table representation of a
    sequential circuit consists of three sections
    labelled present state, next state and output.
    The present state designates the state of
    flip-flops before the occurrence of a clock
    pulse. The next state shows the states of
    flip-flops after the clock pulse, and the output
    section lists the value of the output variables
    during the present state.
  • State Diagram In addition to graphical symbols,
    tables or equations, flip-flops can also be
    represented graphically by a state diagram. In
    this diagram, a state is represented by a circle,
    and the transition between states is indicated by
    directed lines (or arcs) connecting the circles.

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State Machines Definition of Terms
  • State Diagram
  • Illustrates the form and function of a state
    machine. Usually drawn as a bubble-and-arrow
    diagram.
  • State
  • A uniquely identifiable set of values measured at
    various points in a digital system.
  • Next State
  • The state to which the state machine makes the
    next transition, determined by the inputs present
    when the device is clocked.
  • Branch
  • A change from present state to next state.
  • Mealy Machine
  • A state machine that determines its outputs from
    the present state and the inputs.
  • Moore Machine
  • A state machine that determines its outputs from
    the present state only.

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Example 2.1Coin Reception State Machine
Figure 2.4 State table and state diagram for a
vending machine coin reception unit.
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2.3 Designing a sequential circuits
  • General steps
  • (sometimes) draw a transition network for the
    circuit
  • build a transition table
  • use the transition table as the truth table for
    the "next state" combinatorial circuit
  • convert this table to a circuit
  • if necessary, build an output function truth
    table and convert it to a circuit
  • example binary up-counter binary up-down
    counter
  • example "traffic light" circuit from text

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Moore Machine Outputs are derived only based on
state variables. Mealy Machine Outputs depends
on both present state and the current inputs.
Figure 2.5 Hardware realization of Moore and
Mealy sequential machines.
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Example 2.2 Building a JK-FF with D-FF
J K Q
0 0 Q
0 1 0
1 0 1
1 1 Q
Step 1 Derive the state table Step 2 state
minimization
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Step 3 apply state assignment There are two
states. One FF is enough. Here D-FF is
chosen. Step 4 Form the excitation table of the
circuit.
J K Q Q D
0 x 0 0 0
1 x 0 1 1
x 1 1 0 0
x 0 1 1 1
Q present state, Q next state
1x
0
1
JK0x
x0
x1
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Step 5 Form the minimized excitation and output
functions
D
JK
00 01 11 10
Q
0 0 1 1
1 0 0 1
0 1
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Figure 2.6 Hardware realization of a JK
flip-flop (Example 2.2).
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Example 2.3 Sequential circuit for a coin
reception
Step 1 Derive the state table (see Example 2.1
on p24) Step 2 state minimization (S25 and S30
are merged into one state S25/S30) Step 3 apply
state assignment There are five states, it needs
3 FFs. Here we use D-FFs.
Table 2.2 State table for a coin reception unit
after the state assignment chosen in Example 2.3.
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Step 4 Form the excitation table of the circuit
q d Q2Q1Q0 Q2Q1Q0 D2D1D0
0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 1 0 0 1 0 0 1
0 0 0 1 0 0 1 0 0 1 0
0 0 0 1 1 0 1 1 0 1 1
0 0 1 x x 1 x x 1 x x
0 1 0 0 0 0 0 1 0 0 1
0 1 0 0 1 0 1 0 0 1 0
0 1 0 1 0 0 1 1 0 1 1
0 1 0 1 1 1 x x 1 x x
0 1 1 x x 1 x x 1 x x
q d Q2Q1Q0 Q2Q1Q0 D2D1D0
1 0 0 0 0 0 1 1 0 1 1
1 0 0 0 1 1 x x 1 x x
1 0 0 1 0 1 x x 1 x x
1 0 0 1 1 1 x x 1 x x
1 0 1 x x 1 x x 1 x x
1 1 0 0 0 x x x x x x
1 1 0 0 1 x x x x x x
1 1 0 1 0 x x x x x x
1 1 0 1 1 x x x x x x
1 1 1 x x x x x x x x
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Five-Variable K-Map (Karnaugh-map)
D2
Q1Q0 qd 00 01 11 10
Q2 1
Q2 0
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Five-Variable K-Map
D1
Q1Q0 qd 00 01 11 10
Q2 1
Q2 0
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Five-Variable K-Map
D0
Q1Q0 qd 00 01 11 10
Q2 1
Q2 0
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Step 5 Form the minimized excitation and output
functions
Figure 2.7 Hardware realization of a coin
reception unit (Example 2.3).
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2.4 Useful Sequential Parts --- Shift
register A register is an array of FFs.
Figure 2.8 Register with single-bit left shift
and parallel load capabilities. For logical left
shift, the serial data in line is connected to 0.
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  • Serial to parallel register
  • Parallel to serial register

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Register file an array of registers FIFO
Figure 2.9 Register file with random access and
FIFO.
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SRAMSingle port register file
DRAM?
Figure 2.10 SRAM memory is simply a large,
single-port register file.
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Counter Binary counter, BCD counter, Hexadecimal
Counter
Figure 2.11 Synchronous binary counter with
initialization capability.
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PAL, FPGA
Figure 2.12 Examples of programmable sequential
logic.
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2.6 Clocks and Timing of Events
Clock a clock is a circuit that produce a
periodic signal, usually at a constant frequency
or rate. The clock signal is at 0 or 1 for about
half the clock period. Clock period ?
tproptcombtsetuptskew
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Asynchronous input, synchronozer
Figure 2.14 Synchronizers are used to prevent
timing problems that might otherwise arise from
untimely changes in asynchronous signals.
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Two-phase clocking
Figure 2.15 Two-phase clocking with
nonoverlapping clock signals.
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