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Creativity in Organisations

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Introduce the Organisational Psychology Group at City University ... Not criticising ideas. Having integrity with other's ideas. Social support. Being approachable ... – PowerPoint PPT presentation

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Title: Creativity in Organisations


1
Creativity in Organisations
  • Professor Fiona Patterson
  • and
  • Rebecca Port
  • Psychology Department, City University.

2
Plan
  • Introduce the Organisational Psychology Group at
    City University
  • Define creativity in organisations
  • Three central research themes
  • 1) Employee traits and behaviours predict
    employ creativity
  • 2) Contextual factors which influence creative
    behaviour
  • 3) New technology and creativity
  • Explore future research directions

3
Organisational Psychology Group
  • City University, Psychology Department
  • Main research themes are employee assessment,
    selection and development
  • Creativity at the individual level and how to
    enhance it
  • The impact of technology on creativity
  • Clients include NHS Executive, DoH, Coors
    Brewers, Nestle, Mars, the DTI

4
Definition of creativity at work
  • The generation and the IMPLEMENTATION of ideas
  • Aims to benefit the organisation
  • Complex reiterative process
  • West and Farr (1990)
  • .the intentional introduction and application
    within a role, group or organisation of ideas,
    processes, products or procedures, new to the
    relevant unit of adoption, designed to
    specifically benefit the individual, the group,
    the organisation or wider society.

5
Employee creativity
  • Patterson (1999)
  • Item generation using a multi-method approach
  • 102 behavioural descriptions associated with
    creativity
  • Item analyses psychometric development produced
    a four factor model (N3000)
  • Four factor model
  • Challenging behaviour ()
  • Motivation to change ()
  • Adaptation (-)
  • Consistency of work styles (-)
  • Innovation Potential Indicator (IPI) published by
    Oxford Psychological Press

6
The four factor model
7
Trevor Baylis - Inventor
8
Charles Handy - Guru
9
(No Transcript)
10
Enhancing creativity Managerial influences
  • Range of studies using multi-method approach
    (Port 20012003)
  • Identified and developed a psychometric model of
    managerial behaviours which enhance creativity
  • Four factor model
  • Innovation orientation
  • Ideas guidance
  • Social support
  • Empowerment

11
Enhancing creativity
Empowerment Giving autonomy Trusting and
delegating
Task Actions
  • Ideas guidance
  • Giving resource support for creativity
  • Giving advisory feedback
  • Giving rewards and recognition for creativity
  • Giving supportive encouragement to be creative
  • Not criticising ideas
  • Having integrity with others ideas
  • Social support
  • Being approachable
  • Being fun to work with
  • Being accessible to employees

Exchange Behaviours
Creative Orientation Being Creative Willingness
to Change Openness to ideas and optimism
Person Characteristics
12
Organisational influences on employee creativity
  • Range of factors identified in research
    literature
  • Three themes (Patterson, Port, Hobley, 2003)
  • Culture and climate
  • Structure and work processes
  • External factors

13
Technology and innovation
  • The dtis vision for futurefocus_at_dti is to enable
    participants to shape the future, to bring about
    positive ongoing change in their working
    environment by enhancing innovation at work.
  • in practice, the technology is used to enhance
    futures thinking, get away from the day-to-day,
    focus on what could be rather than what is
  • users to date have included various government
    depts private sector industrial partners
  • facility comprises 3 main chambers, which have a
    dedicated (but not exclusive) function

14
Futurefocus facility
  • 1 a virtual reality immersive theatre users work
    with a facilitator to view explore immersive
    interactive scenarios (based on real government
    data, the forces driving change in the world)
  • 2 a creativity lab e-based knowledge capture
    software, users explore the implications of
    change generate new ideas
  • 3 an interactive gallery users view concept/
    prototype technology process is guided by trained
    facilitators, who aid the generation capture of
    new ideas, channel these into workable outputs
    facilitators work with users both before after

15
The Theatre
The Lab
Interactive Society
The facility
16
Future research directions
  • Path models
  • Greater understanding of the links between key
    predictors of creative behaviour
  • Future developments in the application and
    evaluation of technology and creative behaviour
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