Title: Boosting Creativity and Innovtion The Case
1Boosting Creativity and InnovtionThe Case
- A German Slovenian Co Production
- Nadine Engel, iga Rejc, Daniel Kaatz
2ATTENTION!
- This is our presentation, so please do not fall
3Content
- Introduction to Creativity and Innovation
- The Most Innovative and Creative Countries
- Creativity Individual or Collective?
- Organisational Creativity
- Creativity in Practice IDEO
- The Pixar Case
4Creativity and Innovation
5What is creativity?
- Being creative is seeing the same thing as
everybody else but thinking of something
different.
- act of turning new and imaginative ideas into
reality - tendency to generate or recognise ideas,
alternatives, or possibilities - can be useful in solving problems,
- communicating with others, and
- entertaining people
6The Six Myths of Creativity
1. Creativity only comes from creative types
2. Money is a creative motivator
6. A streamlined organisation is a creative
organisation
3. Time pressure fuels creativity
5. Competition beats collaboration
4. Fear forces breakthroughs
7Differentiation Between Creativity and Innovation
- Innovation production or implementation of an
- idea results in improvement, gain
- or profit
- Key difference
- Creativity get great idea personal
characteristic - Innovation implement creativity about the
process - Always need a creative and innovative
- person to convert new ideas into real
- products/services.
- Creativity contributes to
- Innovation.
8The Most Innovative Countries
9The Most Innovative Countries
10The Most Creative Countries
11Creativity and Innovation in Firms
12Why is Everybody Talking About Creativity?
13Cisco Innovation Survey 2005
Source Cisco_at_News
14Individual creativity
- Individual creativity comes from the unique
perspective that the individual brings to bear in
the current problem or situation - Prof. Fischer, University of Colorado
- UNIQUE
- Life experience,
- Culture,
- Education,
- Background knowledge, etc
TALENT FOR CREATIVITY?
15Collective Creativity
- Much human creativity arises from activities
that -
- take place in a social context in which
- interactions with other people and the
- shared artifacts are important contributors to
the process. - Fischer, Gerard
16Individual vs. Collective Creativity
17Creativity is a product of intrinsic motivation
- Managers and leaders need to
- protect their employees time, space and mental
energy for creative work, - shield teams from unnecessary distractions,
- monitor employees feelings about their work, and
- protect their resources.
- Potier, 2005
18Determinants of organisational creativity
(Andriopoulos, Constantine, 2001, p. 834)
LEADERSHIP STYLE
ORGANISATIONAL CLIMATE
RESOURCES AND SKILLS
STRUCTURE AND SYSTEMS
ORGANISATIONAL CULTURE
19Practical Aspect IDEO
- One of the most successful and well known
designer companies in the world - Influenced the creation of D-School at Stanford
- Its about the process, not the content! Roth,
2006
20IDEOs Five Steps of Design
1. Observation
2. Brainstorming
5. Implementation
3. Rapid Prototyping
4. Refining
21The
Case
22 History
- 1979 Founded as part of Industrial Light and
Magic - Liberalized in 1986 ? Pixar Animation Studios
- Taken over by Steve Jobs
- Humble economic beginning commercials short
films - Toy Story as breakthrough in 1995
- 2006 Disney Animations merges with Pixar
23Achievements (1)
- Several Academy Awards, Golden Globes, Emmys,
Annie Awards etc. - First Oscar nomination in 1987 Luxo Jr.
- First Oscar received in 1988 Tin Toy
- Other Oscar-winning short films
- For the birds (2002)
- Geris Game (1998)
24Achievements (2)
Pixar's next Movie
25Creativity à la Pixar
- One idea one movie?
- Ten thousands of ideas!
- Collective Creativity
- 250 people contributing their
- thoughts
Ed Catmull, president of Disney-Pixar Animations
talented employee good idea
26Learning from mistakes
- Toy Story Incident
- If you give a good idea to a mediocre team, they
will screw it up if you give a mediocre idea to
a great team, they will either fix it or throw it
away and come up with something that works.
(Catmull)
- Brain Trust
- Incubation Teams
- The Daily
27Pixars Peer Culture
- Everyone must have the freedom to communicate
with anyone! - It must be safe for everyone to offer ideas!
- We must stay close to innovations happening in
the academic community!
28Incubation Teams and their latest work
- Different promotions for Wall E
- - Superbowl commercial
- http//de.youtube.com/watch?vFuCYarx2AAg
- - Hula Hoop
- http//de.youtube.com/watch?v_IQfjaQzjMQ
- - Wall E description
- http//de.youtube.com/watch?v4ZskI0X9m98
- - Official teaser
- http//de.youtube.com/watch?v_Q1nOFPHR2s
29Thank you for your attention!