Online instructional design basics - PowerPoint PPT Presentation

1 / 47
About This Presentation
Title:

Online instructional design basics

Description:

Using activities and interactions to promote higher order thinking ... Find the Culprit. Multimedia pitfalls. industry.flexiblelearning.net.au ... – PowerPoint PPT presentation

Number of Views:57
Avg rating:3.0/5.0
Slides: 48
Provided by: CIT39
Category:

less

Transcript and Presenter's Notes

Title: Online instructional design basics


1
Online instructional design basics
2
Outline of talk 40 minutes
  • Planning
  • Big picture - scoping document
  • Details - Storyboard
  • Learning principles
  • Using activities and interactions to promote
    higher order thinking
  • Using strengths of multimedia
  • Contextualising learning
  • Ways to increase engagement
  • Timely feedback
  • Common problems with online learning
  • Use of text
  • Use of appropriate media
  • Useability issues (Loading, orientation/
    navigation)
  • Accessibility

3
2005 2006 Industry e-learning demonstrations
  • 2005
  • New to e-learning
  • Lots of induction training
  • Largely text with simple click and reveal
    interactions
  • Practical exercises downloaded on Word documents
  • Many very successful in introducing e-learning to
    industry
  • SunWater
  • Water Industry Operations Recognition and
    Learning program.
  • Very successful at SunWater and in promoting
    e-learning in the industry

4
2005 Demonstrations
SunWaters 2005 demonstration
Rollovers to reveal more information
5
2005 Demonstrations
SunWaters 2005 demonstration
Minimal interaction and feedback
6

2005 2006 Demonstrations
  • 2006
  • Improvements in terms of
  • Interactivity
  • Diverse types of activities
  • Thought into design
  • Use of feedback
  • Better navigation and orientation tools

Energy Australia
City of Mandurah
7
2006 - Energy Australia
  • Polarity Testing
  • Good use of multimedia
  • Highly contextualised to workplace

8
Learning Principles
Blooms taxonomy and e-learning
Info in different formats to be compiled eg. into
a plan
(Synthesis)

Diversity
Scenarios for problem solving
Compliance
OHS
Quiz
(Comprehension)
Drag and drop
Induction
Rollovers
Blooms diagram (Anderson Krathwohl, 2001)
downloaded from Wikipedia modified by Lisa
Wait, FLT Project.
(Knowledge)
Click and read
9
Learning Principles
Blooms taxonomy and e-learning
  • Application
  • Choosing, demonstrating, interpreting,
    practicing, solving, writing
  • Scenario based activities
  • Can use all previous tools, but can also move
    into more complex activities
  • Consider using higher order skills for learning
    that requires memorisation

10
Learning Principles
Blooms taxonomy and e-learning
  • Analysis
  • Appraising, categorising, comparing, examining
  • Synthesis
  • Arranging, composing, constructing, preparing,
    writing
  • Evaluation
  • Appraising, arguing, judging, predicting,
    evaluating
  • Games
  • Inquiry based learning activities
  • Self reflection exercises and tools

11
Learning Principles
Higher order thinking - Games
  • Quoting skills for the hospitality industry
  • Thinking levels- analysis and synthesis
  • Good example of low literacy but higher order
    thinking

Flexible Learning Toolboxes The Quoting Game
12
Learning Principles
Higher order thinking - Inquiry based learning
activities
  • Cold Case Who killed Juanita Neilson
  • Examine evidence and draw conclusions
  • Analysis, synthesis and evaluation

National Museum of Australia
13
Learning Principles
Higher order thinking - Self reflection tools
and exercises
  • Self-reflection tool
  • Reflection tool
  • Feeds into portfolio and course
  • Analysis and evaluation

Australian Sports Commission
14
Learning Principles
ASC self-reflection tool
Australian Sports Commission
15
Learning Principles
Higher order thinking - Application and analysis
  • Teaches skill for employment consultants
  • Analysis and application
  • Good example of practical case study
  • Interactive but not expensive or complicated
  • Plan, Do, Debrief

Flexible Learning Toolboxes
16
Multimedia strengths
Using STRENGTHS of multimedia
  • Minimise text and use interactions, images,
    animations, videos, scenarios to illustrate
    concepts
  • Use best media for audience and job not tools
    and media for the sake of them
  • Take advantage of engagement techniques (humour,
    avatars, hands-on demonstrations, contextualised
    learning, non-linear interfaces)
  • Use feedback and scaffolding techniques
  • Take advantages of technology for easy updating

17
Contextualising learning
Multimedia strengths
  • Making the learning specific to workplace
  • Taking a skill and putting it into a context to
    increase engagement

18
Multimedia strengths
Contextualising for workplace
  • Royal Perth Hospital Demonstration (2005)
  • Multiple perspectives on health and safety
  • Observing examples then applying to workplace
  • Task to complete in workplace

Royal Perth Hospital
19
Multimedia strengths
Contextualising for individual
  • Australian Sports Commission
  • Applying reflection activities to life choices

Australian Sports Commission
20
Multimedia strengths
Contextualising skill for engagement


Flexible Learning Toolboxes
21
Multimedia strengths
User engagement
  • Humour
  • Avatars
  • Interaction
  • Various media
  • Avatars
  • Direction
  • Feedback/scaffolding
  • Online trainers (identify with them)
  • Personalises the learning

22
Avatars /Humour
Multimedia strengths
User engagement
  • North Coast Area Health Service Demonstration
    (2006)
  • Television news metaphor
  • Zero Tolerance to Violence (ZTV)
  • Expert Avatars
  • Direction to users
  • Humour

North Coast Area Health Service
23
Timely feedback
Multimedia strengths
  • Feedback - Showing right and wrong answers
  • Scaffolding building on existing knowledge
  • Scaffolding direction away from wrong answers

24
Employment Consultants Skills
Multimedia strengths
Feedback
  • More information in response to wrong answers

Flexible Learning Toolboxes
25
National Museum of Australia Cold Case
Multimedia strengths
Feedback
  • Directing away from wrong answer
  • Confirming logic of answer(not necessarily
    answer)

26
Feedback
Multimedia strengths
Demonstrations of learning

27

Multimedia pitfalls
Common problems with multimedia
  • Online book difficult to read
  • Use of text on screen
  • Loading issues
  • Orientation and navigation issues
  • Accessibility
  • Choosing inappropriate media

28
Multimedia pitfalls
Use of text
  • Minimise text (chunking, popups, click and
    reveal)
  • use space around text
  • use animated diagrams or activities instead
  • drill down for more detail

29
Multimedia pitfalls
Use of text
Australian Sports Commission Coaching course
  • Quick tips
  • Dig deeper

30
Multimedia pitfalls
Use of text
Australian Sports Commission Coaching course
31
Multimedia pitfalls
City of Mandurah Demonstration (2006) Hygiene
for food handlers
  • Lines of text should be short
  • Font should be good size
  • Design to differentiate text and graphics.

32
Using appropriate media
Multimedia pitfalls
  • Consider what type of medium to use and when
  • Consider appropriateness of media for
  • audience
  • technology (user environment)
  • download times
  • For Example the Industry 2005 Demonstration Fire
    Up

33

Multimedia pitfalls
Useability
  • Useability How easy, intuitive the course is to
    use
  • Orientation
  • Navigation
  • Adult learners need to know where they are, where
    they are going and how long it will take to get
    there.
  • Should never be lost give a good indication
    where to go next
  • Should be able to replay animations and videos
  • Should have control (dont move on to another
    section automatically)
  • Should always be able to go back (and work on
    other screens saved)
  • Dont violate standards except for good reason
  • Interface design is very important


34
Orientation
Multimedia pitfalls
  • Breadcrumbs
  • Section navigation (always in same place)
  • Next and Back buttons
  • Progression indicator
  • Further information in popups

Flexible Learning Toolboxes
35
Orientation National Museum of Australia
36
Useability Loading
Multimedia pitfalls
  • Loading time taken is extremely important
  • Loading bars gives learners an indication that
    something is coming
  • Consider
  • Pre-loaders
  • Staged loading (Make sure this is covered in
    Scoping document as retro-fitting is sometimes
    very difficult. )
  • Activities to be completed while loading
  • Optimising video and audio

37
Accessibility
Multimedia pitfalls
  • Accessibility Equity of access for disabled
    users, low-literacy or ESL users etc
  • Disabilities W3C standards
  • Build for audience - dont restrict yourself
    unless you need to.
  • Sometimes better to just provide an HTML site
    with compliance, eg text equivalent for each
    non-text element (screen readers)
  • Device independence all interactions should
    function with keyboard (can be restrictive)
  • Simple ways to ensure good accessibility
  • Text equivalent for audio
  • If text and audio on screen at some time should
    be the same
  • Reversibility (especially audio, animations and
    videos) need to hear/see again
  • Colour blindness check graphics on Vischeck
  • Change of state for roll-overs
  • Find the Culprit

38
Checklist for scoping document
Planning
  • Instructional approach
  • Types of user activities
  • Design brief Animation expectations
  • Target audience - Accessibility expectations
  • Other broad expectations around navigation,
    orientation, media
  • Structure If you want content to be easily
    updated and by whom
  • Login and tracking requirements
  • Security requirements
  • User operating environment
  • Loading time expectations

39

Planning
Checklist for Storyboard
  • Flow chart to show navigation pathways
  • Screen elements on each screen (important to
    think carefully about this before graphic design
    begins)
  • Functions of each element
  • Script
  • Media for inclusion

40
Storyboard - Flowchart
Planning
  • Screen sequences
  • Orientation aspects

41
Screen elements
Planning
  • Will all interactions fit on screen?
  • Navigation elements
  • Design elements

42

Planning
Screen elements

The Learning Federation
43
Planning
Screen elements
  • This one was very difficult to design
  • Text had to be certain size
  • Putting elements on in approx right size was
    vital to making it work

44
Planning
Screen elements

The Learning Federation
45
Planning
Storyboard
  • Unique ID for testing
  • Tab order (keyboard accessibility)
  • Functions of each button
  • Script
  • Audio

46

Planning
Storyboard
  • Simpler design for PDA
  • Screen number to ref flow chart
  • Script
  • Functions

National Museum of Australia
47
End
  • Planning
  • Big picture - scoping document
  • Details - Storyboard
  • Learning principles
  • Using activities and interactions to promote
    higher order thinking
  • Using strengths of multimedia
  • Contextualising learning
  • Ways to increase engagement
  • Timely feedback
  • Common problems with online learning
  • Use of text
  • Use of appropriate media
  • Useability issues (Loading, orientation/
    navigation)
  • Accessibility
Write a Comment
User Comments (0)
About PowerShow.com