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IE 486 Work Analysis

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Title: IE 486 Work Analysis


1
IE 486 Work Analysis Design II
Instructor Vincent Duffy, Ph.D. Associate
Professor of IE Lecture 6 Decision Making
Uncertainty Thurs. Feb. 1, 2007
2
An introduction to human decision making
  • First review end of cognition (lecture 5) and
    relationship to decision making (lecture 6)
  • Re-introduce QOTD as part of lecture today
  • Then briefly discuss plan for tomorrow in lab

3
6. Long term memory
  • Design implications
  • The user is unlikely to develop the same level of
    detail (recall) in the use of a product compared
    to the designer
  • Therefore, when possible, it is a good idea to
  • Encourage frequent use of information
  • Take advantage of frequency and recency
  • then over time, the task may become more
    automatic
  • Standardize and use memory aids
  • Eg. Give list of instructions for sending fax
  • Carefully design information to be remembered
  • Make it meaningful and avoid the use of technical
    jargon when possible

4
7. Attention and mental resources
  • If we devote cognitive resources to one activity,
    others are likely to suffer
  • Eg. Study of the use of cell phones and driving
    suggests that accidents are 5x more likely
  • The rate is roughly equivalent to driving drunk
  • Consider multiple resources
  • Eg. One can not read a book and watch tv at the
    same time.
  • However, one can listen to the spoken version of
    the book while watching tv.
  • Visual and auditory processing requires separate
    resources.

5
8. Conclusions
  • Some general design implications
  • Consider issues related to
  • Divided attention,
  • controlled vs. automatic processing
  • multiple resources
  • Make the input mode dissimilar when possible
  • eg. Take advantage of different pools of
    resources.
  • Automation (or more automatic processing of
    information) allows better time-sharing of mental
    resources.
  • Convey Priority - Let the user know the
    importance of each task to better allocate
    (mental) resources.

6
Overview of human decision making
  • 1. Overview of human decision making
  • 2. An example anesthesiology team in hospital
  • 3. What is the problem with heuristics for
    decision making?
  • 4. Naturalistic decision making
  • 5. Skill rule and knowledge based task
    performance
  • 6. Improving human decision making

7
IE 486 - Lecture 6 - QOTD
  • QOTD 1. What are heuristics?
  • QOTD 2. How can we model task performance
    considering the cognitive aspects of tasks?
  • QOTD 3. What are some ways to improve human
    decision making through human factors engineering
    design?

8
1. Overview of human decision making
  • According to Wickens (ch.7)
  • Decisions are made either
  • intuitively - quick and relatively automatic or
  • analytically - slow, deliberate and controlled

9
1. Overview of human decision making
  • QOTD 1. What are heuristics?
  • Simplifications in decision making
  • do not always guarantee best solution due to
    biases or misperceptions
  • eg. satisficing (Simon, a psychologist 1957)
  • suggests a decision maker generates alternatives
    until an acceptable (not necessarily optimal)
    solution is found
  • it is believed that many people will judge that
    going beyond this to identify something better
    has too little advantage to make it worth the
    effort.
  • Why?
  • People have limited cognitive capacity and
    limited time

10
1. Overview of human decision making
  • How do economists believe we make decisions?
  • Rational decision making - it is expected that
    the decision maker will find the optimal
    solution
  • based on our concept of what is useful (utility)
    and willingness to accept risk

11
2. An example anesthesiology team in hospital
  • 5 medical procedures are to be performed urgently
    on 5 different patients in two different
    buildings
  • there are only 3 anesthesiologists plus the one
    in charge who is supposed to be available in
    case of incoming unexpected emergency
  • classical or normative decision making theory
    suggests there are different alternatives with
    different likelihood of outcome and each has an
    expected utility (good/bad payoff)

12
2. anesthesiology team in hospital
  • 4 possible alternatives
  • the one in charge begins a procedure and no
    emergency occurs
  • or the one in charge begins a procedure and an
    emergency occurs
  • or she doesnt begin a procedure and an emergency
    comes in
  • or she doesnt begin a procedure and an emergency
    doesnt come in
  • see p. 160 for expected outcomes based on
    likelihood and utility/payoffs

13
3. What is the problem with heuristics for
decision making?
  • The decisions are subject to biases
  • 1. A limited number of hypotheses is generated
  • 2. memory research suggests people will recall
    what was most frequently or most recently
    considered - most readily available.
  • 3. Certain cues may lead to a conclusion - then
    not enough is then done to eliminate other
    possibilities
  • 4. Overconfidence - people tend to believe they
    are right more often than they really are
  • 5. Cognitive fixation - people tend to ignore
    cues that are contrary to their original belief

14
4. Naturalistic decision making
  • Decisions in the field
  • these ideas are considered outside the
    experimental world
  • It is suggested by some that this is more useful
    that experimental studies done in labs.
  • However, Wickens suggests that these are
    complementary to experimental evidence
  • For ill structured problems
  • under time constraints and time stress
  • high risk and multiple people involved

15
5. Skill, rule and knowledge based task
performance
  • QOTD 2
  • Q. How can we model task performance considering
    the cognitive aspects of tasks?
  • Rasmussen suggests 3 levels of cognitive
    control and that people operate at one of the
    levels depending on the nature of the task and
    their experience
  • skill based - reacting to perceptual elements in
    an automatic, subconscious level
  • rule based - rely on if-then associations between
    cues and actions
  • typical of those with familiarity but not
    extensive experience
  • knowledge based- when the situation is novel and
    there is no rule or previous experience to draw
    on

16
6. Improving human decision making
  • QOTD 3
  • Q. What are some ways to improve human decision
    making through human factors engineering design.
  • Eg. Parachutist has a chute that fails to open
    properly
  • after trying to untangle the cords, they deploy
    the reserve chute too late - at 200 ft.
  • To reduce chance of an accident
  • a redesign could have helped recognition of the
    trouble and awareness of the critical time
    issue
  • different colors for cloth and cords could have
    helped diagnosis and
  • an altitude sensor (with auditory alarm) could
    have given awareness about time running out

17
6. Improving human decision making
  • in complex environments can be helped by training
  • using computer support
  • to teach pattern recognition
  • break the process into different cognitive steps
  • People overrely on rapid, intuitive decisions
    rather than perform the more difficult analyses
    (Pierce, 1996)
  • This suggests that decision aids can support
    decision making if they can help counteract
    this tendency to take shortcuts (or
    satisficing) tendency
  • especially when the decision is important, and
    when there is enough time to do the analysis

18
Tomorrow in lab
  • Review lab 1, part 1
  • Turn in reports
  • Demonstrate quantitative aspects related to
    decision making uncertainty (tutorial)
  • Introduce Lab 2
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