Title: Peter Cochrane
1Seeing I to Eye
- Peter Cochrane
- ConceptLabs CA Co-Founder
2Our progress to date!
We are such linear thinkers We dont cope well
with multiple dimensions We confuse data and
information We store the useless and misplace the
useful We need knowledge but create a fog of
confusion Visualization networking might just
save us!
3We seek clarity truth...
mostly they are orthogonal...
100
Clarity
0
Truth
100
4If only it was all this simple...
Sources of return
Variables
Markets
5Industry Dimensions
Political
Regulation
Globalisation
Competition
Organisation
Segmentation
Convergence
Strategy
Social
Customers
Technology
Economic
6The power of the visual interactive
WORTH in Words
- A picture 1k
- An animated picture 1M
- An interactive multi-media session 1G
- An immersive VR session 1T
- Direct brain -machine connection Priceless!
7Why doesnt it sell???
No bandwidth High level coding No emotional
connection No added value Display demands are
beyond TV! Human size High resolution/definition D
aylight bright - low persistence REALISTIC - not
artificial
8We ought not to neglect sound
Axiom 1 Good sound invokes memories, visions
and emotion Axiom 2 Good sound (perceptibly)
improves most displays
9I am genuinely impressed by young people their
spatial, strategic and tactical reasoning seems
far better than mine!
10I do much better with the holodeck approach.
I am far more at home the closer it all gets to
my real world experience!
11A human head full
Human head limit
Productivity
Coping
Exhaustion Confusion Errors
Efficient
Breakdown
Information - sensory input
12No one knows anything anymore...
Highly specialised
All knowledge through technology?
Becoming specialised
The fount of all knowledge
Increasingly myopic
1800
1900
TODAY
2000
13A world of displays - screens everywhere on
everything CRT, LCD, LED Large, medium,
small Indoors, outdoors, fixed, portable,
static, carried, worn, integrated
14Still the dominant modejust!
15And flat variants are coming fast
16Displays we carry wear.
Wireless communication
17Head mounted displays have
come a long way
18Where are they going?
19Cyborgs for real...
20If I could....
...hear what you hear... ... see
what you see... ... feel what
you feel..
21Exponentiation
ex EXP(x)
looks so innocent!
22The S Curve
Technology Capability
time
23The S Curve Continuum
Technology Capability
DVD
CD
Cassette
Tape
time
24A future of man, woman machine...
FLOPS
100,000 Teraflop desktop
10
17
15
10
Teraflop
10
Human Brain
13
CM-5
10
12
SUPERCOMPUTERS
Delta
CM-2
11
Cray C-90
10
Cray Y-MP
10
10
Massively parallel
Cray X-MP
10
Cray-1
9
CDC 7600
8
10
Cray -2
Multiprocessors
Stretch
ILLIAC IV
10
7
CDC 6600
LARC
10
6
CDC 1604
Vector
10
5
10
4
Scalar
10
UNIVAC
ENIAC
3
10
2
Relays
Vacuum tubes
Transistors
Micro-processors
10
Integrated circuits
1000x
1
0.1
1950
1960
1970
1980
1990
2000
1940
2010
253D ICs Molecular Quantum Genetic Biological Optica
l Computing New Sensors Networks Software Lifefo
rms Intelligences
Moores Wall
ICn
Log Scale
IC5
IC4
IC3
IC2
IC1
Transistor
Thermionic Tube
1915 46 59
2010 2025
26Extrapolation from 1950s
Clock
1T 1G 1M 1K 1
HD
RAM
Backbone
Last/First Mile
1947 1957 1967 1977 1987 1997 2007
27The key constraint?
350 pa
150 pa
Wireless WWW Content / Apps
Devices
Infrastructure
28Unfortunately we do not adapt and change as fast
as our technology and paper does not fit on a
screen!
29If we can imagine IT - we can do IT...
- More things on-line
- than people
- AI AL Logistics
- TeleCare
- TeleMedicine
- TeleEduction
- Video on Demand
- Music on Demand
- Undersea Space Cams
- Remote Sensing
30Faster Faster Wealth Generation
USBn
100
PC
Internet
Mobile
90
80
New Company Value
70
60
50
40
30
20
10
0
1
2
3
4
5
6
7
8
9
10
Year
31 Distribution
Manufacture
Raw Materials
RETAIL
Ecosystem
Consumer
Trash
Trash
32Mobile
B-B
B-B
B-B
Distribution
Manufacture
Raw Materials
RETAIL
Ecosystem
B-C
C-C
C-B
Consumer
Trash
Trash
33Business busting technology
Two kids, a camcorder and a PC!
34A world of opportunity risk.
Thank you, cochrane.org.uk conceptlabs.net