Title: CS461561 Virtual Environments: Principles
1CS461/561Virtual Environments Principles
ApplicationsVR Applications
- 4-11-2007
- Prof. Searleman
- SC375
- jets_at_clarkson.edu
2Outline
- Applications of Virtual Reality
- Virtools AI Pack
- Exercise 10
- NOTE Class on this Monday, 4/16, will be held
in the Advanced Visualization Lab (CAMP 155) -
3Applications for VE
- National Research Council (1995)
- Design, Manufacturing Marketing
- Medecine Health Care
- Teleoperation for Hazardous Operations
- Training
- Education
- Information Visualization
- Telecommunications Teletravel
- National Defense
- Entertainment
4Design, Manufacturing Marketing
- Developing design requirements e.g.
architectural walkthroughs of spatial designs
such as kitchens, aircraft interiors, etc. - Building prototypes
- Configuration management of production lines
e.g. plant layouts - Marketing how customers actually experience a
product
5Virtual Product Development
Engineers used virtual prototypes to confirm that
movable parts in this motor coach would fit
properly and identify interferences before
physical prototypes were built.
6Virtual Product Development
An early space planning tool, developed by
Virtalis (Virtual Presence Ltd) and used for
retail by Sainsburys supermarkets (1993)
7Medecine Health Care
- Teaching Anatomy e.g. Visible Human project
- Surgical Training e.g. laparoscopy
- Telemedecine Telesurgery
- Rehabilitation
- - Physical Therapy
- - Behavioral Therapy e.g. fear of heights
8Teleoperation for Hazardous Operations
- Toxic environments, radioactivity e.g. disposal
of toxic waste - Space operations
- Teleoperation of heavy machinery e.g.
excavators, crane, dump trucks - Firefighting Security
- Military operations
- Deep ocean environments
9Training
- Simulators e.g. flight simulators, driving
simulators, etc. - Scenario training military, police,
firefighting, etc.
10Education
- Virtual field trips visiting simulations of
ancient India or Greece the Paleozoic era the
inner ear etc. - Remotely experiencing phenomena such as the
eruption of an underwater volcano - Experimenting with simulations constructed by
experts e.g. NICE (Appendix A) - Working with other students, possibly in a
different culture
11Information Visualization
- Scientific visualization e.g. fluid dynamics,
ice flows, etc. - Molecular modeling
- Financial data
- Crumbs (Appendix B) visualizing, exploring
measuring features from volumetric data sets
12Entertainment
- Immersive Attractions e.g. Kalamazoo AirZoo 4D
Cinema (Virtalis) - Gaming
13Rating VR Applications
- Fred Brooks IEEE CGA Dec 1999
- Demonstration
- Pilot Production - has real users but remains in
the developers hands, under test - Production - has real users doing real work, with
the system in the users hands.
14Suggested Topics
- Sense of Presence
- Mystery of the Great Pyramid
- Scientific Visualization
- Military Applications
- Navigation Interaction
- VSL writing BBs
- shaders
- inverse kinematics
- Donut tutorial
- Musical instrument digital interface
- AI in VR - Ajay
- PT in VR - Paul
- VR in Medecine - Cyril
- 3D Sound in VR - Kris
- Augmented Reality Dave
- Training
- Education
- VR the Arts
- Second Life
- Haptics
- Virtual Product Development