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CS461561 Virtual Environments: Principles

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NOTE: Class on this Monday, 4/16, will be held in the Advanced ... Donut tutorial. Musical instrument digital interface. AI in VR - Ajay. PT in VR - Paul ... – PowerPoint PPT presentation

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Title: CS461561 Virtual Environments: Principles


1
CS461/561Virtual Environments Principles
ApplicationsVR Applications
  • 4-11-2007
  • Prof. Searleman
  • SC375
  • jets_at_clarkson.edu

2
Outline
  • Applications of Virtual Reality
  • Virtools AI Pack
  • Exercise 10
  • NOTE Class on this Monday, 4/16, will be held
    in the Advanced Visualization Lab (CAMP 155)

3
Applications for VE
  • National Research Council (1995)
  • Design, Manufacturing Marketing
  • Medecine Health Care
  • Teleoperation for Hazardous Operations
  • Training
  • Education
  • Information Visualization
  • Telecommunications Teletravel
  • National Defense
  • Entertainment

4
Design, Manufacturing Marketing
  • Developing design requirements e.g.
    architectural walkthroughs of spatial designs
    such as kitchens, aircraft interiors, etc.
  • Building prototypes
  • Configuration management of production lines
    e.g. plant layouts
  • Marketing how customers actually experience a
    product

5
Virtual Product Development
Engineers used virtual prototypes to confirm that
movable parts in this motor coach would fit
properly and identify interferences before
physical prototypes were built.
6
Virtual Product Development
An early space planning tool, developed by
Virtalis (Virtual Presence Ltd) and used for
retail by Sainsburys supermarkets (1993)
7
Medecine Health Care
  • Teaching Anatomy e.g. Visible Human project
  • Surgical Training e.g. laparoscopy
  • Telemedecine Telesurgery
  • Rehabilitation
  • - Physical Therapy
  • - Behavioral Therapy e.g. fear of heights

8
Teleoperation for Hazardous Operations
  • Toxic environments, radioactivity e.g. disposal
    of toxic waste
  • Space operations
  • Teleoperation of heavy machinery e.g.
    excavators, crane, dump trucks
  • Firefighting Security
  • Military operations
  • Deep ocean environments

9
Training
  • Simulators e.g. flight simulators, driving
    simulators, etc.
  • Scenario training military, police,
    firefighting, etc.

10
Education
  • Virtual field trips visiting simulations of
    ancient India or Greece the Paleozoic era the
    inner ear etc.
  • Remotely experiencing phenomena such as the
    eruption of an underwater volcano
  • Experimenting with simulations constructed by
    experts e.g. NICE (Appendix A)
  • Working with other students, possibly in a
    different culture

11
Information Visualization
  • Scientific visualization e.g. fluid dynamics,
    ice flows, etc.
  • Molecular modeling
  • Financial data
  • Crumbs (Appendix B) visualizing, exploring
    measuring features from volumetric data sets

12
Entertainment
  • Immersive Attractions e.g. Kalamazoo AirZoo 4D
    Cinema (Virtalis)
  • Gaming

13
Rating VR Applications
  • Fred Brooks IEEE CGA Dec 1999
  • Demonstration
  • Pilot Production - has real users but remains in
    the developers hands, under test
  • Production - has real users doing real work, with
    the system in the users hands.

14
Suggested Topics
  • Sense of Presence
  • Mystery of the Great Pyramid
  • Scientific Visualization
  • Military Applications
  • Navigation Interaction
  • VSL writing BBs
  • shaders
  • inverse kinematics
  • Donut tutorial
  • Musical instrument digital interface
  • AI in VR - Ajay
  • PT in VR - Paul
  • VR in Medecine - Cyril
  • 3D Sound in VR - Kris
  • Augmented Reality Dave
  • Training
  • Education
  • VR the Arts
  • Second Life
  • Haptics
  • Virtual Product Development
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