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Relational Preference for Control

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Title: Relational Preference for Control


1
Relational Preference for Control
  • Ronen Brafman
  • Department of Computer Science Ben-Gurion
    University

2
Decision Making Contexts Two Extremes
  • Online applications
  • Lay users
  • Preference elicitation interface must be based on
    very simple natural language expressions
  • Users will spend at most a few minutes, usually
    less
  • Decision analysis context
  • Facilitated by a human expert
  • Complex modeling that requires intelligent
    framing
  • Quantitative model
  • Considerable effort

3
A Third Context System Control
  • Goal Design a system that behaves well in a
    large and diverse number of settings that cannot
    all be foreseen offline.
  • A generic preference model is used by the system
    to select among alternative choices
  • The designer is willing to spend time
    constructing the model
  • Yet, the language must be intuitive so that
  • The specification process is convenient and
    accessible
  • The specification is easy to modify

4
Decision-Theoretic System Design
  • Not a new idea
  • See Russell and Norvigs AI A Modern Approach
  • Recent successful autonomous vehicles
  • A purist approach
  • Maintain a probability distribution, utility
    function
  • Select actions that maximize expected utility

5
Decision-Theoretic System Design Utilities Get
the Short End
  • Work on probabilistic reasoning is far ahead
  • Relational and object-oriented probabilistic
    models
  • Inference algorithms
  • Learning methods
  • Good progress on the utility/preference
    specification side, but not on par with the
    probabilistic models

6
Some Possible Reasons
  • Historic lag
  • Machine learning
  • Probably the most important application area of
    AI
  • A lot of data
  • Great need for modeling it

7
What About Preference Models?
  • Modeling preferences is harder
  • It is harder to introspect about preferences
  • It is harder to learn preferences little data
    if any
  • Can we learn a preference model for a new
    application?
  • Still - as system become more complicated, the
    need for tools that guide them is more pressing
  • We need to provide designers with convenient
    tools for describing complex control preferences

8
Rule-Based Systems
  • Rule-based systems are intuitive
  • Are often used in industry to describe complex
    control rules
  • Are very rigid
  • If the body is true, so is the head
  • Certain contexts (constraints) can render them
    inconsistent
  • Context sensitivity must be built in carefully
  • Limited modularity

9
Utility Functions
  • Immediate context awareness
  • If some constraint holds, seek best feasible
    solution
  • Additive forms (GAI) provide modularity
  • Defined over a rigid set of propositions
  • ? work with a rigid, predefined set of objects

10
Relational/OO Preference Rules
  • Simple and intuitive like rule-based systems
  • Induce a utility/value function for any given set
    of objects
  • Simple additive semantics provides modularity

11
A Concrete Application
  • Command and Control Monitoring
  • High ranking officials monitoring masses of data
    in a real-time command control center
  • Our goal decide which data to show at each point
    in time
  • Video streams
  • Sensor data
  • Results of relevant queries
  • Results of data analysis (e.g., simulations, risk
    assessment)

12
Example Fire Department
  • Cameras on fireman helmet, fixed surveillance
    cameras
  • Heat sensors, smoke detectors, co2-levels
  • Area maps, building plans, driving distance,
    number of residents
  • Simulation of structure strength, time to contain
    a fire as function of wind and other weather
    conditions, etc.

13
Requirements Object Oriented and Generic
Specification
  • Fire departments in different cities have
    different personal, equipment
  • Objects within a single department change
  • New firemen
  • New equipment
  • Fire events naturally modeled as an object
  • One preference specification should cover all

14
Modeling a Fire Department - I
  • Object classes fireman, fire-engine, fire,
    camera, heat-sensor, co2-sensor
  • Fireman attributes
  • Name, Location, Rank, Role,
  • Camera, heat-sensor,
  • Camera attributes
  • On
  • Display
  • URL

15
Modeling a Fire Department - II
  • Rules
  • Fireman(x) ? fire(y) ? x.location y.location
  • ? x.camera.display on 4, off 0
  • Fireman(x) ? x.co2-levelhigh
  • ? x.camera.display on 8, off 0

16
More Formally
  • Model includes
  • Set of object classes
  • Each class specifies object attributes and their
    type (and possibly class attributes)
  • Set of preference rules of the form
  • rule-body ? rule-head v1, w1 v2 w2vm wm

17
Preference Rules
  • rule-body ? rule-head v1, w1 v2 w2vm wm
  • Rule-body class1(x1) ? ? classk(xk) ? a1 (xi1)
    ? ? as (xis)
  • al (xl) xi.path REL xj.path OR xi.path REL
    value
  • REL lt, gt, , ?, etc.
  • Path an attribute chain, such as
    x.mother.profession
  • Rule-head xi.path
  • vi a possible value of xi.path
  • wi a real number

18
Controllable and Uncontrollable Attributes
  • We distinguish between controllable attributes,
    to which we need to assign a value
  • Example camera.display
  • And uncontrollable, or context attributes
  • Example. Fire.location
  • The body may refer to both controllable and
    uncontrollable attributes
  • The head contains a single controllable attribute

19
Informal Semantics
  • Intuitive semantics the value of value vi for
    xi.path is wi when a1 ? ? al are satisfied
  • A form of conditional, valued preference
  • If you want, a relational UCP-net
  • Preferences rules r set of object instances o
    assignment to uncontrollable (context) attributes
  • ?
  • utility function over all possible assignments
    to the controllable attributes of o.

20
Obtaining the Value Function
  • Step 1 Given a set of objects, and a set of
    rules, generate all ground instances of the rules
  • Step 2 Filter rule bodies based on the value of
    context attributes
  • Remove satisfied conjuncts
  • Eliminate rules with false conjuncts
  • Step 3 We now have a set of ground rules
    containing only controllable attributes
  • Step 4 The value of assignment p to the
    uncontrollable attributes is the sum of all
    weights associated with heads of unassigned rules
    whose body p satisfies

21
Example
  • Consider the rules we saw before
  • fireman(x) ? fire(y) ? x.location y.location
  • ? x.camera.display on 4, off 0
  • Fireman(x) ? x.co2-levelhigh
  • ? x.camera.display on 8, off 0
  • Objects fireman(Alice)
  • Fireman(Alice) ? Alice.co2-levelhigh
  • ? Alice.camera.display on 8, off 0
  • Objects fireman(Alice),fire(fire1)
  • fireman(Alice) ? fire(fire1) ? Alice.location
    WTC.location
  • ? Alice.camera.display on 4, off 0
  • Fireman(Alice) ? Alice.co2-levelhigh
  • ? Alice.camera.display on 8, off 0

22
Example - Filtering
  • Fireman(Alice) ? Alice.co2-levelhigh
  • ? Alice.camera.display on 8, off 0
  • Alice.co2-levelhigh
  • True ? Alice.camera.display on 8, off 0
  • Alice.co2-levellow
  • ??
  • fireman(Alice) ? fire(fire1) ? Alice.location
    fire1.location
  • ? Alice.camera.display on 4, off 0
  • Alice.location wtc fire1.location wtc
  • True ? Alice.camera.display on 4, off 0
  • Alice.location ? WTC. Location
  • ? ?

23
Example
  • Objects fireman(Alice), Alice.co2-levelhigh
  • True ? Alice.camera.display on 8, off 0
  • Value(Alice.camera.display on) 8
  • Value(Alice.camera.display off) 0
  • Objects fireman(Alice),fire(fire1),
    Alice.co2-levelhigh, Alice.location
    fire1.location wtc
  • True ? Alice.camera.display on 8, off 0
  • True ? Alice.camera.display on 4, off 0
  • Value(Alice.camera.display on) 12
  • Value(Alice.camera.display off) 0

24
(a bit) More Formally
  • A variable may appear only if it also appears
    within a unary class variable.
  • Constrains the number of ground instances to be
    finite
  • Finite universe also implies finite number of
    attributes
  • Filtered ground rules induce value function over
    the set of assignments to controllable attributes
  • vR,O (a) value of assignment a given rules r
    objects o
  • r ground instances of rules in r
  • W(r,a) the weight associated with the rule
    head of r and assignment a

25
Some Modeling Issues
  • Compositionality
  • Should we allow multiple rules with identical
    heads?
  • Our answer yes
  • Fits naturally with the idea of additive
    representation
  • Example
  • fireman(x) ? fire(y) ? x.location y.location
  • ? x.camera.display on 4, off 0
  • fireman(x) ? fireman(y) ? fire(z) ? x.location
    y.location ? x.location z.location ? x ? y ?
    x.camera.display on ? y.camera.display on
    -4, off 0

26
More Modeling Issues
  • Indirect preferences
  • I want to say low-ranking drivers are preferred
    for fire-engines
  • I could write
  • Fire-engine(x) ? x.driver.rank low 4, high
    0
  • But rank is not a controllable attribute driver
    is!
  • Violates our restriction on rule-heads
  • Maybe fire-engine(x) ? fireman(y) ? y.rank low
    ? x.drivery T 4, F 0?
  • Somehow, more flexibility is desirable.

27
Computing Optimal Assignment
  • Branch and bound
  • Local search
  • May be good for real-time applications with many
    computations with similar sets of objects
  • Reduction to relational probabilistic models

28
Related Work
  • Relational probabilistic models
  • Close links between probabilities/utilities/values
  • All are forms of orderings
  • Multiplicative decomposition of joint
    distribution similar to additive decomposition of
    value function
  • Just take the logarithm
  • There are various prm formalisms
  • Syntax is similar
  • Semantics is similar in the sense that prm
    objects induces a distribution over assignment to
    Herbrand Base
  • Compositionality more of an issue
  • Inference is also mostly based on grounding first

29
Related Work
  • Relational Models translation
  • Given rule-body ? rule-head v1, w1 v2 w2vm
    wm
  • Markov Logic rule-body ? rule-head(vi) wi
  • Relational Bayesian Logic
  • Pr(rule-head vi rule-body) exp(wi)
  • Renormalize weights to ensure exp(wi) in 0,1
  • Use MAP queries to find optimum

30
Related Work
  • Soft Constraint Programs more general
  • Preference rules attempt to provide a minimalist
    solution that generalizes GAI value function

31
Ongoing Work
  • CC system implementation on-going
  • Prototype completion expect in July
  • Will test BB vs. local search
  • Future plans try to use Alchemy (engine for
    Markov Logic)
  • Integrate with uncertainty
  • May not be hard given the relation with PRMs
  • May be viewed as some form of relational
    influence diagram where decisions are not ordered
  • Cyclic dependencies!
  • Try to learn from observation
  • Based on user interaction with the system, try to
    learn/modify rules

32
Summary
  • Very simple formalism
  • Attempt to minimally extend rule-based systems to
    define value functions
  • Much similarity to existing approaches for PRM
    and soft constrain programming
  • Can utilize algorithms from PRM
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