Title: Indian Gaming in Montana
1Indian Gaming in Montana
- One step to opening the door to new opportunities
for the First Montanans
2Regulatory Framework - History
- 1970s few tribes in several states open
high-stakes bingo parlors (CA, FL, ME, NY, WI) - Cabazon case (1987) upheld tribal authority over
gaming, not state authority in most areas. - IGRA (1988) provides for new breakdown of
authority over tribal gaming.
3Indian Gaming Regulatory Act
- 3 classes of gaming, each with different
regulatory authority - Class I exclusive tribal regulation
(traditional tribal gaming) - Class II tribal and federal regulation
(non-banking cards, bingo) - Class III state - tribal compact required
(casino style gaming slots, craps, blackjack,
etc.)
4Post-IGRA Developments
- Indian Gaming has exploded into a multi-billion
dollar industry - Tribes across the United States have utilized
gaming proceeds to improve social conditions - New employment opportunities in traditionally
high unemployment areas - Tribes have become empowered economically and
politically
5Benefits of Tribal Gaming
- 2004 18.5 billion revenue
- Over 500,000 jobs provided
- Studies show crime rates decrease with tribal
casinos opening in nearby communities - Tribal revenues are used to fund governmental
programs and operations, diversified economic
development, charitable donations, and to assist
other local government operations - Most tribes do not pay per capita to tribal
members from gaming proceeds under IGRA - Tribal members receiving gaming per capita income
pay federal taxes
6Benefits of Tribal Gaming
- Nationally, 75 of tribal gaming employees are
non-Indian - In many economically depressed rural
reservations, 80 of tribal gaming employees are
Indian. - 2004 1.8 Billion in State Government revenue
- 2004 5.5 Billion in Federal Tax revenue
7Disparities in Montana Gaming
- State of Montana unemployment rate
- 2-4
- Machines in Hardin, MT in 2006 125
- Machines in Billings, MT in 2006 1997
- Machines licensed in the State of Montana
18,000, 1600 state-licensed operators
- Crow Tribe unemployment rate approx. 40-80
depending on season - Machines allowed under current State-Tribal
compact on Crow Reservation 100 - Class III Machines on Montana Indian
Reservations ca. 900
8Montanas Stake in Keeping Tribal Gaming Under
Wraps
- Governor claims he is against expanded gaming in
Montana - Montana has one of the highest per capita
concentrations of gaming machines in the U.S. - 2006 video gaming taxes
- Statewide nearly 58 Million
- Billings 9,415,570 Â (Roughly 2 million
increase from 2003.)Â Hardin 517,618 - Amount wagered in MT in video gaming in 2006 --
1.082 Billion - Under state law 9 member Gaming Advisory Council
includes one Native American, three gaming
industry representatives, and three local
government representatives
9Montana Known as the Last Worst Place for
Indian Gaming
- Montana State-Tribal compacts are THE POOREST
with THE WORST TERMS in the entire U.S. - Lack realistic competitive advantage to draw
clientele to tribal gaming facilities - States Questionable ability to negotiate in good
faith conflicts of interest - Out of step with national trend in state-tribal
relations - Continuing lost opportunities for all parties
tribal and state alike!
10Where do we go from here?
IGRA states that A principal goal of Federal
Indian policy is to promote tribal economic
development, tribal self-sufficiency, and strong
tribal governments. Tribes in Montana have been
repeatedly limited in their ability to use gaming
to achieve any measurable economic growth.
Preferred solution true cooperation, true good
faith negotiation that hasnt happened so far.
Other options are being explored. One key to
building tribal economic independence in Montana
is in creating viable opportunities to expand
Indian gaming responsibly.