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Education in virtual environment

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Title: Education in virtual environment


1
Education in virtual environment
  • Mihaela Banek-Zorica
  • Antonija Lujanac

2
We are...
  • Mihaela Banek-Zorica, dr.sc.
  • mbanek_at_ffzg.hr
  • Antonija Lujanac, student
  • (Information Science and Pedagogy)
  • ahorvat2_at_ffzg.hr
  • Department of Information Sciences, Faculty of
    Humanities and Social Sciences, Ivana Lucica 3,
    Zagreb, Croatia

3
Content
  • Forms of education in virtual environment (VE)
  • Implementation of VE in Croatia
  • Both sides of VE

4
In Croatia in 2002. more than 60 of high school
students spent most of their time on the Internet
  • Is it good or bad news?

5
Forms of education in a virtual environment
  • Todays ICT supported education is implemented in
    different types of classrooms
  • 1. multimedia classrooms,
  • 2. interactive multimedia classrooms,
  • 3. virtual environments.

6
Multimedia classroom
  • -usually equipped with TV, speakers and an LCD
    projector
  • teaching mode is still oriented towards teacher
    as a information keeper i.e. teacher centered
    and does not respond to the learners individual
    needs.
  • only advantage of the multimedia classrooms
    versus classical classrooms is in students'
    experience which is enhanced due to the
    simultaneous activation of several perceptual
    organs ultimately leading to a positive knowledge
    transfer

7
Interactive multimedia classroom
  • Interactive multimedia classrooms are the easiest
    form of a virtual environment that endorses full
    interactivity.
  • Each student has his own computer connected with
    others and maintain their rhytm of learning
  • The most complex type of VE, virtual classrooms,
    present a combination of interactive multimedia
    classrooms connected to the Internet and enriched
    with advanced audio-visual devices and virtual
    representation of the world.

8
Virtual classroom
  • One of the many advantages of learning in such
    virtual environment is the interdisciplinary
    teaching scenarios in which knowledge is set in a
    broader context and becomes more comprehensive
    this of better quality.
  • The teacher chooses a learning objective and
    students themselves select the learning paths
    that the system generates. Students can create
    new situations, study them, change the method of
    trial and error and finally finish the learning
    task.

9
Figure1. Virtual classrooms should be connected
  • In these environments high level of interaction
    is obtained and physical location of students and
    teachers is in not of importance.

10
Implementation of virtual environments in Croatia
  • Creation of virtual world Croatia (project for
    the gifted children)
  • Using program 3D Construction Kid many children
    develop numerous architectural buildings
    (buildings, wind power, holiday resorts), set up
    exhibitions of pictures in museums, etc.
  • It was noted that participation in this project
    develops creativity and emotional intelligence of
    gifted children.
  • Figure 2. Gestures
    and mimicry bots in virtual worlds
    Croatia are at a very high
    level.

11
  • Some children also participate in the robot
    making courses using ROBOLAB system that expands
    the range of LEGO sensors, computer-controlled
    motors and RCX module combining LEGO blocks with
    the right industrial microcontrollers.
  • Figure 3.Modul RCX
    Figure 4.Creating robot

12
Project Knowledge organization, management and
sharing in electronic learning environment
  • Project goal was to test Second Life and create
    an extension to the current Faculty of Humanities
    and Social Sciences (FHSS) e-learning environment
    specifically for the part-time students and their
    distant learning courses.
  • Extending current electronic educational
    environment to the virtual 3D space was motivated
    by the fact that avatars and virtual worlds could
    partially substitute the real life classes and
    interaction both between students and between
    students and teacher.

13
Figure 5. Virtual learning space of Faculty of
Humanities and Social Sciences, University of
Zagreb in Second Life
  • Figure 5. Virtual learning space of Faculty of
    Humanities and Social Sciences, University of
    Zagreb in Second Life

14
  • Course was a success, students had learned how to
    act in virtual world and were able to utilize
    previously learned skills like information
    literacy, programming, reference service etc.
  • As most of the student, attending this course,
    were employed in the school or university
    libraries, additional outcome is their
    introduction to new technology which they can now
    implement in their work environment.

15
Do we really need virtual education in our
schools? - both sides of virtual education
  • For example, in Germany out of 11 million
    students 700 thousand experience that their
    behaviour interferes with their learning.
  • Out of the 100 students they observed nearly 23
    reported various forms of aggressive behaviour.
  • Teachers and professional staff often complain
    about the lack of time and would very gladly
    spend time doing more to raise young.
  • Many students complain about the overcrowding
    learning material that remain on their cognitive
    level, but do not penetrate more deeply into
    their emotional lives.
  • (Winkel, R. Djeca koju je teko odgojiti. Zagreb
    Educa, 1996. Str.26-27)

16
  • This study finds that excessive playing of
    electronic games is associated with school grades
    below 3.00 (Faculty of Medicine, Prince of
    Songkla UniversityHat-Yai)
  • The overpowering stimulation and excitement that
    virtual reality produces can lull the imagination
    and numb sympathetic feelings for pain and
    suffering
  • (Soko Education (Santa Monica Middleway Press,
    2001)Children exposed to mass media and
    advertising are becoming materialistic
    exploitation. Around three billion children
    around the world spending money goes to the
    goods, sweets, CDs and games
  • (The Parenting Magazine, 2009)

17
  • Control-free environment is more harmful than
    useful. Do we need to encourage virtual education
    in schools?
  • There are several reasons for this...

18
  • Comparing the advantages and disadvantages of
    learning in a virtual environment it has become
    clear that today's generation wants and needs
    information-based education using new media.
  • All the negative consequences of virtual
    education can be avoided when including virtual
    learning environment in the regular school
    system, because then students will be more
    satisfied with the school as an institution.

19
Conclusion
  • The school system should not strive only for the
    intellectual development of youth, but also
    moral, emotional and social.
  • And finally, through virtual education, it is
    possible to achieve a better relationship with
    young people. They will surely be grateful if
    adults understand their ways of communication and
    transform the traditional ways of learning.

20
Thank you for your attention!
  • Questions?
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