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Voice over Internet Protocol VoIP

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B want to call A but has no idea where he is or whether he is online. ... Packets rarely undelivered or damaged. Not true for wireless/mobile networks. 10 Mar'09 ... – PowerPoint PPT presentation

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Title: Voice over Internet Protocol VoIP


1
  • Voice over Internet ProtocolVoIP
  • 3. Issues with VoIP
  • Barry Cheetham

2
Setting up a VoIP session
Look
Invite
Reply
Locationserver
Invite
Proxyserver
Barry
All messages could be sent by TCP
Alvaro
  • B want to call A but has no idea where he is or
    whether he is online.
  • A registers with location server
  • B invites A via proxy server that looks up As IP
    address.

3
Maintaining a VoIP session
Look
Accept
Reply
Locationserver
Accept
Proxyserver
Voice
Barry
Alvaro
A can accept, B acknowledge, then interchange
packets via server. Instead establish RTP/RTCP
link between B A peer-to-peer. Negotiate
bit-rate by monitoring congestion.
4
Proxy location servers
  • Location server like DNS (in 1st lecture)
  • Proxy server is intermediate software that acts
    as both server client to make requests on
    behalf of other clients.
  • Useful for routing as gate-keeper for
    enforcing policy such as admission control,
    preventing congestion, efficient access to
    location server, etc.
  • Since UDP sometimes blocked by firewalls, a PS
    may use tunnelling by encapsulating UDP packets
    within TCP.
  • Also gateway between IP network networks.
  • Not much encryption used in VoIP yet.

5
QoS in VoIP
  • Jitter-buffer at each receiver allows for
    variation in delay.
  • Assume 1-way delay varies between 0.02 0.12 s,
  • Jitter-buffer of size 0.1 s to avoid data
    under-flow
  • i.e running out of data while waiting for delayed
    packet.
  • Receiver has no way of knowing actual 1-way
    delay.
  • Delay variation from 0.05 to 0.15 gives same
    jitter.
  • Packet arriving too late to avoid underflow is
    lost.
  • With wired networks, most lost packets are just
    late.
  • Packets rarely undelivered or damaged.
  • Not true for wireless/mobile networks.

6
Jitter-buffer size
  • Receivers jitter-buffer introduces delay
    affects number of packets lost due to excessive
    delay.
  • Increasing buffer size decreases no. of lost
    packets in a wired VoIP link at expense of
    increasing delay.
  • Round trip delay gt 300 ms makes conversation
    difficult.
  • Limits delay that can be introduced at each
    receiver.
  • Assume propagation delay is 30 ms, payload is
    160 bytes (20ms)
  • 2 50 ms used up
  • Capacity for 100 ms buffers at each end of 2-way
    link.
  • Reservoir of 800 bytes or 5 packets.

7
Question for you
  • Having set up such a VoIP link between Manch
    NY,
  • how could you improve it if RTCP reports zero
    lost packets at NY end 10 at the Manch end?
  • Answer Increase buffer at Manch end to decrease
    no. of lost packets at expense of increasing
    round trip delay.
  • Decrease buffer at NY to decrease delay at
    expense of increasing lost packets.
  • No discernable change in delay.
  • Voice quality improves at Manch gets a bit
    worse at NY.

8
H323 application layer protocol suite
  • Protocols to set up, maintain tear down VoIP
    calls. .
  • Once call set up, voice packets sent by RTP/RTCP.
  • 64 kb/s speech samples conveyed in blocks of 240
    samples (30 ms).
  • Simultaneous video signals may be sent also.
  • Use of RTP means no QoS guarantees.
  • Use of 64 kb/s places high demand on IP networks
  • Can use speech compression to reduce bit-rate.
  • H323 negotiates suitable compression based on
    prevailing network condition.
  • Has gatekeepers gateways (mentioned
    earlier).

9
SIP application layer protocol
  • Session Initialisation Protocol (Ports 5060
    5061)
  • Defined by IETF as simpler alternative to H323
  • Addresses are URLs, e.g. sipbarry_at_man.ac.uk.
  • Uses RTP RTCP (like H323) for voice streams.
  • Adapts to non-guaranteed QoS like H323, has
    proxy servers acting as gatekeepers, etc.
  • Win Live Messenger based on SIP.
  • More than 100 different VoIP systems most use SIP

10
Speech digitisation standards
G711 widely used for VoIP lower bit/rate coders
available. Many issues summarised by table below
11
Mobile VoIP Voice over wi-fi
  • Application of VoIP to battery powered wireless
    enabled mobile devices including handsets.
  • Since WLANs support IP, UDP TCP, they can
    support VoWiFi.
  • H323 or SIP protocols will work on wi-fi
    connected devices.
  • Wireless QoS quite different from wired
    bit-errors more frequent, bandwidth more limited,
    congestion more likely.
  • Each packet more expensive to send.
  • Employ forward error correction (FEC) next
    years course.
  • Lets just illustrate these issues

12
Wi-fi packet lengths (Phy layer)
13
Illustration of Voice over wi-fi
  • Phy-layer header takes ?200 ?s in addition to
    payload.
  • 1000 bytes of text takes ?2 ms to transmit at 11
    Mb/s, so overhead is about 10,
  • 100 bytes sent in 0.2ms, phy layer overhead
    becomes 100 .
  • For 30 bytes, framing overhead approaches 300.
  • Voice over wi-fi begins to appear rather
    inefficient.
  • Increasing packet size not an option with
    interactive VoIP.
  • If retransmissions become necessary because of
    collisions radio noise, inefficiency becomes
    worse.
  • Thats all on VoWifi

14
Packet loss concealment strategies
  • PLC uses predictability in speech waveforms.
  • Allows guesses about what is likely to come next.
  • Works well for voiced sounds quasi-periodic.

t
  • If dashed part lost, similarity with what came
    before makes it possible to produce a
    reasonable replacement.

15
Simple frame repetition
  • Obvious idea is just to repeat the previous
    frame,
  • Works perfectly in previous example.
  • Much better than zero stuffing.
  • Simple packet repetition will not always work so
    well,
  • Wave-shape its periodicity will be changing
  • Any discontinuity as reconstructed frame joins
    onto next frame will produce a nasty click.
  • Need something a bit more sophisticated
  • Provided by Appendix 1 to the ITU-G711 standard.
  • Demo (30 PL) Zero stuffing
    Repetition

16
Some finer points of real time
  • Why not forget about the missing packet go on
    with next one?
  • Just miss it out?. OK for a file of music?
  • With a video sound track, you may lose lip-sync.
  • Disastrous for telephony because of real time
    requirement.
  • No. of samples sent must be no. of samples
    received
  • Otherwise receivers jitter-buffer runs out
    generates a click.
  • Expect small differences in sampling rates at
    transmitter receiver

17
IntServ Diffserv
  • Reservation of transmission capacity priority for
    certain traffic.
  • VoIP widely used over wired networks with
    reserved capacity .
  • IETFs IntServ architecture proposed for giving
    guaranteed QoS to particular traffic streams by
    reserving link capacity between routers.
  • IETFs DiffServ architecture proposed for
    allowing certain categories of traffic, such as
    VoIP, to be prioritised to make it more likely
    (though not certain) to achieve a desired QoS.

18
Some fallacies about distributed computing
  • Interconnections are
  • Reliable
  • Secure
  • Homogenous (same type of links throughout)
  • Unchanging in topology
  • So fast that latency (delay) is negligible
  • Essentially unlimited in bandwidth.
  • Available at zero transport cost (is VoIP free?)
  • Set up with just one administrator
  • Linking devices with fully synchronised clocks
  • i.e. each having a universal measure of
    time (144511.001)
  • Many of these fallacies are revealed by VoIP

19
Transparency
  • A distributed system for VoIP should
  • Accommodate differences in data representation
  • Not worry about where resources are located
  • Allow resources to move while in use
  • Allow resources to be replicated.
  • Allow processing to be distributed among hosts
  • Be robust to failure of components one failure
    should not be catastrophic

20
Conclusions learning outcomes
  • Interactive VoIP requires regular transmission of
    packets with round trip latency limits.
  • End to end delay not easily measurable not
    needed
  • H323 SIP for setting up maintaining ending
    calls.
  • Fire forget transport layer protocols RTP
    RTCP.
  • Bit-rate compression negotiated .
  • No QoS guarantees jitter lost packets occur.
  • VoWLAN or VoWiFi works in principle but less
    efficient
  • Wired wireless networks have different QoS.
  • Principles of PLC algorithms discussed.
  • Intserve diffserve for QoS.
  • Some fundamental issues illustrated by VoIP

21
A final question (for today)
  • An end-to-end VoIP over wi-fi system uses 50 ms
    G711 speech frames with zero stuffing PLC.
  • It delivers intelligible but fairly poor quality
    speech, with round trip delay of 200 ms and
    frequently crashes due to network congestion.
  • How could you improve its performance?
  • What steps would be appropriate if it were a
    wired link?
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