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Advanced Computer Haptics Project 4

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Use God-object point as X. Use previous values to calculate current position ... V. Hayward and B. Armstrong, 'A New Computational Model of Friction Applied To ... – PowerPoint PPT presentation

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Title: Advanced Computer Haptics Project 4


1
Advanced Computer HapticsProject 4
  • Gabjong Han
  • VR Lab, POSTECH
  • 2006. 6. 19.

2
Contents
  • God-object Method
  • Event-based Force Rendering
  • Friction Force Rendering
  • Performance Test
  • Demo
  • Conclusion

3
God-object Method
  • Use RAPID to check collision
  • Get sub goal with line segment check
  • Set active planes
  • Get God-object point
  • Render force
  • Solve hole problem

4
Event-based Force Rendering
  • Based on the paper, we can add additional force
    when contact occurred
  • 2 approaches

5
Friction Force Rendering
  • Use God-object point as X
  • Use previous values to calculate current position
  • Stick-creep-slip-slide model

6
Performance Test
7
Performance Test
8
Performance Test
9
Demo
10
Conclusion
  • RAPID is fast and accurate library
  • RAPID cannot support object vs. line or object
    vs. point
  • RAPID cannot provide proximity, but it can give
    collision triangle pair

11
Reference
  • K. J. Kuchenbecker, J. Fiene, and G. Niemeyer,
    "Improving Contact Realism through Event-Based
    Haptic Feedback," IEEE Transactions on
    Visualization and Computer Graphics, vol. 12, pp.
    219-230, 2006.
  • V. Hayward and B. Armstrong, "A New Computational
    Model of Friction Applied To Haptic Rendering,"
    in Experimental Robotics VI, Lecture Notes in
    Control and Information Sciences, P. Corke and J.
    Trevelyan, Eds. Springer-Verlag, 2000, pp.
    403-412.
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