Title: Traffic Crash Reconstruction
1Traffic Crash Reconstruction
- Derivation of Slide to Stop Formula
2Definitions
- Ke Kinetic Energy
- W Work
- F Force
- M Mass
- g gravity (32.2fps2)
3Definitions (cont.)
- S Speed (mph)
- v Velocity (fps)
- d Distance
- w Weight
- f Coefficient of Friction
- (Drag Factor)
4Work Energy Theorem
- A vehicle in motion possess (translational)
Kinetic Energy (Ke), which can be represented
numerically by the following equation
5Work Energy Theorem
A vehicle in motion possess (translational)
Kinetic Energy (Ke), which can be represented
numerically by the following equation
6Stopping the Vehicle
- Work is required to bring that vehicle to a stop.
Work is a product of force over distance OR force
times distance, as represented in the following
equation
7Stopping the Vehicle
- Work is required to bring that vehicle to a stop.
Work is a product of force over distance OR force
times distance, as represented in the following
equation
8Newtons Third Law
- If we employ Newtons Third Law, we know that the
work required to bring the vehicle to a stop must
be equal to the kinetic energy of the vehicle, OR
9Newtons Third Law
- If we employ Newtons Third Law, we know that the
work required to bring the vehicle to a stop must
be equal to the kinetic energy of the vehicle, OR
10The Work Energy Theorem
- By substituting the values, (1/2Mv2 for Ke and Fd
for W), we arrive at our work energy theorem
11The Work Energy Theorem
- By substituting the values, (1/2Mv2 for Ke and Fd
for W), we arrive at our work energy theorem
12Friction
- Friction, the resistance of two surfaces in
contact, is employed to bring the vehicle to a
stop. In this case. the vehicles tires and the
roadway surface. Friction is a product of force
divided by weight......
13Friction
- Friction, the resistance of two surfaces in
contact, is employed to bring the vehicle to a
stop. In this case. the vehicles tires and the
roadway surface. Friction is a quotient of force
divided by weight......
14Friction
- That equation can be rewritten to show that Force
is equal to friction times weight.........
15Friction
- That equation can be rewritten to show that Force
is equal to friction times weight.........
F fw
16Friction
- That equation can be rewritten to show that Force
is equal to friction times weight.........
F fw - We then substitute fw for Force in our equation
so that....
17Friction
- That equation can be rewritten to show that Force
is equal to friction times weight.........
F fw - We then substitute fw for Force in our equation
so that....
18Newtons Second Law
- Newtons Second Law tells us that Mass is equal
to weight divided by gravity....
19Newtons Second Law
- Newtons Second Law tells us that Mass is equal
to weight divided by gravity....
20Newtons Second Law
- Newtons Second Law tells us that Mass is equal
to weight divided by gravity....
- w/g is substituted in the equation for Mass, so
that
21Multiplication Tables
- The equation is then multiplied through so that
22Multiplication Tables
- The equation is then multiplied through so that
23Losing the Weight
- Applying the associative properties of
multiplication, we will divide both sides by w.
24Losing the Weight
- Applying the associative properties of
multiplication, we will divide both sides by w.
As you can see, the weight does not fit into the
- equation!
25The Gravity of the Situation
- Gravity can be represented numerically at 32.2
feet per second per second or 32.2 fps2.
Substituting this value into our equation it now
reads.....
26The Gravity of the Situation
- Gravity can be represented numerically at 32.2
feet per second per second or 32.2 fps2.
Substituting this value into our equation it now
reads.....
27The Gravity of the Situation
- By multiplying by 2, it shows
28The Need For Speed
- Ultimately, we are trying to determine how fast
the vehicle was going, so we need to isolate the
velocity. This is done by dividing the equation
by 64.4 so that
29Terminal Velocity
- Since we are trying to solve for Speed (mph) we
need to convert velocity (fps). - S 1.466v
30Terminal Velocity
- Since we are trying to solve for Speed (mph) we
need to convert velocity (fps). - S 1.466v
- Why 1.466? It is a numeric representation of feet
in a mile to seconds in an hour.
31Terminal Velocity
- Since we are trying to solve for Speed (mph) we
need to convert velocity (fps). - S 1.466v
- Why 1.466? It is a numeric representation of feet
in a mile to seconds in an hour. SO
32The Need For Speed
- 1.466S is then substituted into our equation for
velocity so that....... - (1.466S)2 64.4df
33The Need For Speed
- 1.466S is then substituted into our equation for
velocity so that....... - (1.466S)2 64.4df
1.466 squared is 2.14 (We always truncate to the
second decimal point), so that
34The Need For Speed
- 1.466S is then substituted into our equation for
velocity so that....... - (1.466S)2 64.4df
1.466 squared is 2.14 (We always truncate to the
second decimal point), so that 2.14S2 64.4df
35The Need For Speed
- Both sides of the equation are then divided by
2.14, again to help us isolate Speed ....
36The Need For Speed
- Both sides of the equation are then divided by
2.14, again to help us isolate Speed .... - S2 30.04df
37The Need For Speed
- Both sides of the equation are then divided by
2.14, again to help us isolate Speed .... - S2 30.04df
- ...and the right side of the equation is moved
under the radical, so that
38The Need For Speed
- Both sides of the equation are then divided by
2.14, again to help us isolate Speed .... - S2 30.04df
- ...and the right side of the equation is moved
under the radical, so that
39The Final Equation
- We drop the decimal points do that our working
equation is
40The Final Equation
- We drop the decimal points so that our working
equation is