Patterns of interaction in Minesweeper - PowerPoint PPT Presentation

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Patterns of interaction in Minesweeper

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same goes for many card games for example 'Risk/reward' ... with: adventure games (Zelda, Zork) without: board games, 'dice-a-roo' 'Pattern recognition' ... – PowerPoint PPT presentation

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Title: Patterns of interaction in Minesweeper


1
Patterns of interaction in Minesweeper
  • Group 1
  • Tobias, Ciarán, Satu Laura

2
(No Transcript)
3
Chance/probabilities
  • youll have to have an idea of the probabilities
    of succeeding in order to take a (meaningful)
    chance

4
(No Transcript)
5
Starting by chance
  • In Minesweeper youll have to start by pure
    chance
  • same goes for many card games for example

6
Risk/reward
  • in the beginning of Minesweeper its easy to risk
    all and start all over again, but later it
    becomes more and more difficult

7
Revealing hints
  • in order to make some progress youll have to
    reveal more hints (numbers)
  • with adventure games (Zelda, Zork)
  • without board games, dice-a-roo

8
Pattern recognition
  • you play by recognizing (visual) patterns in the
    game grid

9
Competing against time
  • comes only important in Minesweeper in the
    easiest levels or for the experienced players
  • when competing against the time, you may be
    willing to restart the game at any stage (easier
    levels) in order to beat the clock/other players
    time
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