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ADVANCED 3D FOR GAMES

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Reading books, watching video tutorials. Testing - Making an asset ... Unreal 3 Engine (import and setup, materials, lighting, kismet)? TURNAROUNDS - Character ... – PowerPoint PPT presentation

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Title: ADVANCED 3D FOR GAMES


1
ADVANCED 3D FOR GAMES Mikael Andersson
2
PROJECT IN SHORT - Research (MS1)? - Testing
(MS2) - Production (MS3)?
3
Research - Game graphics in general - Topology -
Reading books, watching video tutorials
4
Testing - Making an asset from start to finish -
Place it in Unreal 3 Engine
5
Production step by step
6
STEP 1 - What I was aiming for (concept etc.)? -
Unreal 3 requirements, budgets
7
STEP 2 modeling - Base modeling (Maya)? -
Highpoly modeling (Zbrush)? - Lowpoly modeling
(Maya)?
8
STEP 3 texturing, tracing - tracing maps (and
then fix and tweak them)? - texturing (Photoshop)?
9
STEP 4 - Skinning (simple rig, smooth bind and
paint geometry weight)? - Unreal 3 Engine (import
and setup, materials, lighting, kismet)?
10
TURNAROUNDS - Character - Triceratops mount
11
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DEMONSTRATE
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The End!!! - Questions?
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