Title: ADVANCED 3D FOR GAMES
1ADVANCED 3D FOR GAMES Mikael Andersson
2PROJECT IN SHORT - Research (MS1)? - Testing
(MS2) - Production (MS3)?
3Research - Game graphics in general - Topology -
Reading books, watching video tutorials
4Testing - Making an asset from start to finish -
Place it in Unreal 3 Engine
5Production step by step
6STEP 1 - What I was aiming for (concept etc.)? -
Unreal 3 requirements, budgets
7STEP 2 modeling - Base modeling (Maya)? -
Highpoly modeling (Zbrush)? - Lowpoly modeling
(Maya)?
8STEP 3 texturing, tracing - tracing maps (and
then fix and tweak them)? - texturing (Photoshop)?
9STEP 4 - Skinning (simple rig, smooth bind and
paint geometry weight)? - Unreal 3 Engine (import
and setup, materials, lighting, kismet)?
10TURNAROUNDS - Character - Triceratops mount
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13DEMONSTRATE
14The End!!! - Questions?