Interface Simulation and Analysis - PowerPoint PPT Presentation

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Interface Simulation and Analysis

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Easier and less expensive than physical mockup ... Number type iconography for 'cell' and 'home' are clear to all; 'work' unclear ... – PowerPoint PPT presentation

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Title: Interface Simulation and Analysis


1
Interface Simulation and Analysis
  • Evaluating a cell phone interface

2
Interface Simulation
  • Flexible, versatile, extensible
  • Ability to implement in common web-based
    markup/programming languages
  • HTML, JavaScript, CSS
  • Easier and less expensive than physical mockup
  • Allows rapid testing of many different
    configurations

3
Simulation in Alpha
  • Four-Function Calculator
  • Kyocera 2235 Cell Phone

4
Interface Simulation
  • Challenges and complications
  • Coding device functionality is not difficult
  • Representing gfx/text interface is difficult
  • Representing complicated menu structure can be
    difficult
  • Comm 540 is not a programming course ?
  • Interesting and informative experience, but
  • Need for evaluation

5
Interface Evaluation
  • A look at existing technology
  • How well-designed is the interface?
  • How does it hold up under different tasks and
    different users?
  • How logical is the internal structure of the
    interface?

6
Interface Evaluation
  • Cell phones as an ideal technology for evaluation
  • Young technology
  • Rapidly developing technology
  • Overwhelmingly popular technology
  • Many different implementations of same basic
    functionality

7
Kyocera 2235
  • Introducing the Kyocera 2235!
  • The phone with the cool blue glow
  • One of Verizons popular models over the past
    year
  • Fairly representative of mid-range cell phone
    design
  • Kyocera web site provides some interesting online
    resources
  • http//www.kyocera-wireless.com/2200_phone/2235_kn
    ow.htm

8
Research Methodology
  • Determine representative users
  • Determine representative tasks
  • Evaluate users on tasks
  • Evaluate phones menu structure

9
Participants
  • Participant 1 (me, baseline?)
  • 23 years old, user of this phone
  • Participant 2
  • 19 years old, college freshman, user of almost
    identical phone
  • Participant 3
  • 21 years old, college junior, user of same
    brand/similar phone
  • Participant 4
  • 44 years old, college senior, user of very
    different phone
  • Participant 5
  • 70 years old, worked in business, never used a
    cell phone

10
Tasks
  • Make a call
  • One of the most fundamental tasks on a cell phone
  • Look up a specific number
  • Also a very common task
  • Identify number types (cell, home, work)
  • Organizational functionality
  • Calculate 3217 x 4193
  • Access non-phone-related tools
  • Non-mental math

11
Number Types
  • Cell Work Home

12
(No Transcript)
13
Task Analysis
  • How many steps does each task require?
  • How long did it take each person to perform each
    task (or with what accuracy)?
  • What kinds of results should we expect?

14
What is a Task Step?
  • 1 step progression through 1 level of the
    interface hierarchy
  • Keying in 607-592-1234 is 1 step, not 10
  • Keying in 607-592-1234 Send is 2 steps, not
    11

15
Task Steps
  • Make Call 2 steps
  • Number Lookup 4 steps (or 2 steps )
  • Number Type ID 1 step (n/a)
  • Calculate 3 steps

16
Task Results Summary
Participant Make Call Number Lookup Number Type ID Calculate
1 5 seconds 16 seconds 3/3 26 seconds
2 4 seconds 14 seconds 3/3 22 seconds
3 8 seconds 20 seconds 3/3 37 seconds
4 12 seconds 25 seconds 2/3 gave up
5 gave up gave up 2/3 skipped
17
Task Results Implications
  • Routine tasks (make call, number lookup) seem
    intuitive to users of other phones
  • Non-phone-specific task (calculator) may be
    difficult for users of non-Kyocera phones
  • Operation of cell phone largely unclear to
    non-cell-user
  • Number type iconography for cell and home are
    clear to all work unclear to non-Kyocera users
  • Results suggestive, but not generalizable

18
Hierarchy Analysis Card Sort!
  • Index cards to represent each menu item
  • randomized
  • Asked participants to do 4 things
  • Group cards into categories
  • Prioritize within categories
  • Prioritize among categories
  • Name groups/categories

19
Card Sort Results - Summary
Participant Time Categories
Actual Phone 7
2 18 minutes 8
3 22 minutes 6
4 26 minutes 11
5 13 minutes 5
20
Things to Watch Out For
  • Some names modified to make purpose clearer
  • Display -gt Display Settings
  • Add New -gt Add New Contact
  • Mystic Ching -gt Mystic Ching Game
  • Potential ambiguity
  • Some items used as category names
  • Network Settings etc. (usually settings)

21
More Things to Watch Out For
22
Kermit
23
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24
Card Sort Results Analogous Category Names
Actual Phone Contacts Messages Settings Tools Games
Participant 2 Voice Services Settings Voice Services Settings Accessories Settings, Extras Settings
Participant 3 Rapid Contacts, Contacts Messages Settings Tools or Extras
Participant 4 Phonebook Text In/Text Out, Incoming Settings, Message Settings, Misc Settings Games, Tools
Participant 5 Business Business Settings, Messages Personal Stuff, Im Bored
25
Interesting Results
  • Tendency to separate add from view functions
  • Add New Contact vs. View All Contacts
  • Tendency to categorize contact list/messaging
    functions together
  • Tools and Games often separated
  • Unlike phone, Personal Contacts always before
    Business Contacts
  • Contacts, Messages categories invariably precede
    Settings, Tools/Games

26
Potential Problems?
  • Non-Kyocera users confused about Countdown
  • Everybody confused by presence of both Message
    Settings and Messaging Settings peculiar
    redundancy in phone

27
Further Exploration
  • Classic complaint power on/off button
  • Text input order of punctuation?
  • . _at_ , - ? / ( ) _
  • Why is comma not second? (Do we really need
    commas for phone text-messaging?)
  • Why is question mark so deep? (Arent questions
    the essence of many text messages?)

28
In Conclusion
  • And dont forget, more importantly than anything
    else, cell phones should never have subliminal
    messages.
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