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Chapter 1. Introduction

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Title: Chapter 1. Introduction


1
Chapter 1. Introduction
  • ENGINEERING PSYCHOLOGY AND HUMAN FACTORS
  • Human factors designing machines to accommodate
    the limits of the human user
  • fundamental goals -- reduce error, increase
    productivity, and enhance safety and comfort when
    the human interacts with a computer
  • Engineering Psychology a psychological
    perspective (brains information-processing
    capabilities) to the problems of system design
  • not simply to compare two possible designs for a
    piece of equipment, but to specify the capacities
    and limitations of the human data from which the
    choice of a better design should be directly
    deducible
  • The process of human factors engineering
  • Task Analysis proceeded hierarchically
  • Physical actions and goals
  • Cognitive mental operations
  • Choice of research method (table 1.1 in pp.7)
  • Field studies, Accident and incident report,
    Surveys
  • Task simulations
  • Laboratory experiments
  • Literature and handbooks
  • Models

2
  • Performance measurement
  • Measures of speed or time
  • Measures of accuracy or error
  • Measures of workload or capacity demands
  • Measures of preference
  • A MODEL OF HUMAN INFORMATION PROCESSING
  • Sensory Processing
  • STSS (short term sensory store) iconic (0.5
    sec) to echoic memory (2 4 sec)
  • Perception
  • Perceptual processing decode the meaning from
    the raw sensory data
  • proceeds automatically and rapidly
  • driven both by sensory input (bottom-up
    processing) and by inputs from LTM about what
    events are expected (top-down processing)
  • Cognitive process infer
  • Cognition and Memory
  • generally require greater time, mental effort, or
    attention
  • cognitive operations such as rehearsal,
    reasoning, or image transformation are carried
    out by using what is called working memory, a
    vulnerable, temporary store of activated info.
  • WM plans, diagnose, resource limited
  • LTM less vulnerable, more permanent

3
  • Response Selection and Execution
  • Feedback
  • the flow of information can be initiated at any
    point
  • the flow of information is continuous action
    causes perception
  • Attention
  • supply of mental resources

Attention Resources
Long-term Memory
Selection
Working Memory Cognition
Sensory Processing STSS
Perception
Response Selection
Response Execution
System Environment (Feedback)
4
Chapter 2. SDT, IT
  • SIGNAL DETECTION THEORY
  • The signal detection paradigm
  • Signal Detection Theory (SDT) two stages of
    information processing
  • sensory evidence is aggregated concerning the
    presence or absence of the signal
  • a decision is made about whether this evidence
    indicates a signal or not
  • P(H) P(M) 1 and P(FA) P(CR) 1
  • Setting the response criterion Optimality in SDT
  • response bias -- liberal or risky (conservative)
  • liberal prone to saying yes -- detecting most
    of the signals but making many false alarms
  • conservative saying no most times and making
    few false alarms but missing many signals
  • The position of the decision criterion (Xc)
  • beta (?)
  • Positively related with Xc
  • The ratio of neural activity produced by signal
    and noise at Xc

5
  • shifting Xc to the right ? ? gt 1 (conservative) ?
    fewer yes responses fewer hits and fewer false
    alarms
  • shifting Xc to the left ? ? lt 1 (liberal) ? more
    yes responses more hits and more false alarms
  • beta and Xc define the response bias or response
    criterion
  • truly neutral criterion setting ? P(H) P(CR)
    and P(M) P(FA)
  • Signal Probability
  • Equal probabilities, no costs, no benefits --
    optimal performance (minimize errors) at ?1
  • If a signal is more likely, the criterion should
    be lowered
  • If signal probability is reduced, beta should be
    adjusted conservatively
  • ?opt -- defines where beta should be set,
    depending on the ratio of the prob which noise
    and signals occur in the environment
  • ? -- determined by the observer and must be
    derived from empirical data
  • Payoffs
  • optimal is no longer defined in terms of
    minimizing errors but is now maximizing (or
    minimizing) the total expected financial gains
    (losses)
  • Signals never to be missed reward for hits and
    penalties for misses a low set of beta

6
  • Human Performance in Setting Beta
  • Humans do adjust beta as dictated by changes in
    payoffs and probabilities.
  • Sluggish beta
  • Less risky when the ideal beta is high
  • Less conservative when the ideal beta is low
  • More pronounced when beta is manipulated by
    probabilities than by payoffs
  • reflection of the operators need to respond
    creatively by introducing the rare response
    more often than is optimal
  • operator misperceive probabilistic data
    overestimate rare events and underestimate
    frequent events
  • Bisseret (1981) compared the performance of
    experts and trainees
  • experts used lower beta settings, being more
    willing to call for a correction training
    should be devoted to the issue of criterion
    placement
  • Sensitivity
  • Separation of noise and signal distributions
    along the X axis
  • Measure d units of their standard deviations
    (0.5 to 2.0)
  • If the separation is large high sensitivity
  • If the separation is small low sensitivity

7
  • THE ROC CURVE
  • Theoretical Representation
  • receiver operating characteristic (ROC) curve is
    useful for obtaining an understanding of the
    joint effects of sensitivity and response bias on
    the data from a signal detection analysis
  • P(H) and P(FA) are critical P(M) 1- P(H) and
    P(CR) 1 P(FA)
  • the value of beta along the ROC curve is equal to
    the slope of a tangent drawn to the curve at that
    point this slope is equal to 1 along the
    negative diagonal
  • at the negative diagonal line, P(H) 1- P(FA)
  • points on the positive diagonal chance
    performance P(H) P(FA) ? the signal cannot be
    discriminated from the noise the signal and
    noise distributions are perfectly superimposed
  • points in the lower right region worse than
    chance performance ? the subject says signal
    when no signal is perceived the subject is
    misinterpreting the task
  • Empirical Data
  • a set of discrete points instead continuous and
    smooth curves
  • not fall precisely along a line of constant
    bowedness or a 45 degree slope slightly
    shallower
  • the distributions are not precisely normal and of
    equal variance
  • the tilting of the ROC curve -- difficulties for
    the use of d as a measure of sensitivity ? use
    da
  • only one or two points in the ROC curve
  • alternative measure for sensitivity the measure
    P(A) or the area under the ROC curve

8
  • VIGILANCE
  • To detect signals (intermittent, unpredictable
    and infrequent) over a relatively long period of
    time
  • show lower vigilance level than desirable
  • Vigilance decrement steep decline during the
    first half hour or so of the watch
  • Vigilance Paradigms
  • Free response paradigm
  • a target event occurs at any time and nonevents
    are not defined power plant monitor
  • Inspection paradigm
  • events occur at fairly regular intervals (defects
    and normal items)
  • Successive paradigm (target stimulus vs.
    presented stimulus)
  • Simultaneous paradigm -- all the info needed to
    make the discrimination is present for each event
  • Sensory paradigm signals represent changes in
    auditory or visual intensity
  • Cognitive paradigm (symbolic or alphabetic
    stimuli)
  • Measuring Vigilance Performance
  • vigilance decrement can arise either as a result
    of a decrease in sensitivity or as a shift to a
    more conservative criterion
  • Theories of vigilance
  • Sensitivity Loss Fatigue and sustained Demand
    Theory
  • Sustained attention task
  • sustained demand theory sustained demand on
    mental resources causes sensitivity decrement

9
  • Criterion Shifts Expectancy Theory
  • Expectancy theory (Baker, 1961) vigilance
    decrement to an upward adjustment of the response
    criterion in response to a reduction in the
    perceived frequency of target events
  • Arousal theory (Welford, 1968) decreasing
    arousal (increasing fatigue) decreases
    sensitivity, increases beta, and also lowers the
    subjective probability of a signal, again
    increasing beta.
  • Techniques to Combat the Loss of Vigilance
  • Increasing Sensitivity
  • Show target examples (reduce memory load)
  • Increase target salience
  • Vary event rate
  • Train observers
  • Shift in Response Criterion
  • Instructions
  • Knowledge of results
  • False signals
  • Confidence level
  • Other techniques

10
  • INFORMATION THEORY (IT)
  • The Quantification of Information
  • human operator as a transmitter of info
  • IT provides metrics to compare human performance
    across a wide number of different tasks
  • Information reduction of uncertainty (bits)
  • IT quantifies the amount of info conveyed by a
    statement, stimulus, or event
  • The number of possible events that could occur, N
  • The probabilities of those events
  • The events sequential constraints, or the
    context in which they occur
  • Number of Events
  • minimum number of yes-no questions
  • Hs log2 N where N is the number of equally
    likely alternatives
  • Probability
  • Hs log2 (1/Pi) where Pi is the prob. of
    occurrence of event i
  • Have S Pilog2 (1/Pi)
  • if the events are not equally likely, Have will
    be less than its value with equally probable
    events
  • Sequential Constraints and Context
  • info can be reduced by the context in which it
    appears
  • sequential constraints reduce the info.

11
  • Redundancy
  • redundancy potential loss in info.
  • redundancy (1 Have/Hmax) x 100
  • Information Transmission of Discrete Signals
  • not only how much info is presented to an
    operator but also how much is transmitted from
    stimulus to response (channel capacity), and how
    rapidly it is transmitted (bandwidth)
  • ideal information transmitter HS HT HR
  • stimulus-response matrix
  • HT HS HR HSR (measure of dispersion or lack
    of organization within the matrix)
  • Information transmission rate HT / RT ? measure
    of bandwidth (processing efficiency)
  • ABSOLUTE JUDGMENT
  • an observer assigns a stimulus into one of
    multiple categories along a sensory dimension
  • Single Dimensions
  • Experimental Results
  • channel capacity ? 7 2 stimulus categories (2
    3 bits) fig. 2.12
  • Affected by memory, learning and experience
  • As the number of stimuli increases, sensitivity
    decreases.
  • Edge Effect (Shiffrin Nosofsky, 1994) stimuli
    located in the middle of range of presented
    stimuli are generally identified with poorer
    accuracy than those at extremes lowered
    sensitivity

12
  • Multidimensional Judgment
  • Orthogonal Dimensions fig 2.13 (a)
  • a continuous gain in total info. transmitted but
    a loss of info. transmitted per dimension
  • Correlated Dimensions fig 2.13 (b)
  • correlation 1 (as with the traffic light) than
    total Hs is just the Hs on any single dimension
  • Information loss (HS HT) correlated lt
    orthogonal
  • Information transmitted (HT) correlated gt any
    single dimension
  • Orthogonal dimensions maximize HT, the efficiency
    of the channel
  • Correlated dimensions minimize Hloss maximize
    the security of the channel
  • A Theoretical Understanding
  • General Recognition Theory (GRT) by Ashby and
    coworkers (1991, 1994, 1996)
  • is based on SDT and generalize SDT to stimuli
    varying on more than one physical dimension (fig.
    2.15)

13
Chapter 3. Attention
  • OVERVIEW
  • Selective attention (cognitive tunneling)
  • Pay attention to multiple things in sequence
    intentional but unwise choice
  • Focused attention
  • Pay attention to 1 thing tendency to be
    distracted by external environmental info.
  • Divided attention
  • Pay attention to multiple things at the same time
    simultaneously- limited ability to time sharing
    performance
  • SELECTIVE ATTENTION
  • Visual Sampling
  • eye and visual sampling ? seek information and
    searches for targets
  • Visual scanning behavior (attentional
    searchlight)
  • Eye fixation system
  • Fovea area perceives detail about 2of visual
    angle

14
  • Pursuit movement the eye follows the target
  • Saccadic movement
  • discrete, jerky from one stationary in the visual
    field to next
  • Sometimes superimposed on pursuit movement
  • Saccade suppresses visual input
  • Fixation display info. processed during
    fixation
  • Location center of the fixation
  • Useful field of view diameter around the
    central location which info. is extracted
  • Dwell time how long the eye remains at that
    location
  • Supervisory control context
  • scans the display of a complex system under
    supervision
  • allocates attention through visual fixations to
    various instruments
  • the target is known
  • Target search context
  • scans a region of the visual world
  • a targets location and existence is unknown

15
  • Supervisory Control Sampling
  • Optimality of Selective Attention
  • stimulus environment -- channels and critical
    events
  • Mental model guides sampling
  • form a mental model of the statistical properties
    of events frequency and correlations
  • Adjustment to event rate sluggish beta
  • the sampling rate is not adjusted with event
    frequency
  • Sampling affected by arrangement more likely to
    make horizontal scans than diagonal scans
    simplifying rules and heuristics
  • Memory imperfect sampling imperfect sampling
    remainder
  • Preview helps as the number of channels
    increases, fail to take advantage of preview
  • Processing strategies cognitive tunneling
  • failed system, delayed feedback
  • Eye Movement in Target Search
  • Environmental Expectancies
  • fixate most on areas of containing the most
    information (Yarbus, 1967)
  • a scan path over same picture dependent upon
    seeking info. (Yarbus, 1967)
  • Display Factors and Salience
  • neither consistent pattern of display scanning
    nor optimal scan pattern in search

16
  • certain display factors to the allocation of
    visual attention
  • salience and abrupt stimulus onset in the visual
    periphery may bias decision making
  • presence of unique stimuli (singletons) slowed
    the detection of other targets
  • physical location in the display the upper
    left, concentrated on the center (edge effect)
  • dominated by conceptually or knowledge-driven
    scan strategies
  • Display-Driven and Conceptually driven processing
  • they commonly interact standardization of
    roadway and sign design
  • positive guidance forecast the unexpected event
  • Search Coverage and the Useful Field of View
  • the highest acuity region of fovea an angel of
    no more than 2 degrees
  • UFOV a circular area around the fixation point
    -- 1 to 4 degrees of visual angle
  • size determined by the density of information
    the discriminability of the target
  • aging restricted UFOV
  • training enlarge UFOV, benefits are equal across
    age groups
  • reduction in UFOV has serious implication such as
    driving
  • UFOV is sensitive to task demand in the foveal
    region
  • Fixation Dwells
  • survey dwells short, used to establish the
    regions more likely to contain a target
  • examination dwells used to provide a detailed
    examination of the region for an embedded target

17
  • difficulty of information extraction
  • low familiarity, low frequency, and out of
    context higher information content (longer
    dwells)
  • expertise
  • Visual Search Models
  • How long to find a target? What is the
    probability in a given period of time?
  • Drurys Model (1975, 1982)
  • 1st stage target search stage
  • the probability of locating a target increases
    with more search time (fig. 3.2) diminishing
    rate
  • 2nd Stage decision stage
  • uses the expectancy of flaws to set a decision
    criterion
  • Variables affecting search speed
  • the number of elements to be searched serial
    search (50 msec/item)
  • exceptions to serial search one level along one
    salient dimension
  • greater search efficiency for parallel than
    serial
  • preattentive (requiring few attentional
    resources) for parallel and attentive for serial
  • serial search the target is difficult to
    discriminate from distractors
  • exceptions to serial search the presence of
    features rather than absent
  • different discriminabilities of targets in the
    two situations

18
  • dispersion of targets -- scanning distance and
    visual clutter trade off
  • any of several different target types slower than
    only one
  • exception a single common feature
  • extensive training automaticity ? parallel
    search (consistent mapping not varied mapping)
  • Structured Search
  • Basics
  • information that may help guide the search is
    available
  • Application Menus
  • target items are reached in the minimum average
    time
  • linear visual search model frequently searched
    items positioned toward the top of the menu
  • optimal number of items per menu is between three
    and ten (Lee and MacGregor, 1985)
  • criterion-based model (Pierce, Sisson, and
    Parkinson, 1992)
  • the effect of similarity in menu search
  • Directing Attention
  • advise an operator in advance where attention
    should be directed
  • more accurate as the stimulus-onset asynchrony
    between the warning (cue) and the target
    increases SOA200ms more effective than
    SOA50ms
  • peripheral cues (out of foveal area) more
    effective with short SOAs, a transient effect,
    stimulus-driven, automatic process
  • central cues more effective with longer SOAs,
    long lasting, goal-directed, controlled
    interpretation

19
  • PARALLEL PROCESSING AND DIVIDED ATTENTION
  • Preattentive Processing and Perceptual
    Organization
  • visual processing of a multiple-element world
    two main phases
  • preattentive phase (STSS, automatic, grouping)
    and attentive phase (perception, selecting)
  • Gestalt psychologists items to be
    preattentively grouped together on the display --
    proximity, similarity, common fate, good
    continuation, closure ? high redundancy
  • all items of an organized display must be
    processed together to reveal the organization
    (parallel processing) -- global or holistic
    processing
  • single object within the display -- local
    processing (fig 3.6) -- response conflict
    global precedence
  • emergent features global property of a set of
    stimuli (displays) (fig 3.8)
  • global processing tends to be preattentive and
    automatic -- reduce attentional demands
  • Gestalt principles produce groupings or
    emergent features
  • spatial proximity of different elements
    compatible with task demands
  • Spatial Proximity
  • Overlapping Views The Head-Up Display
  • although spatial proximity will allow parallel
    processing, it certainly will not guarantee it
  • Neisser and Becklin (1975) separation defined
    not only in terms of differences in visual or
    retinal location but also in terms of the nature
    of the perceived activity
  • Wickens and Long (1995) an unexpected obstacle
    was detected more poorly with the HUD than with
    the head-down configuration -- HUD could improve
    control of position during landing, both in view
    and when the runway was obscured by clouds

20
  • the HUD appears to facilitate parallel processing
    of scene and symbology when the pilot expects the
    stimulus and interferes when the stimulus is
    quite unexpected
  • conformal nature of the symbology
  • Visual Confusion, Conflict, and Focused Attention
  • spatial proximity confusion
  • spatial density little effect on visual search
    time
  • Wickens and Andre (1990) -- critical variable in
    predicting performance is the degree of spatial
    separation of relevant item from irrelevant, not
    the spatial separation between the relevant items
    themselves
  • Holahan, Culler, and Wilcox (1978) to locate
    and respond to a stop sign in a cluttered display
    is directly inhibited by the proximity of other
    irrelevant signs in the UFOV
  • Eriksen and Eriksen (1974) -- perceptual
    competition a failure of focused attention
    caused by the competition (ex. UHP)
  • response conflict (ex. FHF), redundant gain (ex.
    HHH)
  • Object-Based Proximity
  • different attributes of a single stimulus object
    at one spatial location
  • concurrent processing of elements lying close
    together in space (space-based model of
    attention)
  • concurrent processing occurs when elements lie
    within a single object (object-based model)
  • Stroop task subject is asked to report the
    color of a series of stimuli as rapidly as
    possible
  • multiple dimensions belonging to s single object
    are likely to be processed in parallel
  • integral dimensions produce a cost for a
    filtering task and a benefit with redundant
    dimensions

21
  • Applications of Object-Based Processing
  • in cognitive psychology, an object has three
    features
  • surrounding contours or connectedness between
    parts
  • rigidity of motion of the part
  • familiarity
  • benefits of objects in two contexts
  • conformal symbology mapping of display objects
    to real-world objects
  • object displays multiple information sources
    are encoded as the stimulus dimensions of a
    single object
  • Conformal Symbology and Augmented Reality
  • conformal symbology helped the pilot divide
    attention between the display and the world
    beyond, align the display object to the real
    object, and reduce tracking error
  • Object Displays
  • parallel processing of object features to create
    multidimensional object displays
  • The Proximity Compatibility Principle
  • three ways in which multiple display channels can
    be integrated emergent features, spatial
    proximity, object integration
  • proximity-compatibility principle whether
    different tasks are served differently by more or
    less integrated displays
  • to the extent that information sources must be
    integrated, there will be a benefit to presenting
    those sources either close together, in an
    object-like format, or by configuring them to
    create emergent features

22
  • to the extent that information sources must be
    treated separately, the benefit of the
    high-proximity object display will be reduced, if
    not sometimes reversed
  • close proximity increases the possibility of
    parallel processing
  • close proximity and objectness can create useful
    emergent feature that help information
    integration if they correspond to the key
    variables of the task
  • emergent features can hurt performance if they
    are not mapped into the task
  • response conflict can result if proximity
    combines variables that require focused attention
  • Color Coding
  • benefits
  • rapid localization
  • capitalizes on population stereotypes
  • tie together spatially separated display elements
  • redundancy in combination with shape, size, or
    location
  • limitations
  • failure of absolute judgment five or six
    colors, glare or low illumination (affected by
    ambient light)
  • no ordered continuum brightness (saturation)
    rather than hue
  • population stereotype poor design with a
    conflict meaning
  • irrelevant color coding can be distracting --
    display-cognitive compatibility

23
  • ATTENTION IN THE AUDITORY MODALITY
  • omnidirectional no analog to visual scanning as
    an index of selective attention
  • transient
  • Auditory Divided Attention
  • an unattended channel of auditory input remains
    in preattentive STAS (3 6 sec)
  • attention switch
  • on examined
  • off LTM (preattentive) pertinent enough
    ?focused attention
  • negative priming -- information presented in an
    unattended channel is temporarily inhibited for
    several seconds following presentation slower
  • auditory object as a sound with several
    dimensions -- parallel processing
  • Focusing Auditory Attention
  • monaural and dichotic listening large benefits
    of dichotic over monaural listening in filtering
    out the unwanted channel
  • cocktail party effect auditory selective
    attention (pitch, intensity, semantic properties)
  • auditory attention can be directed by cueing
  • Cross-Modality Attention
  • parallel inputs across modalities
  • redundancy gain -- speeds up processing
  • dividing attention between modalities may be
    better than dividing attention within a modality
  • visual dominance over auditory and proprioceptive
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