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Effects of Technology In Mediating Telework

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Title: Effects of Technology In Mediating Telework


1
Effects of Technology In Mediating Telework
Virtual Teams
  • Michael Workman, Ph.D.

2
Proximal
Equivocal
Organic
Uncertainty
Agile Methodology
Mechanistic
Heuristic
Structured Methodology
Non-conformity (i.e. creativity)
Rule-based (programmable)
Virtual
Conformity
3
Behaving is interaction! Not isolated
  • P-E fit theory, social influence theory, social
    identity theory, theory of reasoned action and
    planned behavior

Person
Environment
Behavior
Banduras (1986) model of triadic reciprocality
4
A question of interest (to me)
  • What are the effects of technology on behavior?
  • Why does this question matter?
  • Nearly all professional work involves some form
    (and degree) of technology intermediation.
  • How to study this?
  • Pure virtual teams can help isolate the effects.

5
Virtual team defined
  • Collaborative groups with members who work in
    dispersed locations
  • Teleworkers are a subset
  • Tasks involve cooperation and negotiation
    (interdependence)
  • Technology mediates communication

6
Estimated 30 million in v.t. 5.2 - 10.4 growth
rate
 
Teleworkers in Virtual Teams Estimates in
Millions
2000 2006 Estimated
1997 1998 1999 2000 2001 2002
2003 2004 2005 2006
7
Growth drivers
  • Maturing technology
  • Tax incentives to businesses
  • E.g Federal Clean Air Act
  • Cost savings
  • Employee benefit
  • Reduced pollution and gasoline consumption
  • Flexible workforce
  • Globalization

8
Not all are successful
  • Research shows 1/5 to 1/2 of the innovations are
    failing!
  • Why? What are the factors
  • Lets look at some interaction, work context, and
    organizational factors

9
People communicate by means of channels
  • Linguistic verbal communication.
  • Paralinguistic intonations, verbal patterns,
    pauses.
  • Non-linguistic eye gaze, posture, gestures and
    signs (e.g. blushing).
  • Collectively, they provide shared context.
  • For example, a shift in eye gaze is used for turn
    taking or to signal boredom or indicates
    disinterest.

10
Communication success depends on
  • Articulation express ideas and information
  • How well conveyed?
  • Negotiation meaningful dialog
  • How well understood?
  • Consolidation shared conceptions
  • How bi-directionally congruent?

11
Media affect people both universally and
individually
  • How do we know?
  • Universal People reliably detect changes in
    technologically rendered visual cues when they
    are consistent as opposed to ambiguous and
    inconsistent.
  • Individual Yet people exhibit differences in
    perceptual judgments and differences in
    sensitivity to visual display cues and graphical
    display information.

12
Media characteristics
Hertz Frequency or Cycles Per Second 
 
Analog
Low Frequency (low pitch)
 
High Frequency (high pitch)
Digital
13
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14
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15
Telephone only 37 of sound the voice can emit
Hertz 20 50 100 300
4,000 10,000 15,000 20,000
Ear
 
Voice
 
Phone
Difficult in some telephone conversations to
detect subtle emotive nuances such as the
difference between excitement and agitation, or
boredom and relaxation -- particularly without a
visual component!
16
Some more technology mediated characteristics
  • Differences in the sizes and resolution of
    computer screens make some electronic texts more
    difficult to read.
  • Lags in time/space dimension of e-mail.
  • Reduced formal interaction with supervisors and
    peers.
  • Reduced informal interaction that normally takes
    place in a traditional office setting.
  • Reduction in virtual coworkers abilities to
    acquire tacit knowledge.

17
More characteristics
  • Interactions that take place are altered
  • This may tend to make people objectify virtual
    others sometimes causing unusual hostility and
    alienation (e.g. flaming effects).
  • Other times, unqualified intimacy.
  • Fewer cues to form shared context and develop
    understanding.
  • Fewer opportunities to share or model coworkers
    approaches to work.

18
Virtual teamwork is
  • More solitary
  • Less (externally supplied) structure
  • Increased ambiguity
  • Moderated by the use of media with varying
    degrees of richness
  • The more a medium resembles face-to-face, the
    richer the medium.
  • Leaner the media, the more it constrains
    interaction.

19
People report differently about this phenomenon
  • Some people report a sense of isolation and
    remoteness
  • Other people report a feeling of flexibility and
    freedom
  • What accounts for these different perspectives of
    the same phenomenon?

20
Cognitive styles
  • Not the same as ability or IQ
  • Ways of gathering and conceptualizing information
  • Part genetic, part environmental as an
    interaction (epigenesis theory)
  • Many theories/frameworks, most have died off in
    research except Sternbergs (1997) theory of
    mental self-government ?

21
Scope
  • Use brain storming, and reciprocal ideational
    generation

Externals
What about this?
But what if thus and so?
Interaction is a means of cognitive priming
22
Scope
What about this? But what if thus and so?
Internals
Introspective, deliberative
Interaction is disruptive to their concentration
23
Leaning
  Conservative
  • Aversion to unfamiliarity
  • Like structure and order

Prefer observational modeling methods
24
Leaning
Liberal
  • Prefer novelty
  • Do not like structure

Prefer to take their own courses of action
25
Level
The sentence below is true. - - - - - - - - -
- The sentence above is false.
Fuzzy mental representations with thin cognitive
boundaries Thinks in shades of gray
    Global
26
Global continued
This dimension correlates with career choices
Information is easily abstracted between
cognitive categories Ambiguous information
corresponds naturally with how they categorize,
compare and process mental structures
e.g. many social science professors
27
Level
Derive rigid concepts with thick cognitive
boundaries
Local
Either A is true or A is false.
28
Local continued
Uses more information and concrete detail to
construct or compare mental representations


This dimension correlates with career choices
e.g. many accountants
29
Workman, M., Kahnweiler, W., Bommer, W. (2003).
The effects of cognitive style and technology
media on commitment to telework and virtual
teams, Journal of Vocational Behavior, 63,
199-219.
  • Cognitive styles accounted for 41 of performance
    variance.
  • CS x media added an additional 7.
  • Internal (B.44), Liberal (B.14), Global
    (B.38) perform the best
  • Richer media (e.g. telephone rather than email,
    and video teleconferencing rather than telephone)
    helps Externals and Conservatives, but not
    Locals.

30
Quick glance (team-level)
  • Two other studies at a glance
  • Proximal-Virtual continuum on conflict, cohesion,
    task-relationship orientation, and technical v.
    social skills.
  • Socio-cultural structuring and team boundary
    permeability on performance (schedule and
    budget).

31
Workman, M. (2007). Virtual team performance and
the proximal-virtual team continuum. Journal of
the American Society for Information Science and
Technology, 58, 729-744.
?R2 .015 plt .000
? .279 plt.000
Cohesion
Task
Relation
Technical
? .184 plt.000
Social
?R2 .006 p .017
Conflict
Proximal ----------------------------------
Virtual
32
Workman, M. (2004). Goals, relationships,
information, and processes in global virtual
teams. Journal of Management Decision Making,
5, 348-372
? 1.16 plt .000
Tight control
Process
? .62 p.039
Budget and Schedule variance
More structure
Less structure
Results
? -1.11 plt.000
Loose control
Boundary permeability
NOTE Opposite of proximal results!
33
Cognitive style flexibility
  • Some people have flexible styles
  • They may perform well, but may quit to find more
    a compatible environment.
  • Flexibility can be developed.
  • Cognitive cueing strategies (redirect the learner
    inward).
  • Metacognitive awareness development.
  • Socratic dialog.
  • ASA Model (people may quit).

34
Implications
  • Processes must increase structure and
    specificity.
  • Processes must support communications.
  • Processes must enable boundary permeation.
  • Processes must facilitate management and
    oversight.
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