Title: Engineering Design Process.
1EST 200, Engineering Design Process
2Contents
- Design Process.
- Ways to Design.
- Design Process Map.
- Stages of the Design Process.
- Product Life Cycle.
3Design Process
- To design is to create a new product that turns
into profit and benefits society. - Ability to design requires both science and art.
- Art gained by practice and dedication to become
proficient. - Science learned through a systematic process,
experience, and problem-solving.
4Design Process
- A sequence of events and a set of guidelines
that helps define a clear starting point that
takes the designer from visualizing a product in
his/her imagination to realizing it in real life
in a systematic manner without hindering their
creative process.
5Design Process
- Two ways to design.
- Evolutionary Change
- - Product allowed to evolve over a
- period of time.
- - Only slight improvement.
- - Done if no competition.
- - Limits creative capabilities of the
- designer.
6Design Process
- Innovative Design
- - Emphasis on new products.
- - Companies for their slice of market.
- - Heavily draws on innovation.
- - Creative skills and analytical ability.
- - Future designs to base results on the
- past.
7Design Process
- Proficient designers control evolution and
innovation so they occur simultaneously. - Emphasis is on innovation.
- Designers to test their ideas against prior
design.
8Design Process Map
9Design Process Map
10Design Process Map
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12Design Process
- Formalize the design process.
- Lean more towards addressing the problem.
- Postpone the solution to the latter stages than
finding a solution early on and then try to
improve it. - Design is iterative, require a series of
decisions to move the design along.
13Stages of Design Process
14Needs Market Analysis
Requirements
Requirements
Functions
Product Concept
Specifications
Conceptualization
Solution Concept
Evaluating Alternatives
Embodiment
Embodiment Design
Detailed Analysis Simulation
Detailed Design
Experiment
Marketing
15Identifying Customer Needs
- Client Request
- - client submits a request for developing
- an artifact.
- - client may not express the need clearly.
- - client may know only the type of product
- he/she wants.
16Identifying Customer Needs
- Modified Design
- - modification of an existing artifact.
- - simplicity and ease of use.
- - easy to use products appeal to
- customers.
17Identifying Customer Needs
- New Product
- - focus on profit for the company and
- stockholders.
- - every product preempted by another or
- degenerates into profitless price
- competition.
- - New products have a characteristic
- lifecycle pattern in sales volume and
- profit margins.
18Identifying Customer Needs
- A product will peak out when it has saturated the
market and then begin to decline. - Industry to seek out and promote a flow of new
product ideas. - Patent protection to new products.
19Market Analysis
- Locate what is already available in the market
and what they have to offer. - Sources of information
- - Technical and trade journals.
- - Abstracts.
- - Research reports.
- - Technical libraries.
- - Catalog of component suppliers.
- - Patent information.
- - Online resources.
20Market Analysis
- Information gathered may reveal an available
design solution and the hardware to accomplish
the goal. - Knowledge of existing products will save the
designer and client time and money. - Creativity may be directed towards generating
alternatives.
21Defining Goals
- Define what must be done to resolve need(s).
- Needs should be expressed in functional terms.
- Definition is a general statement of the desired
end product. - Difficulties encountered in design may be traced
to poorly stated goals or hastily written goals. - Customer needs are not the same as product
specifications.
22Defining Goals
- Customers will offer solutions.
- Designers must determine the real needs, define
the problem, and act accordingly. - Designer to clarify clients design requirements.
- Objective tree is a tool used by designers to
organize the customers wants into categories.
23Product Life Cycle
24Product Life Cycle
25Product Concept Establishing Functions
- Recognizing the generality of the need statement.
- Recognizing where the problem/need stands in the
whole system. - Assess what actions the product should perform
during its lifetime and operation. - Consider the level at which the designer is asked
to work. - Identify functions instead of potential solutions.
26Establishing Functions
- Remain solution neutral, no solution is referred
to at this stage. - No fixation on a solution that the customer
provides unintentionally. - Explore alternatives that can address the needs
and goals. - Systematic design guides the designer to a
problem-focused design than a solution-focused
one.
27Product Concept Task Specifications
- Designer to list all pertinent data and
parameters that tend to control the design and
guide it towards the desired goal. - Sets limits on the acceptable solutions.
- Not to be defined too narrowly- designer will
eliminate acceptable solutions. - Not to be defined too broad or vague - will leave
the designer with no direction to satisfy the
design goal.
28Solution Concept Conceptualisation
- Starts with generating new ideas.
- Designer to review market analysis and task
specifications. - Requires free-hand sketches for producing a
series of alternative solutions. - Alternatives not to be worked out in detail but
recorded as possibilities to be tested. - Alternatives to perform the functions to be
listed in an organized fashion.
29Solution Concept Evaluating Alternatives
- Decision to be made on which alternative(s) to
enter the next, most expensive, stages of the
design process. - A scoring matrix forces a more penetrating study
of each alternative against specified criteria.
30Embodiment Design
- Details not included yet - no dimensions or
tolerances, etc. - A clear definition of a part, how it will look,
and how it interfaces with the rest of the parts
in the product assembly. - Concept may remain the same, execution and parts
or the embodiment of the design can change.
31Analysis and Optimisation
- Synthesis phase of design completed once a
possible solution for the stated goal chosen. - Analysis phase begins known as detailed design.
- Solution to be tested against physical laws.
- Manufacturability of the chosen product to be
checked to ensure usefulness.
32Analysis and Optimisation
- Iterative sequencing with the original synthesis
phase. - Analysis requires a concept to be altered or
redefined then reanalyzed. - Design is constantly shifted between analysis and
synthesis. - Analysis includes estimation followed by order of
magnitude calculation.
33Analysis and Optimisation
- Estimation
- educated guess based on experience.
- Order of magnitude analysis
- - a rough calculation of the specified
- problem.
- - not an exact solution.
- - gives the order in which the solution
- should be expected.
34Experiment
- Design on paper transformed to a physical
reality. - Piece of hardware constructed and tested to
verify the concept and analysis of the design as
to its work ability, durability, and performance
characteristics. - First to deal with the mock-up, then the model,
and finally the prototype when entering the
experimental stage.
35Experiment Techniques of Construction
- Mock Up
- - least expensive technique.
- - provides the least amount of information.
- - quick and relatively easy to build.
- - constructed to scale from plastics, wood,
- cardboard etc.
- - to check clearance, assembly technique,
- manufacturing considerations, and
- appearance.
-
36Techniques of Construction
- Model
- - representation of a physical system
- through a mathematical similitude.
- - to predict behavior of the real system.
- - four types of models true model,
- adequate model, distorted model,
- dissimilar model.
37Models
- True model
- - exact geometric reproduction of the
- real system.
- - built to scale.
- - satisfies all restrictions imposed in
the - design parameters.
- Adequate model
- - to test specific characteristics of the
- design.
38Models
- Distorted model
- - purposely violates one or more design
- conditions.
- - violation required when it is difficult to
- satisfy the specified conditions.
39Models
- Dissimilar model
- - no apparent resemblance to the real
- system.
- - through appropriate analogies.
- - accurate information on behavioral
- characteristics.
40Techniques of Construction
- Prototype
- - an idea comes to life.
- - constructed, full-scale working physical
- system.
- - most expensive experimental
- technique.
- - produces greatest amount of
- information.
41Marketing
- Requires specific information that defines the
device, system, or process. - Designer to put his/her thoughts regarding the
design on paper for the purpose of communication
with others. - Communication involved in selling the idea.
42Marketing
- Documents for communication
- Flyer
- - contains a list of the special features
- design can provide.
- - advertisements, promotional
- literature, market testing etc.
43Marketing Documents
- Report
- - detailed device description, how it
- satisfies the need, how it works, detailed
- assembly drawing, specifications for
- construction, list of standard parts, cost
- breakdown, and other information.
- - ensures that the design is understood and
- constructed as intended.
44Thank You