Title: ES305 - Virtual Tools in Engineering Design: Design Manual
1ES305 - Virtual Tools in Engineering Design
Design Manual
- James Carroll,
- Associate Professor
- Electrical and Computer Engineering
2About Eng. Design Teams
- Consist of Members with a Mix of Backgrounds and
Training - Scientists Have strong training in math and
science which emphasizes the theoretical.
Scientists ask "Why?" questions.
3About Eng. Design Teams
- Engineers Attempt to do something useful with
scientific theories and principles, called
design, i.e., a creative process that produces in
a new device, system, structure, or process that
satisfies a specific need. - Technologists Do much of the actual
implementation of the engineering designs, like
CAD drawings, testing, data taking and reduction,
and directing craftspeople during fabrication. - Craftspeople Are the practical or implementation
end of the spectrum. They primarily manufacture
or assemble the products designed by the rest of
the team, e.g., welders, machinists, etc.
4The Design Process
5The Design Process
6Detailed Design Process w/Iteration
7Detailed Design Process w/Iteration
8Detailed Design Process w/Iteration
9Detailed Design Process w/Iteration
10The Problem Statement and Functional Requirements
11Brainstorming
12Brainstorming Rules
13Sketchstorming
14Be Creative and Think Laterally!
15Be Creative and Think Laterally!
16Identifying and Evaluating Design Alternatives
An Example
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18Identifying and Evaluating Design Alternatives
An Example
19Identifying Design AlternativesWeighted
Objective Trees
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22Developing Models and Prototypes
- All modeling can be broken down into one of two
categories - Descriptive Models Depict ideas, products, and
processes in a way that is recognizable. The
goal is to show what a design would look like if
it were created. - Examples Engineering drawings, 3D computer
models, or scale models - Predictive Models Used to test and understand
how designs ideas, products, and processes will
perform. May bear little or no resemblance to
the overall design. - Examples Mathematical equations or graphs
showing a relationship between design requirements
23Developing Models and Prototypes
- Scale models are one of the most basic and
generally useful because they are very much
hands-on and provide a good feel for a design and
its features - Computer simulation and animation are two other
common model types
24Common Engineering Analyses
25Common Engineering Analyses
26Thoughts on Project Management
27Do Not Leave Team Development to Chance!
28Keeping on Schedule
29Four Stages of Team Development
30Four Stages of Team Development
31Four Stages of Team Development
32Four Stages of Team Development
33Four Stages of Team Development
34References
- S. Pugh, Total Design , Addison-Wesley, 1991.
ISBN 0-201-41639-5 - M.N. Horenstein, Engineering Design, Prentice
Hall, 1999. ISBN 0-13-085089-6 - L.J. Kamm, Real-World Engineering, IEEE Press,
1991. ISBN 0-87942-279-3 - J.P. Lewis, Fundamentals of Project Management,
American Management Association, 1995. ISBN
0-8144-7835-2 - JC. Martin, The Successful Engineer, McGraw-Hill,
1993. ISBN 0-07-040725-8