Title: GSP 125 RANK Education System--gsp125rank.com
1GSP 125 RANK Education System--gsp125rank.com
2GSP 125 RANK Education System--gsp125rank.com
GSP 125 Final Exam Guide  FOR MORE CLASSES VISIT
www.gsp125rank.com Question 1. 1. In addition to
grouping functions together, a class also groups
(Points 3) libraries. math
operations. print statements.
variables. Question 2. 2. Hiding data in a class
is also called (Points 3)
encapsulation.
3GSP 125 RANK Education System--gsp125rank.com
GSP 125 Midterm Exam  FOR MORE CLASSES VISIT
www.gsp125rank.com 1. Accidentally inheriting
from the same class twice causes terrible
ambiguity, and is known as (Points 2)
inheritance overload. the dreaded diamond
of death. Von Neumann bottleneck.
There is nothing wrong with inheriting the same
class more than once.
4GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 1 iLab Simple game  FOR MORE
CLASSES VISIT www.gsp125rank.com GSP 125 GSP\125
GSP 125 Week 1 iLab // // //
INSTRUCTIONS -----------Compile this code. You
should see a happy-face character on a field
of periods. You can move the character with the
'w', 'a', 's', and 'd' keys.
5GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 2 ILab Rectangles  FOR MORE CLASSES
VISIT www.gsp125rank.com / lab2 rectangles //
ltinsert your name heregt // read main.cpp,
and follow the instructions at the bottom of
main.cpp define NOMINMAX // prevent Windows API
from conflicting with quotminquot and
quotmaxquot include ltstdio.hgt //
C-style output. printf(char,...), putchar(int)
6GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 3 iLab List of Numbers  FOR MORE
CLASSES VISIT www.gsp125rank.com GSP 125 GSP/125
GSP 125 Week 3 iLab // lab3 listofnumbers //
ltinsert your name heregt // read main.cpp,
and follow the instructions at the bottom of
main.cpp include ltiostreamgt using
namespace std int main()
7GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 4 iLab Simple Game inheritance  FOR
MORE CLASSES VISIT www.gsp125rank.com GSP 125
GSP/125 GSP 125 Week 4 iLab // // // //
INSTRUCTIONS -----------Compile this code. You
should see a rectangular play field of periods,
with 3 Entity objects visible on it. The
happy-face Entity moves with the quotwasdquot
8GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 5 iLab Shapes FOR MORE CLASSES VISIT
www.gsp125rank.com  GSP 125 GSP/125 GSP 125
Week 5 iLab // INSTRUCTIONS // ------------ //
Compile this code. After pressing any key to
clear the instructions, You // should see three
rectangles labeled '', 'b', and 'c'. You should
also see
9GSP 125 RANK Education System--gsp125rank.com
GSP 125 Week 7 iLab GSP 124 Week 7 iLab
win32game  FOR MORE CLASSES VISIT
www.gsp125rank.com GSP 125 GSP/125 GSP 125 Week
7 iLab Looking for help with C lab, please
see attached zip, inside main.cpp are
directions // 1) Replace Vector2 and
Coordinate // a) Create a new Vec2 class as a
replacement for both Vector2 and // Coordinate.
Vec2 must be a templated class, so that it stores
and
10GSP 125 RANK Education System--gsp125rank.com