Title: Measuring User Satisfaction through Experiments
1Measuring User Satisfactionthrough Experiments
2Domotica
Wildgroei Toekomstdroom Losse deelmarkten
Computable 5 November 2004
3Innovatie
- Juiste product ?
- Juiste doelgroep ?
- Juiste distributie ?
- Juiste tijd ?
- Juiste marketing ?
4Experiments
- Observational
- Experimental
5Characteristics
- Empirical Gather evidence through observation
and measurement that can be replicated by others - Measurement
- Replicability
- Objectivity
6Variables
- Independent Cause
- Dependent Effect
7Scientific research
- Validity Are you measuring what you claim to
measure - ( measuring the right thing)
- Reliability The ability to produce the same
results under the same condition - (Measuring thing right)
- Error The difference between our measurements
and the value of the construct we are measuring
8Validity
- Internal validity problems
- Group threats, regression to the mean, time
threats, history, maturation, instrumental
change, differential mortality, reactive and
experimenter effects - External validity problem
- Over-use pf special participants group,
restricted number of participants
9Between groups
Treatment (experimental gp.)
Measurement
Random allocation
No Treatment (control gp.)
Measurement
10Measuring User satisfaction
- Virtual Reality
- Bayesian Belief Networks
11Desk-Cave
12(No Transcript)
13Desk-Cave
14(No Transcript)
15Set-UP
- 2 synchronized PCs with dual monitor output
- 4 LCD Projectors
16Features
- 1 1 Scale
- 3DS import
- Immersion
17Bayes Theorem
From Evaluation and Decision (7M834)
18Bayesian Belief Network
19Node Probability Table
20NPTs
21Analyzing a BBN
Marginal probability
p(Norman late) p(Norman late train strike)
p(train strike) p(Norman late no train
strike) p(no train strike) (0.8 0.1) (0.1
0.9) 0.17
Conditional probability
p(TrainNorman late) (p(Norman latetrain
strike) p(train strike))/ P(Norman late)
(0.8 0.1) / 0.17 0.47
22Measuring User Satisfaction Using Virtual Reality
and Bayesian Belief Networks.
Maciej A. Orzechowski
23Motivations, aims
- Current techniques for measuring user
preferences (CA, MM, interview) are artificial,
lengthy or expensive. - For good results we need to get the respondents
more involved in the measurement. - Can Virtual Reality (VR) improve the quality of
measuring preferences more involved and higher
reliability? - The aim of this project was to develop and test
an interactive VR tool for measuring housing
preferences.
24Solution strategy
- Interactive Virtual Environment (iVE).
- Modification of a design.
- Translation of applied modifications into
choices. - Entering this information into a Bayesian Belief
Network. - Checking the consistency (if necessary prompting
for verification). - Learning (updating) the preference network.
25VR System
- MuseV3 a Virtual Reality application with
functionality of a simple CAD system. - Two categories of modifications
- Structural modifications (change layout).
- Textural modifications (change visual
impression).
26Structural Modifications
- Change of internal and external dwellings
layout. - The most important for estimating user
preferences. - Include following commands create/resize space
insert openings. - Direct impact on overall costs of the dwelling.
27MuseV3 in Desktop CAVE
28Bayesian Belief Network
- Non-obtrusive interactive method to collect
housing preferences. - Potential advantages
- Interaction with the model during the time of
preferences estimation. - Incremental learning.
- Possibility to assess
- where the knowledge about preferences is most
uncertain. - consistency of measurements.
29Bayesian Belief Network cont.
A Bayesian Belief Network (BBN) captures believed
relations (which may be uncertain, stochastic, or
imprecise) between variables, which are relevant
to some problem.
Price (?)
30CPT calculation
31Learning process
32Convergence
33Utility Convergence
34Experiment
- 1600 letters -gt 100 answers -gt 64 respondents.
- Respondents were people searching for a house or
who just bought one. - 4 kinds of 2 types of tasks (2 traditional, 2
based on MuseV3) - CA Verbal Description Only (VDO) Multimedia
Presentation (MM). - BBN Preset Options (PO) Free Modification (FM).
- Each respondent completed both types of tasks.
35Experiment Types cont.
36Analysis
- Estimation of separate models for each task.
- Test for order effect.
- Comparison of CA and BBN models in terms of
- Internal validity.
- Predictive validity.
- Questionnaire.
37Internal Validity CA vs. BBN
- Roughly similar between CA and BBN.
- Estimated utilities are not identical but
strongly correlated. - The difference in scale suggests that the BBN
has a lower error variance. - The task order effect suggests VR pre-learning
improves the validity.
38External Validity CA vs. BBN
- Models based on BBN on average predicted
correctly 69 of the choices. - Models based on CA on average predicted
correctly 56 of the choices. - High increase in CA model performance when task
is preceded by VR task - for VDO from 56 to 62.
- for MM from 32 to 73.
39Observed-Predicted
40Conclusions
- The results support the potential of the
suggested approach. - The results suggests higher involvement of
respondents. - This approach is non-obtrusive compared to
different preference measurement techniques. - The system (tool) can be used to
- To assist individual users in creating their own
design. - To derive market potential of housing designs at
aggregate level.
41Domotica applications
- Alarmering inbraak, zorg, brand
- Autom. Verlichting
- Autom. Zonwering