Back - PowerPoint PPT Presentation

About This Presentation
Title:

Back

Description:

Back – PowerPoint PPT presentation

Number of Views:41
Avg rating:3.0/5.0
Slides: 12
Provided by: Stephan153
Category:
Tags: aesc | back

less

Transcript and Presenter's Notes

Title: Back


1
Back
2
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
Next Italian unit is disorientated If the next
card turned is an Italian unit, that unit will
not be able to move, but may use all of its dice
for other purposes, such as firing or spotting.
Plotone di Bersaglieri This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Move and/or spot with blinds All blinds have
four (4) initiative dice to perform any
combination of moving and spotting. A blind may
chose to reserve dice for use later in the turn,
but these can only be used for spotting.If
platoon on a blind wants to fire, it must deploy
it before firing.Units that voluntarily deploy
on the table use their normal number of
initiative dice, and their card is added to the
deck at the next Tea break.
1st platoon
2nd platoon
3rd Paltoon
Plotone Tenente Bastico This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Plotone Tenente Benedentti This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Plotone Sottotenente Gatelo This card allows
all sections within the named platoon to spot,
move, and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
3
It
HQ Platoon
Inf. Pioneers
4th Platoon
Plotone Brigadiere Gregorutti This card allows
all sections within the named platoon to spot,
move, and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Plotone Maggiore Gosen This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Compagnia mista genio This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Bat. Support Weapon
Bat. support Weapon
Bat. Support Weapon
Breda MMG This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
Breda MMG This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
Solothurn anti Tank riffle This card allows this
weapon to move, spot or fire, however you can
choose to reserve dice for later use in the turn,
but these may only be used for spotting and
firing. This weapon can only move if attached to
an infantry unit, or if operating independently
when personally commanded by a Big Man or on a
guts test if under fire. It may move OR fire in a
turn, never both.
4
It
Bat Support Weapon
Bat Support Weapon
Bat Support Weapon
Solothurn anti Tank riffle This card allows this
weapon to move, spot or fire, however you can
choose to reserve dice for later use in the turn,
but these may only be used for spotting and
firing. This weapon can only move if attached to
an infantry unit, or if operating independently
when personally commanded by a Big Man or on a
guts test if under fire. It may move OR fire in a
turn, never both.
Breda MMG This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
45 mm Mortar This card allows this weapon to
move, spot or fire, however you can choose to
reserve dice for later use in the turn, but these
may only be used for spotting and firing. This
weapon can only move if attached to an infantry
unit, or if operating independently when
personally commanded by a Big Man or on a guts
test if under fire. It may move OR fire in a
turn, never both.
Bat Support Weapon
Rgt Support Weapon
Rgt Support Weapon
81 mm Mortar This card allows this weapon to
move, spot or fire, however you can choose to
reserve dice for later use in the turn, but these
may only be used for spotting and firing. This
weapon can only move if attached to an infantry
unit, or if operating independently when
personally commanded by a Big Man or on a guts
test if under fire. It may move OR fire in a
turn, never both.
45 mm Mortar This card allows this weapon to
move, spot or fire, however you can choose to
reserve dice for later use in the turn, but these
may only be used for spotting and firing. This
weapon can only move if attached to an infantry
unit, or if operating independently when
personally commanded by a Big Man or on a guts
test if under fire. It may move OR fire in a
turn, never both.
81 mm Mortar This card allows this weapon to
move, spot or fire, however you can choose to
reserve dice for later use in the turn, but these
may only be used for spotting and firing. This
weapon can only move if attached to an infantry
unit, or if operating independently when
personally commanded by a Big Man or on a guts
test if under fire. It may move OR fire in a
turn, never both.
5
It
AT Gun
Bersaglieri HQ Platoon
Bersaglieri Platoon
47 mm M32 This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
Plotone Capitano Pizzigoni This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Plotone Tenente Grazi This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
Bersaglieri Platoon
AT Gun
AT Gun
47 mm M32 This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
47 mm M32 This card allows this weapon to move,
spot or fire, however you can choose to reserve
dice for later use in the turn, but these may
only be used for spotting and firing. This weapon
can only move if attached to an infantry unit, or
if operating independently when personally
commanded by a Big Man or on a guts test if
under fire. It may move OR fire in a turn, never
both.
Plotone Tenente Zamboni This card allows all
sections within the named platoon to spot, move,
and/or fire. Each section has its own dice
sections may reserve some of their dice for
spotting orfire later in the turn, but if they
wish to move, they must do so when this card is
turned. No more than 3 dice may be used
formovement.
6
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
7
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
8
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
9
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
10
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
11
It
Reconnaissance platoon
Blinds Move
Hesitant Troop
1st platoon
2nd platoon
3rd Paltoon
Write a Comment
User Comments (0)
About PowerShow.com