Title: Strategic Frameworks
1Strategic Frameworks
- Ian Larkin Evan Rawley
- MBA 299 Strategy
- April 14th, 2006
2Update
- Case write-ups will be handed back in section
next week (4/21), and we will discuss common
problems and suggestions for improvement at that
time - Round 4 CSG results will be posted this evening
- Round 5 CSG strategies due Tuesday 4/18 by noon
Round 6 CSG strategies due Friday 4/21 by noon - 2nd CSG memo due in section next Friday, 4/21
3Agenda for today
- Round 5 of the CSG
- Alternative strategy frameworks
- Brief intro to game theory
4Am I on a path to make money?
- If you had done nothing, by end of Round 5 you
would have had in the bank 1,000,000(1.02)4
1,0825,000 - Youll have to re-spend your capacity costs to
play in the remaining rounds, so in order to be
on track to make money, you should have MORE
THAN - 1,0825,000 .5(total EC spent)
- in the bank by the end of Round 5
- Question Why is this calculation simplistic?
5You should do better in Rounds 6-9
- Its not unexpected that few teams will have the
break even amount of money in the bank at the
end of Round 5. Rounds 6-9 are the chance to
take advantage of what you gained in the earlier
rounds - Have better information
- Sent signals to competitors,
- Reinvested along the way
- Hopefully wont make as many mistakes
- Most teams do STILL have the chance to beat
break even which is 1,000,000(1.02)8 - 1,172,000
6Thinking about Round 6-9 strategy
- If you DIDNT make money in a market, why would
you choose to rebuild your factory? - You expect fewer entrants in Round 6 (Why?)
- You expect better pricing in Rounds 6-9, even
with the same number of entrants (Why?) - You expect the Magic CSG Fairy to bless your team
- Staying in a market because youre committed to
it is NOT a valid reason - Assuming you lost money in your initial market in
Rounds 1-5, a big part of your CSG memo needs to
be why you did (or didnt) choose to rebuild
capacity for Rounds 6-9 - You also should consider whether there are any
profitable markets for you to enter in the second
half of the game dont be too constrained by
previous decisions!
7A note on the CSG memos
- Most of the CSG memos for round 1 looked good
- Some typical problems
- Over-use of bullet points (these are meant to be
memos, not power point presentations) - Overly descriptive, without talking about
expected market/competitive dynamics - Little if any discussion of alternative scenarios
or contingency plans if game doesnt develop as
expected - Round 5 memo should cover what your initial
strategy was (very brief), what you saw and
learned in rounds 2-5, and what your strategy is
going forward, along with how you expect the game
to play out
8Agenda for today
- Round 5 of the CSG
- Alternative strategy frameworks
- Brief intro to game theory
9Going beyond Porters Five Forces
- Cost/differentiation
- Core competencies
- Value-net
- Transaction cost economics (most useful for
discussions of vertical integration) - Game theory
10Two generic sources of competitive advantage
3rd dimension is degree of focus
- Low cost focus on operations
- Essential in a commodity business but can work in
almost every business - Ruthlessly efficient/lean Dell, Ryanair (after
initial strategy failed) - High scale/utilization Beer giants
- Highly differentiated focus on unique quality
- Strong brand Coke
- Constant product innovation Husky
- Target profitable niche with very high quality
product - IP protected product - Pharmaceuticals
11Generic risks to generic strategies
- Can you defend your low cost position?
- Technological or preference changes can erase
scale advantages - Fords 1st assembly line was down for years to
install paint lines - Hard to be lean and mean forever
- Often advantage lies in one stage in the value
chain (more on this later) is it vulnerable? - Can you defend your highly differentiated
position? - Brand is not always a sufficient BTE imitators
can get close - Preferences change, new brands can outflank old
tired ones
12What are core competencies?
- Core competencies lie at the heart of a firms
source of competitive advantage - Some special ability to control costs or produce
differentiated products - Huskys engineering strength allowed relatively
small improvements to machines dramatically
increase customer willingness-to-pay - Dells supply chain management
- Supposed to be a combination of hard to imitate
processes and knowledge
13Identifying core competencies
- Value chains are a good place to start
- Then benchmark cost and capabilities against
competitors - If you are the best in a segment of the value
chain you probably have a core competency in that
activity - The deeper/more specific you can be the better
Sales
Mark eting
Manu facturing
Develop- ment
Research
14Core competencies often take advantage of
competitors weaknesses
- What is Dells core competency? Why did it work?
Why couldnt IBM/HP replicate it? - What is Wal-Marts core competency? Why did it
work? Why couldnt Kmart replicate it?
15Core competencies and corporate strategy
- Can be a very useful tool for thinking about the
boundary of the firm - At the business unit level think about what
activities in the value chain are best performed
internally and which can be outsourced - At the corporate level think about which business
units are central to the firm and which can be
spun off - Note the close relationship between synergies and
core competencies in this set-up
16Core competencies as a model
- Very intuitive mental model of a firm
- Create profit by focusing on what you are good at
- Not always clear what is a core competency and/or
how the concept differs from sources of
competitive advantage - Can be tautological (were good at what were
good at) - Not a dynamic model
- Sony was supposed to have a core competency in
miniaturization but they missed the iPod market
17The value net
- The value net holds that the amount of value a
company can capture is both defined and
constrained by other players in the net
Customers
Company
Complementors
Competitors
Suppliers
18Complementor vs. Competitor axis looks at your
ability to sustain value capture
- A player is a complementor if customers value
your product more when they have the other
players product than when they have your product
alone. - Oscar Mayer and Colemans mustard
- A player is a competitor if customers value your
product less when they have the other players
product than when they have your product alone. - Pepsi and Coke
19Who are the complementors?
- Cars Auto loans, insurance, roads
- Televisions VCRs, satellite TV
- TV shows TV guide
- Fax machines Phone lines
- Catalogs Delivery services
- Hardware Software
- GameCube Game titles
- Complementors are critical to business success!
20However, complementors can steal value!
- Computer industry example
- Microsoft and Intel are complementors of computer
hardware companies, yet they constrain the value
hardware players can capture - How is Dell a complementor rather than a computer
manufacturer? - Value net is also complementary to core
competencies you may figure out non-central
activities allow most value capture - These dynamics mean you may have uneasy
relationships with complementors, even though
they are necessary to increase total value of an
industry
21Changing the players can increase your value
capture
- Bring in customers - Increase industry demand.
This helps competitors, but may be worthwhile for
you. To do this - Educate consumers about your product (Diapers in
Asia) - Pay customers (esp. early adopters) to play
- Subsidize some customers, other full paying
customers will follow (Initial discount to lower
risk) - Bring in suppliers
- Compaq / AMD / Intel
- Bring in complementors
- Do it yourself. Nintendo - both h/w s/w. Intel
- Pay complementors to play (at least initially)
- Bring in competitors does this ever make sense?
- Sometimes!
22Two major rationales for vertical integration
- Rationale 1 Increase market power
- Ability to charge higher prices or price
discriminate - Foreclose competitors from suppliers or customers
- Rationale 2 Improve economic efficiency
- Improve technical or productive efficiency
- Lower costs by joining parts of value chain
- Improve transaction efficiency
- Reduce hold-up when suppliers have power
- Increase investments which may be risky due to
hold-up - Improve incentives (agency efficiency)
- Reduce incentive conflicts or allow better
monitoring
23However, vertical integration has costs
- Costs of vertically integrating
- Can add layers of bureaucracy or management
- Outside core competencies, can we get it cheaper
from the market? - Are market incentives better in motivating
managers? - Can raise intra-organization influence costs
(lobbying, decisions that are inefficient but
benefit one part of the firm) - Can turn previous suppliers or customers into
competitors, increasing costs or decreasing
market size
24Transaction cost economics focuses on
relationship-specific investments
- A relationship-specific investment is one that
isnt very valuable for another trading partner
except the one who benefits from it - Site specificity you locate your plant right
next to a customers factory - Technical specificity you build expensive metal
molding equipment for a specific car - Dedicated asset specificity you undertake a
major specific investment with a specific
customer in mind, and a very thin market - Human capital specificity you train all of your
employees on the specialized equipment of a
certain supplier
25Why horizontally integrate?
- Scale
- Market power, exploit economies of scale,
increase power with suppliers - Leverage know-how across new customers, channels,
products and/or technologies - Access a growing market
26Agenda for today
- Round 5 of the CSG
- Alternative strategy frameworks
- Brief intro to game theory
27What is game theory?
- Game theory is about how individual decisions are
made strategically by taking into consideration
the actions and interests of competitors - What isnt game theory
- Much of traditional operations management
- Neo-classical micro-economics
- Game theory is usually most applicable when there
are limited numbers of players
28Some Examples
- Areas where game theory can (has) been fruitfully
applied - Price competition between oligopolists
- Entry decisions
- Areas that are not game theory
- Optimizing factory line performance
- Monopoly pricing (maybe)
29Why is game theory useful?
- Provides predictions for what should happen
- This means using estimates of payoffs to deduce
behavior in advance - Moves away from the world of post-modern strategy
- Provides an underlying structure to compare
across different environments - Enables thinking through analogies
30What is a game?
- Three elements
- Players
- Payoffs
- Rules
- Given all of this information players try to
determine what their best course of action should
be given - The possible actions they can take
- What they think other players will do
- What their payoffs are
- Nash equilibrium occurs when all players have
taken the previous factors into account and take
their actions
31A Simple Game The Prisoners Dilemma
B
Confess Dont Confess
0,0
4,-3
Confess Dont Confess
A
1,1
-3,4
Three Key Components Players Outcomes Choices
32Nash Equilibrium of the Prisoners Dilemma (AKA
what should everyone do)
B
Confess Dont Confess
0,0
4,-3
Confess Dont Confess
A
1,1
-3,4
- Nash Equilibrium Given what the other guy doing,
you cant do better
33Application of Prisoners Dilemma Price War
B
Fight Accommodate
0,0
4,-3
Fight Accommodate
A
1,1
-3,4
34A simple variation
B
Fight Accommodate
-5,-5
-3,4
Fight Accommodate
A
1,1
4,-3
35A few comments caveats
- Equilibria are not necessarily socially
efficient they are just in some sense stable - Do we ever see inefficient equilibria in real
life? - Better outcomes for the players could be achieved
through coordination and commitment - Mergers
- Collusion
36Coordination Games Divide the Market
B
Segment A Segment B
-1,-1
1,3
Segment A Segment B
A
-1,-1
3,1
37Some examples of the coordination games
prisoners dilemmas
- Prisoner's dilemma
- Pricing decisions when there are only a few firms
- Coordination games
- Timing of advertisements on TV/radio
- Entry into (CSG) markets
- These games differ in the amount of commitment
required and what communication can get you in
terms of outcomes
38Next time
- Go over feedback from the case write-ups
- Go into more depth into game theory
- Backwards induction
- Imperfect information games and signaling/sorting
- Application of games to real-life business
situations