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L1 Trigger for ACDC

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Can be used either on straight through track (by moving counters) or on interaction. ... Trigger for ACDC. 01/20/06. Jianchun (JC) Wang. 3. L0 Scintillation Trigger ... – PowerPoint PPT presentation

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Title: L1 Trigger for ACDC


1
L1 Trigger for ACDC
VELO ACDC Software Meeting 01/20/2006
Jianchun (JC) Wang Syracuse University
2
Trigger for ACDC
  • L0 scintillation counter (prime trigger)
  • Can be used either on straight through track (by
    moving counters) or on interaction.
  • Rates can be varied by changing either hole size
    (2 available) or moving along beam.
  • L1 software trigger
  • Number of hits trigger
  • No requirements on alignment information.
  • Requires stability and low noise.
  • Vertex (backup to number of hits trigger)
  • No strong requirement on beam condition, less
    dependent on noise performance.
  • Require alignment information, may bias the
    alignment study.

3
L0 Scintillation Trigger
Trigger 1 A0 ? (A1?A2) ? (B1?B2)
efficiency90 Trigger 2 A0 ? ((A1?B2) ?
(A2?B1)) efficiency60
  • The scintillation counters are being
    constructed at Syracuse.
  • Two pairs of B type with different sizes of
    hole (5?5cm2 and 3?3cm2) are made to incorporate
    beam size.

4
Number of Hit Trigger (I)
  • Requires that the sum of maximum number of R hits
    per station and maximum number of f hits per
    station be at least 20.
  • The noise level is about 0.1. Only first 10 half
    stations are used. The selection efficiency is
    50. Essentially no bkg is selected.
  • It favors events with more tracks, which is
    consistent with our goal.
  • It also keeps events with interaction happened at
    the last stations.

5
Number of Hit Trigger (II)
  • Requires that total number of hits of all 10
    stations be at least 100.
  • The noise level is about 0.1. Only first 10 half
    stations are used. The selection efficiency is
    67. No bkg is selected.
  • It favors events with more tracks, and
    interactions happened at the beginning of the
    telescope.

6
More on Number of Hit Trigger
  • The two triggers are correlated, although not
    fully. Both favor more tracks in the event.
  • Currently I keep both in the trigger 51?67
    71.
  • Noise simulation in MC might be too ideal.
    Different stations have different noise
    performance. A calibrated noise level will be
    subtracted.
  • If the noise level is much higher than 0.1 we
    can use hits with higher pulse height for trigger
    only.

7
Status
  • Code runs under DaVinci as a normal analysis
    program.
  • Need to modify the code to have trigger
    interface.
  • The CPU time will be measured. More MC data may
    be needed.
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