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Visualizing Quadratic Functions

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Title: Visualizing Quadratic Functions


1
  • Visualizing Quadratic Functions
  • John Peterson
  • Yale University
  • Languages for Mathematics
  • Education
  • www.haskell.org/edsl

2
Turning Math into Pictures
  • I study languages that allow people to
  • use computers in new ways.
  • Interactive pictures give us a way of
  • showing the underlying intuition behind
  • the mathematics.

3
Graphing a Parabola
  • Run 01-basicparabola.pan

4
What did we see?
  • What does a do?
  • What does b do?
  • What does c do?
  • Which controls affect the axis of symmetry?
  • What is the symmetry of b?
  • What is the path of the minima as b changes?

5
Why Parabolas?
  • Parabolas describe an important natural
    phenomena the motion of bodies
  • This was first noted by Galileo

From Galileos notes
6
Gravity
  • Gravity causes the downward velocity of an object
    to increase linearly.
  • Time Velocity
  • 0 0
  • 1 1
  • 2 2
  • This assumes the gravitational constant is 1

7
Turning Velocity into Positions
  • If we know how fast something is moving
  • how do we convert this to distance
  • when the speed is not constant?

8
Turning Velocity into Positions
  • If we know how fast something is moving
  • how do we convert this to distance
  • when the speed is not constant?
  • Well approximate the speed pretend its
    constant for the duration of a short interval of
    time

9
Watch a falling body
  • Run 02-fallingbody
  • (Why dont things like golf balls travel in real
    parabolic paths?)

10
Taking Apart the Parabola
  • To understand why a, b, and c do what they do we
    will visualize all parts of the
  • parabola the line bx c
  • and the parabola ax
  • Run 03-compositeparabola

2
11
Understanding a, b, and c
  • Observations
  • a determines the curvature of the parabola
  • b determines the slope of the line where it
    crosses x0
  • c determines the y intercept

12
Throwing Stuff
  • One of the oldest math problems is how
  • to fire a projectile the farthest.
  • The initial velocity is constant we seek the
    best angle (slope) to launch at.
  • Run 04-throw to see how this works
  • What initial slope is best?

13
Shooting the Farthest
  • Distance traveled is proportional to the product
    of the upward and forward velocity.
  • The square of the total velocity is the sum of
    the squares of the forward and upward velocity
  • A graph of this relationship is itself a
    parabola!
  • The maximum of this parabola occurs where the
    forward and upward velocity are equal (45 degrees)

14
Solving Quadratic Equations
  • While you would normally approach this problem
    algebraically, you can also do this visually.
  • Consider three coordinate system transformations
  • Vertical Scaling f(x) / v
  • Vertical Translation f(x) - a
  • Horizontal Translation f(x - b)
  • All three f(x - b) / v - a
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