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Good Design

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Title: Good Design


1
Good Design
  • Still an art practiced by craftsmen, not an
    engineering discipline

2
Some Designs are Classics
3
Question
  • How do you recognize a great design?

4
Answer
  • All your competitors file for bankruptcy because
    you took away all of their customers.

5
So what?
  • How do you design great software? Very few
    software designers even think about driving
    competitors out of business when they design
    software.

6
A really stupid idea
  • When I first studied systems analysis about 1980,
    many authorities recommended that you begin by
    modeling the existing system.
  • That is almost the worst possible way to design a
    system, especially in those days when computers
    were essentially automating existing manual
    systems.

7
Why is that stupid?
  • Modeling the existing system almost guarantees
    that you will reproduce the existing system with
    some automation.
  • For example, you will probably keep some
    activities that are unnecessary in an automated
    system just because they were necessary in a
    manual system. Your system will be inefficient
    and overstaffed.
  • You will tend to keep all the problems of the old
    system and introduce new problems as well!

8
Example of saving the old
The mechanism that opens a car window was
designed to be operated by a hand crank at a
comfortable position for a person seated in the
car. It is unnecessarily complex due to its off
center location and the need to obtain leverage.
9
Power windows
  • Most car manufacturers just put a motor where the
    crank was. But that required extra power, extra
    weight, and a stronger lever that was prone to
    failure.

10
A Better Design?
  • With a straight toothed lever, you could use a
    smaller motor, save weight, save money, use less
    leverage, and have more reliability and better
    gas mileage. By saving 10 pounds per car, you
    could save the equivalent of one car for every
    350 cars made.

11
Actual Power Window Types
Scissors type
Cable type
Bowden type
Examples from Italian Manufacturer ElectricLife
Windows
12
Optimization
  • In a competitive economy, over time inefficient
    practices tend to be eliminated as business finds
    better (more profitable) ways to do the same
    things. Businesses that use the older ways tend
    to go broke.
  • But all systems can only be optimized around
    present resources. A good new resource, such as
    a computer, always changes the optimal strategy.

13
Disintermediation
  • Most of the productivity gains from computers
    have come from disintermediation. That is a
    fancy term that basically means cutting out the
    middleman.
  • A computer is primarily a communications tool.
    Efficient communication allows us to avoid
    unnecessary tasks and costs.

14
Example
  • Most large companies have flattened their
    hierarchies since automation, getting rid of
    middle managers.
  • The two primary tasks of middle management were
    to gather information from subordinates to pass
    on to upper management and to communicate the
    policies of upper management to the workers. If
    communication is automated, fewer people need to
    do it.
  • That is disintermediation.

15
Another example
  • Small merchants are not as efficient as (good)
    large merchants. They can not get big discounts
    by ordering in truckload quantities. They
    survive on convenience and lack of price
    competition.
  • Around 1970, large malls started to be built all
    around the United States. Whenever a new mall
    was built, many small merchants were driven out
    of business.
  • In smaller towns, Wal-Mart had the same effect.

16
Knowledge is power
  • Merchants survive by charging more for goods than
    they pay for them. It is to their advantage to
    reduce your ability to know their costs and to
    shop around and see what their competitors are
    charging.
  • The Internet has changed the nature of an auto
    dealership. Now most new car customers know what
    they want and how much it will cost the dealer
    before they buy the car. Now car dealers have to
    make their money where the customer lacks
    knowledge, on trade-in values, used cars, and the
    service and parts departments.

17
Brokers are hurting
  • A broker is in the business of bringing buyers
    and sellers together. Where there are efficient
    communications that allow buyers and sellers to
    find each other without brokers, brokers have to
    become much more efficient to survive.
  • Travel agencies are in trouble, because most
    airline tickets are now sold direct. Since the
    airlines no longer need the agencies, they have
    reduced or eliminated commissions.

18
And your point is?
  • Newspapers are threatened by the Internet.
    Craigs List alone probably reduces newspaper
    classified ad revenues by 50 million a year.
  • All of these are examples of disintermediation.
    If disintermediation is a large part of the
    benefit of automation, shouldnt designers think
    about it every time they design a system?

19
Goal driven systems
  • A best practice in software development is to
    focus on stakeholder goals instead of the
    functions or activities to be performed by a
    system.
  • In essence, focusing on goals allows us to avoid
    reproducing functions that are not necessary to
    reach those goals. (More disintermediation!)

20
What goals?
  • There are three basic types of customers in the
    economy.
  • Business
  • Consumers
  • Government
  • Each type has different goals.

21
Business Goals
  • Business has the following goals
  • More Profit
  • Lower Costs
  • Growth (in size, value, market share, pricing
    power)
  • Reduction in competition (buy them or drive them
    out of business)

22
Consumer Goals
  • Consumers want
  • Economy (lower prices)
  • Convenience (less time)
  • Reliability (no hassles)
  • Status (style and perceived quality)
  • Pleasure (sex, drugs, and music?)

23
Government goals
  • People in power tend to have the primary goal of
    remaining in power.
  • While they are happy to pass laws that benefit
    special interests and grant monopolies in return
    for campaign contributions, they are aware that
    the customers of government are business and
    consumers, so they have to meet some business and
    consumer goals if voters hold them accountable.

24
Government example
  • My water and sewer bill is an example of the
    difference in government. It is the only bill I
    get that does not have a return envelope. The
    town doesnt have to worry about customer
    convenience. If your payment is late, they add a
    fine to your next bill.
  • I had a septic system. When the town put in
    sewers, I had to pay a sewer assessment, pay for
    a plumber to hook me up, and then pay every month
    for service. Each of those items cost thousands
    of dollars, and I had no choice unless I wanted
    to sell my house and move to another town.

25
Fitness for a purpose
  • Software development process is about controlling
    the three basic risks of time (late delivery),
    cost (over budget) and quality (not meeting
    requirements).
  • One of the most appropriate definitions of
    quality comes from Philip Crosby quality is
    fitness for a purpose. In other words, quality
    is defined by your goals.

26
Case Study - Automobiles
  • We have had many great cars in the past. They
    include the Stutz Bearcat, the Austin Boat-tail
    Speedster, the Packard Limousine, the Duisenberg
    Model J, and the Studebaker Golden Hawk. I
    deliberately chose examples from companies that
    are no longer in business. Unfortunately, a
    great company needs more than an occasional great
    product to survive.

27
What makes a great car?
  • Most of those car models had good styling and
    good technology for their period. But consider
    these examples of quality from the standpoint of
    fitness for a purpose.
  • Hyundai and Kia
  • The Ford Taurus and Buick Century
  • Mercedes and Rolls Royce
  • I imagine most people would only think of the
    last group as representing quality.

28
Hyundai and Kia
  • Kia is very hard to describe as a quality
    product. I once asked a tow truck driver what
    was the worst car on the road and he told me that
    he towed more new Kias than any other new car,
    and there werent many Kias to start with. The
    company went bankrupt and was restarted.
  • But these Korean cars have a very definite market
    niche. They offer people who otherwise could
    only afford used cars the opportunity to buy a
    new car. That is fitness for a purpose.

29
Previous slide soon obsolete?
  • The chairman of Hyundai (which also owns Kia)
    Mong-Koo Chung, is determined to raise the
    quality level of the cars they make. Consumer
    Reports rated the 2004 Hyundai Sonata the most
    reliable car on the road. Hyundai has been
    rising to the top of the J. D. Power initial
    quality survey, although both cars are still near
    the bottom in problems after three years. That
    is also changing, as newer cars age and replace
    the old ones. (Last Laugh, Forbes, April 18,
    2005, pages 98-104)

30
Taurus and Century
  • These cars have embarrassed more teenage boys
    than any others, as they borrowed the family car
    to go on a date. They are average, very
    ordinary, family cars, with nothing exciting
    about their styling. But precisely because they
    tended to fit the needs of many families, they
    are two of the best selling car models in
    Detroits history.
  • That is fitness for a purpose.

31
Rolls Royce and Mercedes
  • These cars were built to burn money, not gas.
  • Mercedes has a high reliability record because
    dealers are trained to replace parts before they
    fail. This results in very high service costs.
  • But if your objective is to impress the neighbors
    (or your girlfriend) and demonstrate that you are
    financially well off, these cars were designed to
    be fit for your purpose.

32
And your point is?
  • If quality is fitness for a purpose, we must
    design systems to meet the goals of the
    stakeholders.
  • That is one of the primary reasons why designing
    around functions instead of goals can lead to
    disaster.

33
Example of a quality design
  • Inventory Case Study

34
Case study Inventory
  • Inventory is expensive. If your store has
    merchandise that will not be sold today, you need
    to pay rent on a bigger store, you may need to
    maintain an expensive warehouse, you need to tie
    up working capital to finance the goods, and the
    goods deteriorate, get damaged or stolen, and
    become obsolete or go out of style.

35
Inventory goals
  • Why do stores have inventory?
  • They want to make sales, and they have found that
    most customers will go elsewhere rather than
    special ordering merchandise.
  • They also want to buy cheap and sell at a profit.
    To do that, they need discounts for buying in
    quantity.

36
Traditional Inventory
  • Traditional inventory is based on economic order
    quantity (EOQ). That is an approach that
    minimizes financing costs, storage costs,
    shipping costs, reordering costs and lost sales
    from being out of stock while maximizing
    manufacturer discounts.
  • In traditional inventory, customers and suppliers
    have opposite goals. Customers want small orders
    and big discounts. Manufacturers want big orders
    and small discounts.

37
Fundamental Problems
  • In addition to the contention between opposing
    goals of customer and supplier, there are three
    fundamental inventory problems
  • Out of stock. If you dont have what the
    customer wants, they go elsewhere.
  • Overstock. If you order things that dont sell,
    you may have to sell them at a loss.
  • Carrying costs. The costs of owning inventory.

38
Goal congruence
  • These three problems are actually problems for
    both customer and supplier.
  • If you are out of stock, the sale might go not
    only to your competitor, but also to the
    competitor of your supplier.
  • If you are overstocked, you are less likely to
    purchase from that supplier in the future.
  • If you are carrying inventory, your supplier
    needs to keep an inventory to resupply you.
  • In these items, customer and supplier have the
    same goals.

39
Effect on system design
  • Wal-Mart designed their inventory system around
    giving suppliers daily information on what was
    selling, and gave the suppliers the
    responsibility for restocking. Manufacturers no
    longer had to wait for orders, and could reduce
    their own inventories.
  • K-Mart automated the traditional inventory based
    on EOQ.
  • The result? K-Mart went bankrupt, and the
    children of Sam Walton became five of the ten
    richest people in the world.

40
Review Question
  • How does Wal-Marts inventory process involve
    disintermediation?

41
Answer
  • Obviously, automated reordering reduces work for
    buyers who would otherwise have to place orders
    and salespeople who would take them.
  • But there are ripple effects throughout all the
    companies involved. For example, with daily
    sales by store, marketing departments can track
    the effects of advertising, promotions and
    repackaging without hiring analysts to gather the
    data.

42
More Best Practices
  • (besides disintermediation and focusing on goals)

43
Study the problem first
  • Another best practice in design is to understand
    the problem before you attempt to design a
    solution.
  • By focusing on the problem instead of a solution,
    you are more likely to come up with an elegant
    and innovative solution, and less likely to
    duplicate what already exists. After all, why
    duplicate the existing systemyou already have
    it! Dont pay for it a second time!

44
Defer decisions
  • A best practice derived from understanding the
    problem is to defer decision making as late as
    possible in the design process.
  • The later you make a decision that will affect
    the subsequent direction of the product, the more
    information you will have about the problem
    before you make the decision. That should result
    in a better solution.

45
Design Patterns
  • When you find classic solutions to common
    problems, use them as templates to reduce errors
    and increase reliability.

46
Art, Science, and Engineering
  • Art (Craftsmanship) is developing elegant and
    innovative solutions to problems.
  • Science is a disciplined approach to discovering
    new information.
  • Engineering is applying proven methods to a well
    structured problem.
  • Systems analysis is a science. Software
    development is engineering. But system design is
    an art.

47
Not Paint by numbers
  • There was a time when it was popular to sell
    paintings that consisted of line drawings with
    numbers inside each space, and corresponding
    paint sets where the colors matched the numbers.
    You painted the drawing and you had an original
    artwork. Naturally, the results were awful. It
    was embarrassing to see someone display their
    painting in the living room.
  • Museums pay millions for art works by Da Vinci,
    Rembrandt, Van Gogh, and Renoir. They dont
    display paint-by-number paintings.

48
And your point is?
  • You will not become a good designer by learning
    methods, UML drawings, and cookbook recipes for
    software development.
  • Understanding disintermediation, focusing on
    goals, studying the problem before thinking about
    solutions, deferring decisions and seeking
    competitive advantage can help you avoid the
    pitfalls of bad design, but they cannot make you
    a good designer.
  • Great design is a combination of creativity,
    inspiration, genius, hard work, and experience.

49
Review
  • Dont model the current system
  • Remember Disintermediation
  • Focus on Goals
  • Fitness for a Purpose
  • Study the Problem before you think about a
    solution
  • Defer decisions
  • Use good Design Patterns
  • Design as an artist, not a mechanic
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