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iNtegrating Technology for inQuiry:

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Drawing for Door Prizes! What is the role of technology in the classroom? ... Learning center room design. Computers. Project. Development. Manipulatives. Data ... – PowerPoint PPT presentation

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Title: iNtegrating Technology for inQuiry:


1
  • iNtegrating Technology for inQuiry
  • A Problem Based Planning Model
  • Presented by
  • Lisa DeMeulle, Sonoma State Univ.
  • Gary Morrison, Wayne State Univ.
  • Deborah Lowther, Univ. of Memphis

2
Session Outline
  • Introductions
  • The NTeQ model - what, why how
  • Experience NTeQ lesson
  • Visit NTeQ website
  • Sample lesson plans
  • Question Answers
  • Create Own NTeQ lesson
  • Drawing for Door Prizes!

3
What is the role of technology in the classroom?
?

4
Technology in the classroom has not met our
expectations.
Why?
5
The traditional view of technology
  • Viewed technology as a teacher
  • To deliver the instruction
  • To compete with the teacher

6
What have we learned?
  • Technology is not always a good teacher

7
Is there any hope for technology?
  • Yes
  • But, we must change our view

8
What if we surveyed parents?
  • What software do you use?
  • Word processing
  • Spreadsheets
  • Databases
  • Email
  • Desktop publishing

9
What if we surveyed teachers?
  • What software do your students use?
  • Drill and practice
  • Games
  • Tutorials

10
Recent research
  • Suggests that application software can support
    higher level learning
  • Better prepares student for the workplace
  • Drill-and-practice and tutorials support basic
    skills and rote learning

11
How do we use applications in instruction?
  • Integrate computer technology to support inquiry
  • Use computers as a tool rather than as an
    instructional delivery device

12
Using technology as a tool
  • How?
  • To calculate
  • To determine
  • To identify
  • To summarize
  • To find information
  • To organize information

13
Using technology as a tool
  • The effectiveness as a tool has been
    established
  • People use technology as a tool everyday in the
    workplace

14
A new way of teaching
  • Requires a different approach to teaching
  • Teachers role will change
  • Students role will change
  • Instruction will change

15
The changing role of the teacher
  • Technologically competent
  • Understands relationship between computers and
    learning
  • Creates a student-centered learning environment
  • Uses computers as a tool

16
Recent technology standards for teachers
  • Teachers willaccess, generate, and manipulate
    data (ISTE, 1998)
  • Teachers will use technology in communicating,
    collaborating, conducting research and solving
    problems (ISTE, 1998)
  • They must plan and deliver instructional units
    that integrate a variety of software,
    applications and learning tools (ISTE, 1998)

17
Roles of the teacher
  • Designer
  • Facilitator
  • Manager

18
Teacher as designer
  • Integrates learning strategies
  • Embeds technology into the instruction
  • Utilizes multiple learning resources
  • Uses real world data

19
Teacher as facilitator
  • No longer the main source of information
  • Asks directed questions rather than providing
    answers
  • Models the physical and cognitive processes
  • Provides necessary scaffolding for students

20
Teacher as manager
  • Plans a viable rotation schedule
  • Provides a multidimensional learning
    environment
  • Encourages students to solve problems
  • Finds solutions to technical problems

21
The changing role of instruction
  • Problem based
  • Authentic data
  • Uses problems students can relate to
  • Provides for many sources of information

22
The student as researcher
Primary role is a researcher
Gathers data
Analyzes data
Generates knowledge
23
The student as collaborator
  • Goal is problem solving through collaboration
  • Works effectively as a team member
  • Values team collaboration

24
Recent technology standards for students
  • ...use productivity tools to collaborate in
    constructing technology-enhanced models,
    preparing publications, and producing other
    creative works (ISTE, 1998)
  • ... use technology to locate, evaluate, and
    collect information from a variety of sources
    (ISTE, 1998)
  • ... employ technology in the development of
    strategies for solving problems in the real world
    (ISTE, 1998)

25
Using computer technology
  • How can we use technology in the classroom?
  • Use technology to support the learning process,
    critical thinking, problem solving.
  • Encourage collaboration.

26
Where do we start with an NTeQ lesson?
  • NTeQ incorporates
  • Inquiry learning
  • Problem-based learning
  • Cognitive Constructivist
  • approaches
  • Collaborative learning

27
NTeQ Specify the objectives
Specify Objectives
  • Specify all your lesson objectives
  • Includes both computer related and noncomputer
    objectives

28
NTeQ Computer functions
Specify Objectives
Computer Functions
  • Match your objectives to computer functions
  • Computer functions that support your objectives

29
NTeQ Computer functions
  • Objective Analyze
  • Use a spreadsheet to determine the
  • Use a database to find the
  • Create a chart to show

30
NTeQ Computer functions
  • Objective Write, Edit
  • Use a word processor to create
  • Edit your partners paper
  • Use a spellchecker to

31
NTeQ Computer functions
  • Objective Design, Plan
  • Create a drawing showing
  • Design a safe playground
  • Make a map of your neighborhood

32
NTeQ Specify Problem
Specify Objectives
Computer Functions
Specify Problem
  • Realistic
  • Real-world events
  • From the students world
  • Let them suggest the problem

33
NTeQ Data Collection Manipulation
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
  • How will students collect and manipulate the data?

34
NTeQ Data Collection Manipulation
  • Tools for students
  • Job aids
  • Think Sheets
  • Questions and ideas for the student
  • Search Plans
  • Search Logs

35
NTeQ Results Presentation
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • How will students present the results?
  • Printed/oral reports/Magazine/newsletter
  • TV broadcast/Web page/School conference

36
NTeQ At the computer
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • What will students do at the computer?
  • Collecting and Entering data
  • Manipulating data
  • Creating a report

Activities While at Computer
37
NTeQ Prior to the computer
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • What will students do before using the computer?
  • Key words for searching
  • Collecting data

Activities Prior to Computer
Activities While at Computer
38
NTeQ After the computer
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • What will students do after using the computer?
  • Purpose is to use the information generated from
    the computer activity

Activities Prior to Computer
After Using Computer
Activities While at Computer
39
NTeQ Supporting Activities
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • Additional activities that support the objectives

Supporting Activities
Activities Prior to Computer
After Using Computer
Activities While at Computer
40
NTeQ Supporting Activities
  • Anytime during the lesson
  • Meaningful and related reading
  • Problem solving
  • Discussion
  • Manipulatives

41
NTeQ Assessment
Specify Objectives
Computer Functions
Specify Problem
Data Manipulation
Results Presentation
  • May require more than a test

Supporting Activities
Activities Prior to Computer
After Using Computer
Activities While at Computer
Assessment
42
NTeQ Assessment
  • Assessing student learning
  • Computer generated reports
  • Printed reports
  • Slide shows
  • Multimedia reports
  • Electronic portfolios

43
NTeQ Assessment
  • Assessing student learning
  • Group presentations
  • Book or newsletter
  • Demonstrations
  • Notebook portfolios
  • Self or Peer Assessment

44
Creating the classroom environment
  • Two approaches to designing your classroom for an
    NTeQ lesson

45
Learning center room design
Teacher
Tables
Manipulatives Data Collection
Computers
Project Development
Problem Solving
Layout Design
46
Collaborative room design
Teacher
Tables
Computer
Computer
Computer
Computer
47
The outcomes
  • Increased problem solving skills
  • Experience with collaborative work groups
  • Improved classroom environment
  • Real world technology skills
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