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3D Devices and Interaction

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Props-based interface. Medical User Interface. Head-viewing prop : small doll's head ... Trajectory-selection prop : handheld stylus for pointing to the doll's head ... – PowerPoint PPT presentation

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Title: 3D Devices and Interaction


1
3D Devices and Interaction
  • Hwang Jae-In
  • 9825M30
  • Computer Science and Engineering
  • POSTECH

2
Introduction
  • JDCAD A Highly Interactive 3D Modeling System
  • 3D Direct Manipulation Interface Development of
    The ZASHIKI-WARASHI System
  • FINGER-POINTERPointing Interface by Image
    Processing
  • Two-Handed Spatial Interface Tools for
    Neurosurgical Planning

3
JDCAD(1)
  • JDCAD A Highly Interactive 3D Modeling System
  • System Overview
  • Kinetic 3D display - head tracker
  • 3D input using the bat - tracker
  • Basic Interaction Techniques
  • Menu selection daisy, ring menu
  • Object selection
  • Bat operated dial
  • Navigation in space

4
JDCAD(2)
  • Modeling Operations
  • Primitive Creation
  • Region-based reshaping
  • Placement and alignment
  • Bat-based clipping

5
3D Direct Manipulation Interface(1)
  • 3D Direct Manipulation Interface Development of
    the ZASHIKI-WARASHI System
  • Direct Manipulation
  • Continuous representation of the object of
    interest
  • Physical actions instead of complex syntax
  • Rapid, incremental, reversible operations whose
    impact on the object of interest is immediately
    visible.
  • 3D Direct Manipulation
  • Representation of objects, environment, and space
  • Object manipulation technique
  • High speed processing

6
The Zashiki-Warashi System
  • System Overview
  • Zashiki-Warashi helps users to arrange solids and
    lighting in a virtual reality room.
  • Two devices Graphical workstation, 3D
    digitizer(pen-like stylus)
  • Three tool objects beam cursor, lights, camera
  • Environmental factors lighting effects,
    gravity, shadows of solid

7
The Zashiki-Warashi System
  • The beam cursor
  • follows the movement of the stylus
  • The solid that is hit by the beam can be selected
    and moved
  • Lighting and view control
  • allow control of lighting and viewpoint in the
    same manner as solids.
  • Light source position, color, direction,
    type(parallel/spot/point)

8
The Zashiki-Warashi System
  • Gravity
  • zashiki-warashi system use gravity
  • Drop-gt collision-gt rotate and come to rest
  • Other features
  • zashiki-warashi has a CAD interface, so a solid
    designed with a CAD system can be input into the
    virtual world.
  • Manipulation of solids select, move,
    release(falling motion), release(coming to rest),
    rotate space

9
Finger-Pointer
  • System Concept
  • Pointing actions are captured by two stereoscopic
    TV cameras
  • The system determines the 3D coordinates of the
    operators finger tip
  • communication using combination of voice and
    gestures

10
Image Processing Methods
  • Finger-tip detection for Locator
  • binarize the two images
  • scan each binary image and determine the pixel
    that is closest to the screen
  • calculate 3D position of the candidate pixel
  • Decide whether that candidate pixel represents
    the real finger tip

11
Image Processing Methods
  • Thumb-click detection for Trigger
  • scan the binarized wall camera image and
    determine the wrist center
  • scan the image from line between finger tip and
    wrist position, determine the uppermost pixel
  • Decide whether that candidate pixel represents
    the real thumb tip
  • Finger-number detection for Valuator

12
VPO Virtual Projection Origin
  • Pointing direction
  • determined by a straight line between two points
    Tip-Point and Base-Point
  • Base-Point is different for each operator
  • Virtual projection origin
  • Display marks on upper-right corner of the front
    screen
  • Measure the operators finger tip position,
    determine pointing line
  • Repeat for several other positions
  • Estimate VPO as the point at which these lines
    converge

13
VPO Virtual Projection Origin
  • Estimating convergence point The VPO is
    estimated as the center of a sphere that has
    minimum radius.

14
Channel Synchronization
  • Multi-modal pointing
  • finger is used for locator, the voice is used
    for a trigger
  • Symbol mismatch delay of voice recognition
  • Timing-tags

15
Applications
  • Presentation system
  • Video browser
  • Space Writer

16
Two-Handed ...
  • Two-Handed Spatial Interface Tools for
    Neurosurgical Planning
  • Props-based interface
  • Medical User Interface
  • Head-viewing prop small dolls head
  • Cross-sectioning prop plastic plate
  • Trajectory-selection prop handheld stylus for
    pointing to the dolls head
  • Not head-tracked, no streoscopic image, no HMD

17
Interface overview
  • six degree of freedom tracking system, Fastrak
    Polhemus
  • virtual head is updated 15 times per second
  • for interactive rotation, use polygonal
    approximation to the patients brain.
  • Cross-sectional prop as surgeon moves the
    plate, the computer shows the corresponding MRI
    volume
  • trajectory selection prop

18
3D image segmentation
  • Brain surface model encodes the gross brain
    surface
  • voxel-based model encode typical brain shape
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