Title: Viral LifeStyle Coverage
1Marketing 2.0 Campaign
Mike Chang Amit Chhikara Brendan
Drislane Henry Lee Shine Thomas Minh Tran
2Industry Overview First Person Shooters
- First Person Shooters
- Interactive 3D world First-person perspective
- Objective involves combat with other players,
typically in modern or futuristic settings - Elements include high-tech weapons, online chat
channels, collaborative team-based strategies - Game themes are typically EPIC, life and death
struggles, with a supporting storyline, video
clips between levels, and recurring characters
Essentially, an Interactive Hollywood Action
Movie Blockbuster!
3Industry Overview FPS
- Existing popular FPS franchises include
- Halo
- Call of Duty
- Rainbow Six
- Ghost Recon
- Unreal Tournament
- Battlefield
4Consumer Profile
- Primary Target Audience Hardcore Gamers
- Typically Males 18 34
- Own FPS games (Halo, URT, GRAW, GOW, etc.)
- Familiar with storyline and developers
- Active in gaming communities
- 1st in Line to purchase games
- Tech Savvy
5Consumer Profile
- Seconday Target Audience
- Casual gamers (Males 18 34)
- Enjoy playing FPS but not as serious as former
- Not familiar with recent FPS titles
- Drawn to FFOW by storyline and themes
6Pre-release Strategy
- Online Marketing
- Gamer Contests (YouTube submissions)
- Contest 1 Competitive Advancement
- Contest 2 Player clips of game-play, with
player-generated taglines - Support Vehicles for Contests
- Game Website
- Blog and Online Community
- Contest Launch Party!
- Traditional Marketing
- Gaming Magazines
- TV Ads Spike TV
Goal Build buzz for game prior to release Sept
3, 2007
7Contest 1 Competitive Advancement
- First Contest will focus on players advancing
through the various stages of Fuel of War - Players use video capture software (FRAPS) to
create clips of their advancement in-game - Upload clips to website after registering
- Upload clips to YouTube
- Top 10 Players to travel to Tokyo for 2007 Tokyo
Gaming Convention - Players compete in Fog of War tournament
- Given VIP passes
- Prizes to include travel packages to other gaming
conventions - All tournament results posted to game website
Goal Create product awareness among highly
competitive hardcore gamers
8Contest 2 User generated clips Taglines
- The second contest will focus on gamers recording
in-world video clips - Video may take form of Sketches, Music Video,
Satire of gaming culture, homegrown tournaments - Integrate user-created tagline
- Rewards creativity outside gaming context
- Clips to be uploaded to game website and YouTube
- Users will rate clips (possible categories best
clip, best tagline) - Top 10 to go to 2007 Tokyo Gaming Convention
- Other possible prizes Video equipment, new
console, free copy of game
Goal To generate awareness to secondary market
(casual gamers)
9Online Marketing Supporting Materials
- In addition to the competitions, online marketing
to include - Frontlines Fuel of War website
- Site requires user registration
- Registration grants access to voting, uploading
for contests, latest news about features, release
dates, etc. - Community portal
- Fuel of War Clipzone to showcase contest clips
- Fuel of War Command Center Official game
message board and Blogging launch-pad - External Links To be updated as supporting
community blogs start to take off - Contest launch party
- Invitees to include online magazine editors,
gaming magazine editors, online forum admins,
enthusiasts sign up on site - Video and stills of the event to be available
online
Goal Support contests Create Fuel of War online
community for after-launch support
10Traditional Marketing
- Target Selected Print Media -- 80 of Avid
gamers exposed to at least one gaming magazine
per month - PC Gamer
- Electronic Gaming Magazine (EGM)
- Computer Gaming World
- Target Selected Cable Channels
- Spike TV
- Sci-Fi Channel
- G4 TV (Gaming Channel)
Goal Focus on media specifically geared toward
our core demographic
11Metrics How we know we won
- Contest and Website Activity
- Number of clip submissions
- Number of message board posts
- Creation of thirdy party blogs
- and their activity
- YouTube Activity
- Frequency top clips are viewed
- Creation of non-contest video
- Financial Metrics
- Cost per site visitor
- Cost per lead (fully registered visitor)
- Traditional ROI Analysis
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