Farhad Javidi

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Farhad Javidi

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Disney acquires Club Penguin for $700 million. Yahoo buys Flickr for $1 billion ... Club Penguin: over 12 million. MySpace: Over 225 Million. Facebook: over 65 ... – PowerPoint PPT presentation

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Title: Farhad Javidi


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  • Farhad Javidi
  • Web 2.0 Workshop
  • ShellyCashman Institute, 2008

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Farhad JavidiChair, Simulation Game
Development programChair, Simulation, Modeling
and Visualization CenterChair, eLearning Course
Quality CommitteeCentral Piedmont Community
CollegeCharlotte, North Carolinafarhad.javidi_at_cp
cc.edu 704-330-6398
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1975
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2008
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Less than 5,000 hours reading
Over 10,000 hours playing video games
20,000 hours watching TV Computer games, e
mail, the Internet, cell phones and instant
messaging are integral parts of their lives
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They expect things to work properly and work fast.
They get bored if not challenged properly, but
when challenged, they excel in creative and
innovative ways.
They learn by doing, not by reading the
instruction manual or listening to lectures.
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We can use technology to...
  • provide students with more opportunities to
    practice the language
  • allow studentss the freedom and independence
    they miss in the traditional classroom
  • learn more about students interests and
    learning styles

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Karen Stephenson states Experience has long
been considered the best teacher of knowledge.
Since we cannot experience everything, other
peoples experiences, and hence other people
become the surrogate for knowledge. I store my
knowledge in my friends is an axiom for
collecting knowledge through collecting people.
Chaos is a new reality for knowledge workers.
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The Internet contains a trillion links on 100
billion Web pages
There are over 1 billion people connected to the
Web
7 million pages being created daily
There were only a handful of people blogging in
1999
There are over 50 million blogs today
and 50 new ones created every minute
Will Richardson from weblogg-ed.com
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Link
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They were PERSON OF A YEAR
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2006 PERSON of the YEAR
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Blogs Collective Intelligence
Peer-to-Peer NetworkingRSS Podcasts
WikisMash-ups Web Services Social
Networking Ajax Flash Silverlight
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What is Web 2.0?
According to Tim O'Reilly "Web 2.0 is the busine
ss revolution in the computer industry caused by
the move to the Internet as platform, and an
attempt to understand the rules for success on
that new platform. According to John Chambers,
CEO, Cisco Systems Next wave of corporate produ
ctivity gains should be paced by Web 2.0 driven
collaboration tools that use the network as the
platform to enable users to connect any device
to any content over any combination of networks
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Web 2.0
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Delivery Devices
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Key Technologies of Web 2.0
RIA Rich Internet ApplicationBuzzwords Ajax
Flash/Flex SilverlightHow to bring the
experience from the desktop to the browserfrom
both graphical and user interface viewsSOA
Service Oriented ArchitectureBuzzwords Feeds
RSS Web Services Mash-upsTo leverage the
functionality among applicationsSocial Web
End-user is ParticipantBuzzwords Wiki Blog
Podcast Social NetworkingEnd-user is integral
part of the data of the application
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Web 2.0 Jobs
According to Connecticut-based labor demand
research company Skillproof, the number of job
openings for IT professionals in the United
States increased by 45.2 from 2004 to end of
year 2007, with open-standards and Web 2.0
development skills topping the list of job
openings. Even as the number of IT jobs has
declined from mid-2007 through early 2008,
open-computing skills remain proportionately hot.
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Web 2.0 at CPCC
Plone ? CMS, DMSEL (DELTA / UHAL)
Pylon ? Syllabi System YouTube GoogleVideo G
mail Google Sites iGoogle Google Maps Google s
earch Appliances BlackBoard Moodle SecondLife
WikiMedia Skype Gcast Blogger And more
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Statistics
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Web 2.0 for Sale
Google buys YouTube for 1.65 billion
Disney acquires Club Penguin for 700 million
Yahoo buys Flickr for 1 billion Microsoft
offers to buy Yahoo! for 44 billion
Microsoft, Yahoo and Google offer to buy portion
of Facebook for 10 billion
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Total Registered Users - 2007
Americas Army game over 20 million
Second Life over 10 million Habbo Hotel over 9
million Club Penguin over 12 million MySpace O
ver 225 Million Facebook over 65 million Xbox L
ive over 7 million WOW worldwide over 10 millio
n paid users WOW only in China over 4 million pa
id users
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Worldwide Blog Growth (source Technorati)
January 2004 less than 2 million blogsJuly
2004 3.5 millionJanuary 2005 6 millionJuly
2005 12 millionJanuary 2006 24 millionJuly
2006 50 millionOctober 2006 57 million
2008 Projection over 150 million
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United States Online Video Viewers (sources
eMarketer US Census Bureau via Business 2.0)
2003 52 million (32 of U.S. Internet users
19 of population)2004 69 million (41 of
U.S. Internet users 25 of population)2005 89
million (51 of U.S. Internet users 32 of
population)2006 107 million (60 of U.S.
Internet users 38 of population)2007
projection 123 million (67 of U.S. Internet
users 43 of population)2008 projection 137
million (73 of U.S. Internet users 47 of
population)
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November 2007 Stats (Comscore.com)
More than 75 percent of U.S. Internet users
watched a video online Averaging 3.25 hours of
video per person during the month
138 million Americans viewed nearly 9.5 billion
online videos 2.9 billion of which occurred at
YouTube.com 76.2 million unique viewers
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Facebook/MySpace Growth(sources MySpace, Blog
Herald, Business Week)
  • Facebook
  • More than 100 million active users
  • An average of 250,000 new registrations per day
    since Jan. 2007
  • An average of 3 weekly growth since Jan. 2007
  • Active users doubling every 6 months
  • MySpace
  • More than 225 million monthly active users
  • 85 of MySpace users are of voting age (18 or
    older)
  • 1 in 4 Americans is on MySpace
  • In the UK its as common to have a MySpace as to
    own a dog
  • On average 300,000 new people sign up to MySpace
    every day
  • 50 Million mails per day (more than Yahoo,
    Hotmail, or Google)

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How Much Annually?
WOW 1.6 billion Habbo Hotel 15 million C
ompare with Total US TV Business 20 billion X
box 360 Sales 10.4 million Wii Sales 10.4 mil
lion
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November 2007 Stats (Comscore.com)
More than 75 percent of U.S. Internet users
watched a video online Averaging 3.25 hours of
video per person during the month
138 million Americans viewed nearly 9.5 billion
online videos 2.9 billion of which occurred at
YouTube.com 76.2 million unique viewers
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More Stats
  • Number of blogs now exceeds 100 million
    worldwide
  • doubling every 7 months
  • Wikipedia has more than 17 million registered
    users
  • Skype has over 136 million registered users
  • American Idol 63 million votes
    (mobiles/Internet) in final 4-hour round
  • Wikipedia - 211 million unique visitors, 8.3
    million total articles (9/07), mainly from 75K
    active contributors, in 250 languages with 2
    million articles in English, 649K in German,
    149K articles in Chinese
  • Slide - 134 million unique viewers (6/07) with
    30 reach in US (6/07) 45 million applications
    and 5 million active users
  • Digg 10 million unique visitors

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MMOG Massively Multiplayer Online Game Players
Chart (mmogchart.com)
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WOW Active Subscriptions (mmogchart.com)
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Non-US Markets Lead Usage Penetration in Many
Categories
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Personalization Targeting
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Web site Ranks
2005 yahoo.com msn.com google.com ebay.com
amazon.com microsoft.com myspace.com google.co.
uk
aol.com go.com
2007 yahoo.com google.com msn.com youtube.co
m live.com myspace.com facebook.com orkut.com
wikipedia.org hi5.com
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IBM Opens 'Virtual Healthcare Island' In Second
Life
In the interactive experience, avatars create
their personal health records and watch it
incorporate into electronic medical record
systems accessible at various medical facilities.
Users can then navigate among the different
island stations to see how their electronic
health records are used in a network that can
only be accessed by authorized health systems and
family members.
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Real-World Dollhouse Works With Virtual Replica
Swiss building management company Implenia has
been running some interesting experiments
connecting the virtual and the real involving a
Playmobil doll house, reports the Guardian. The
toy house is equipped with various digital
sensors that correspond to a virtual replica in
Second Life, and the virtual version reflects
changes made to the real house -- such as turning
the thermostat up, or leaving a door open.
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Web 3.0
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Web 3.0
Web 3.0 is a term used to describe the future of
the World Wide Web. Following the introduction of
the phrase "Web 2.0" as a description of the
recent evolution of the Web, many technologists,
journalists, and industry leaders have used the
term "Web 3.0" to hypothesize about a future wave
of Internet innovation.
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Web 3.0
People keep asking what Web 3.0 is. I think
maybe when you've got an overlay of scalable
vector graphics - everything rippling and folding
and looking misty - on Web 2.0 and access to a
semantic Web integrated across a huge space of
data, you'll have access to an unbelievable data
resource. Tim Berners-Lee, A 'more
revolutionary' Web
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Web 3.0
  • An evolutionary path to artificial intelligence
  • Transforming the Web into a database
  • Web-based applications and operating systems
  • Web 3.0 as an "Executable" Web Abstraction Layer
  • Evolution towards 3D
  • Possible convergence of Service-oriented
    architecture
  • 10 megabits of bandwidth

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