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Chapter 26: Geometrical Optics

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Title: Chapter 26: Geometrical Optics


1
Chapter 26 Geometrical Optics
  • The objects of our daily life (gtmm) are much
    larger than the wavelengths of light (500 nm)
    with which we observe them
  • The spatial resolution of our eye, in resolving
    images or boundaries between light and shadow is
    also much coarser than the wavelengths of visible
    light.
  • This separation of scale leads to a number of
    simplifications, described by the title
    Geometrical Optics.
  • This is not true of sound waves in our daily
    lives.
  • Speed of sound 340 m/s
  • Concert A, f 440 Hz, l v/f (340 m/s) /(440
    /s) 0.77 m
  • We can hear around corners we cannot see around!

2
Chapter 28, Physical (Wave) Optics
  • Next week we will talk about the optics of light
    waves when light strikes objects whose size is
    only a little bigger than the wavelength of light
  • Single and multiple slit diffraction causes light
    to bend around corners, the same as sound.

3
Geometrical Optics
  • In describing the propagation of light as a wave
    we need to understand
  • wavefronts a surface passing through points of a
    wave that have the same phase.
  • rays a ray describes the direction of wave
    propagation. A ray is a vector perpendicular to
    the wavefront.

4
Wavefronts
  • We can chose to associate the wavefronts with the
    instantaneous surfaces where the wave is at its
    maximum.
  • Wavefronts travel outward from the source at the
    speed of light c.
  • Wavefronts propagate perpendicular to the local
    wavefront surface.

5
Light Rays
  • The propagation of the wavefronts can be
    described by light rays.
  • In free space, the light rays travel in straight
    lines, perpendicular to the wavefronts.

6
Shadows
  • In geometrical optics, apertures cast sharp
    shadows

Light rays from point source
screen
7
Image formation with a Pinhole camera
Light source
Dark room Camera obscura
Object
Image
do distance from object to pinhole di
distance from pinhole to image ho height of
object hi height of image
Image is fuzzy if pinhole is larger Image is
sharper if pinhole is smaller Image is dimmer is
pinhole is smaller
8
Fuzziness of image from size of pinhole
Light source
Dark room Camera obscura
Object
Image
  • A larger pinhole brings in more light, but
    produces a fuzzy image.

9
Fuzzy Image,from finite aperture
10
Reflection and Refraction
  • When a light ray travels from one medium to
    another, part of the incident light is reflected
    and part of the light is transmitted at the
    boundary between the two media.
  • The transmitted part is said to be refracted in
    the second medium.

incident ray
reflected ray
refracted ray
11
Types of Reflection
  • If the surface off which the light is reflected
    is smooth, then the light undergoes specular
    reflection (parallel rays will all be reflected
    in the same directions).
  • If, on the other hand, the surface is rough, then
    the light will undergo diffuse reflection
    (parallel rays will be reflected in a variety of
    directions)

12
The Law of Reflection
  • For specular reflection the incident angle qi
    equals the reflected angle qr
  • qi qr

The angles are measured relative to the normal,
shown here as a dotted line.
13
Forming Images with a Plane Mirror
  • A mirror is an object that reflects light. A
    plane mirror is simply a flat mirror.
  • Consider an object placed at point P in front of
    a plane mirror. An image will be formed at point
    P behind the mirror.

do distance from object to mirror di distance
from image to mirror ho height of object hi
height of image
hi
ho
do
di
For a plane mirror do -di and ho hi
Image is behind mirror di lt 0
14
Images
  • An image is formed at the point where the rays of
    light leaving a single point on an object either
    actually intersect or where they appear to
    originate from.
  • If the light rays actually do intersect, then the
    image is a real image. If the light only appears
    to be coming from a point, but is not physically
    there, then the image is a virtual image.
  • We define the magnification, m, of an image to be

If m is negative, the image is inverted (upside
down).
15
Plane Mirrors
  • A plane mirror image has the following
    properties
  • The image distance equals the object distance (
    in magnitude )
  • The image is unmagnified
  • The image is virtual
  • negative image distance
  • di lt 0
  • mgt0, The image is not inverted

do
di
16
Quiz 1, March 28, 2005Conceptual Checkpoint
26-1,
  • To save expenses, you would like to buy the
    shortest mirror that will allow you to see your
    entire body. Should the mirror be
  • half your height
  • two-thirds your height, or
  • equal to your height?

17
Quiz 2, March 28, 2005Discuss first,
  • To save expenses, you would like to buy the
    shortest mirror that will allow you to see your
    entire body. Should the mirror be
  • half your height
  • two-thirds your height, or
  • equal to your height?

18
Quiz 3,,
  • To save expenses, you would like to buy the
    shortest mirror that will allow you to see your
    entire body. Should the mirror be half your
    height two-thirds your height, or equal to your
    height?
  • Does the answer depend on how far away from the
    mirror you stand?
  • Yes b) No

19
Quiz 4
To save expenses, you would like to buy the
shortest mirror that will allow you to see your
entire body. How tall should the mirror be? Does
the answer depend upon the distance from your
eyes to the top of your head? a) Yes b) No
20
Quiz 5
To save expenses, you would like to buy the
shortest mirror that will allow you to see your
entire body. How tall a mirror do you need? Does
the answer depend upon how high you hang the
mirror? a) Yes b) No
21
Spherical Mirrors
concave
  • A spherical mirror is a mirror whose surface
    shape is spherical with radius of curvature R.
    There are two types of spherical mirrors
    concave and convex.
  • We will always orient the mirrors so that the
    reflecting surface is on the left. The object
    will be on the left.

convex
22
Focal Point
When parallel rays (e.g. rays from a distance
source) are incident upon a spherical mirror,
the reflected rays intersect at the focal point
F, a distance R/2 from the mirror. (Locally, the
mirror is a flat surface, perpendicular to the
radius drawn from C, at an angle q from the axis
of symmetry of the mirror). For a concave mirror,
the focal point is in front of the mirror
(real). For a convex mirror, the focal point is
behind the mirror (virtual).
The incident rays diverge from the convex mirror,
but they trace back to a virtual focal point F.
23
Focal Length
A
The focal length f is the distance from the
surface of the mirror to the focal point. CF
FA radius FM
M
The focal length FM is half the radius of
curvature of a spherical mirror. Sign Convention
the focal length is negative if the focal point
is behind the mirror. For a concave mirror, f
½R For a convex mirror, f ?½R (R is always
positive)
24
Ray Tracing
It is sufficient to use two of four principal
rays to determine where an image will be located.
M ray
The parallel ray (P ray) reflects through the
focal point. The focal ray (F ray) reflects
parallel to the axis, and the center-of-curvature
ray (C ray) reflects back along its incoming
path. The Mid ray (M ray) reflects with equal
angles at the axis of symmetry of the mirror.
25
Ray Tracing Examples
Put film here for Sharp image.
concave
convex
Virtual image
Real image
26
The Mirror Equation
  • The ray tracing technique shows qualitatively
    where the image will be located. The distance
    from the mirror to the image, di, can be found
    from the mirror equation

Sign Conventions do is positive if the object
is in front of the mirror (real object) do is
negative if the object is in back of the mirror
(virtual object) di is positive if the image is
in front of the mirror (real image) di is
negative if the image is behind the mirror
(virtual image) f is positive for concave
mirrors f is negative for convex mirrors m is
positive for upright images m is negative for
inverted images
do distance from object to mirror di distance
from image to mirror f focal length m
magnification
27
Example 1
An object is placed 30 cm in front of a concave
mirror of radius 10 cm. Where is the image
located? Is it real or virtual? Is it upright
or inverted? What is the magnification of the
image?
digt0 ? Real Image m - di / do -1/5
28
Example 2
An object is placed 3 cm in front of a concave
mirror of radius 20 cm. Where is the image
located? Is it real or virtual? Is it upright
or inverted? What is the magnification of the
image?
Virtual image, di lt0 Magnified, m gt 1, not
inverted. m gt 0
29
Example 3
An object is placed 5 cm in front of a convex
mirror of focal length 10 cm. Where is the image
located? Is it real or virtual? Is it upright
or inverted? What is the magnification of the
image?
Virtual image, di lt0 De-Magnified, m lt 1, not
inverted. m gt 0
30
Walker Problem 30, page 883
A concave mirror produces a virtual image that is
three times as tall as the object. (a) If the
object is 22 cm in front of the mirror, what is
the image distance? (b) What is the focal length
of this mirror?
31
The Refraction of Light
  • The speed of light is different in different
    materials. We define the index of refraction, n,
    of a material to be the ratio of the speed of
    light in vacuum to the speed of light in the
    material
  • n c/v
  • When light travels from one medium to another its
    velocity and wavelength change, but its frequency
    remains constant.
  • If a dielectric medium has dielectric constant k,
    then
  • v 1/(ke0m0)1/2
  • n 1/?k

32
Refraction of waves, Marching band illustration
33
Snells Law
In general, when light enters a new material its
direction will change. The angle of refraction q2
is related to the angle of incidence q1 by
Snells Law where v is the velocity of light in
the medium. Snells Law can also be written
as n1sinq1 n2sinq2
Normal line
The angles q1 and q2 are measured relative to the
line normal to the surface between the two
materials.
Principle of least time
34
Quiz 6 Which way will the rays bend? Which of
these rays can be the refracted ray?
water
Heavy glass
n1sinq1 n2sinq2
n 1.3
n 2
a)
c) Is straight ahead
b)
c)
d)
35
Which way will the rays bend? Which of these
rays can be the refracted ray?
c) Is straight ahead
n1sinq1 n2sinq2
n 1.6
n 1.2
d)
c)
a)
b)
36
Walker Problem 46, page 884
You have a semicircular disk of glass with an
index of refraction of n 1.52. Find the
incident angle q for which the beam of light in
the figure will hit the indicated point on the
screen.
1 sin(q) n sin(q1) n (5cm)/(5cm)2(20cm)21/2
(1.52)(5)/20.620.369 q 21.6 deg
37
Total Internal Reflection
  • When light travels from a medium with n1 gt n2,
    there is an angle, called the critical angle qc,
    at which all the light is reflected and none is
    transmitted. This process is known as total
    internal reflection. The critical angle occurs
    when q2 90 degrees

Total internal reflection if sinq2gt1
The incident ray is both reflected and refracted.
Total Internal Reflection
38
Walker Problem 49, page 9884
39
Lenses
Light is reflected from a mirror. Light is
refracted through a lens.
40
Focal Point
The focal point of a lens is the place where
parallel rays incident upon the lens converge.
diverging lens
converging lens
41
Ray Tracing for Lenses
Just as for mirrors we use three easy rays to
find the image from a lens. The lens is assumed
to be thin.
The P ray propagates parallel to the principal
axis until it encounters the lens, where it is
refracted to pass through the focal point on the
far side of the lens. The F ray passes through
the focal point on the near side of the lens,
then leaves the lens parallel to the principal
axis. The M ray passes through the middle of the
lens with no deflection (in thin lens limit).
42
Ray Tracing Examples
43
M ray
As the thickness of glass decreases to zero, so
does the sideways displacement
44
The Thin Lens Equation
  • The ray tracing technique shows qualitatively
    where the image from a lens will be located. The
    distance from the lens to the image, di, can be
    found from the thin-lens equation

Sign Conventions do is positive for real
objects (from which light diverges) do is
negative for virtual objects (toward which light
converges) di is positive for real images (on the
opposite side of the lens from the object) di is
negative for virtual images (same side as
object) f is positive for converging (convex)
lenses f is negative for diverging (concave)
lenses m is positive for upright images m is
negative for inverted images
45
Example 4
An object is placed 20 cm in front of a
converging lens of focal length 10 cm. Where is
the image? Is it upright or inverted? Real or
virtual? What is the magnification of the image?
Real image, magnification -1
46
Example 5
An object is placed 5 cm in front of a converging
lens of focal length 10 cm. Where is the image?
Is it upright or inverted? Real or virtual? What
is the magnification of the image?
Virtual image, as viewed from the right, the
light appears to be coming from the (virtual)
image, and not the object. Magnification 2
47
Example 6
An object is placed 8 cm in front of a diverging
lens of focal length 4 cm. Where is the image?
Is it upright or inverted? Real or virtual? What
is the magnification of the image?
48
Walker Problem 69, pg. 885
(a) Determine the distance from lens 1 to the
final image for the system shown in the figure.
(b) What is the magnification of this image?
When you have two lenses, the image of the first
lens is the object for the second lens.
49
Two Lenses
First lens
Image
2nd Lens
50
Illusions, Mirages
51
Dispersion
  • In a material, the velocity of light (and
    therefore the index of refraction) can depend on
    the wavelength. This is known as dispersion.
    Blue light travels slower in glass and water than
    does red light.

As a result of dispersion, different colors
entering a material will be refracted into
different angles. Dispersive materials can be
used to separate a light beam into its spectrum
(the colors that make up the light beam).
Example prism
52
The Rainbow
No two people ever see the same rainbow
53
Walker Problem 75, pg. 886
The index of refraction for red light in a
certain liquid is 1.320 the index of refraction
for violet light in the same liquid is 1.332.
Find the dispersion (qv qr) for red and violet
light when both are incident on the flat surface
of the liquid at an angle of 45.00 to the normal.
45
1.332 sinqv 1sin(45) 0.7071 sinqv
0.7071/1.332 0.5309 qv 32.1 1.320 sinqr
sin(45) sinqr 0.7071 / 1.320 qr 32.4
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