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ExperienceCentred Design

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Casio G-Shock Watch. Norman's 3-layer model of Emotions. Reflective Design. Time-by-Design ... Norman's 3-layer model of Emotions. Vyas & van der Veer (2006) ... – PowerPoint PPT presentation

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Title: ExperienceCentred Design


1
Experience-Centred Design
  • Dhaval Vyas
  • dvyas_at_few.vu.nl
  • Room T-304

2
Normans 3-layer model of Emotions
Norman (2004)
3
Normans 3-layer model of Emotions
Visceral Design
Jaguar E-type
Apple iMac
4
Normans 3-layer model of Emotions
Behavioral Design
Mercedes-Benz Seat Controls
Casio G-Shock Watch
5
Normans 3-layer model of Emotions
Reflective Design
Time-by-Design
6
Experience as Meaning Framework
Vyas van der Veer (2006)
7
Experience as Meaning Framework
  • Sensual Aspect
  • Visceral appreciations based on sensory
    information only
  • Naturally determined
  • Skin-deep beauty
  • Practical Aspect
  • Physical activities a user is capable of with
    respect to the system
  • Exploits Usability Functionality
  • Emotional Aspect
  • Related to emotions such as joy, anger, disgust,
    etc.
  • Helps in the decision making
  • Cognitive Aspect
  • Involve interpretation, information processing,
    problem solving, use of memory, etc.
  • Beauty within

8
A Practical Example
9
Use of the Experience as Meaning Framework
Gabriella is a high-school student. She goes to
parties several times in a week. She cares a lot
about her image amongst her friend circle. She
loves RB, Country and Reggae music and she has
music CDs of almost all RB stars. Whenever she
is at home, she always listens to music on her
computer. Her room is full of posters of
movie/pop stars. She likes using new gadgets. She
also likes traveling with his friends.
Gabriella (16) Student
10
Use of the Experience as Meaning Framework
  • Interaction ?? Cognitive
  • Fun mapping of circular Click-Wheel interaction
    with linear screen interaction
  • Familiarity the players screen has a very
    familiar metaphor
  • Menu Driven Interface
  • Interaction ?? Practical
  • Easy to hold and use by single hand
  • Appearance ?? Sensual
  • Pleasing to eyes Plastic body with metallic and
    white color
  • Pleasure - Soft touch
  • Appearance ?? Emotional
  • Pleasant Surprise evoked by the unconventional
    look
  • Appearance ?? Cognitive
  • Pleasant Surprise evoked by the unconventional
    look
  • Social identity of owning a new device in friend
    circle
  • Function ?? Emotional
  • Pleasure through good quality music
  • Personalization of music
  • Surprise evoked by the Shuffle function
  • Contextual Sensitive Player Country music in
    hills of Barcelona
  • Function ?? Cognitive
  • Relaxed 12 hours play
  • Being able to create music files
  • Flexibity Other file format can be stored
  • She keeps her school assignments in the same
    device
  • Interaction ?? Emotional
  • Pleasure Soft touch
  • Fun a DJ like interaction through Click-Wheel
  • Fun mapping of circular Click-Wheel interaction
    with linear screen interaction

11
References
  • Emotional Design. 2004. Norman, D. Basic Books.
  • Experience as Meaning Some Underlying Concepts
    Implications for Design. 2006. Vyas, D., van der
    Veer, G.C. In the Proc. of ECCE-13.

12
Thank You !
  • Further questions and queries are welcome.
  • Dhaval Vyas
  • Room T-304, Informatica Section
  • Vrije Universiteit Amsterdam
  • dvyas_at_few.vu.nl
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