Title: ExperienceCentred Design
1Experience-Centred Design
- Dhaval Vyas
- dvyas_at_few.vu.nl
- Room T-304
2Normans 3-layer model of Emotions
Norman (2004)
3Normans 3-layer model of Emotions
Visceral Design
Jaguar E-type
Apple iMac
4Normans 3-layer model of Emotions
Behavioral Design
Mercedes-Benz Seat Controls
Casio G-Shock Watch
5Normans 3-layer model of Emotions
Reflective Design
Time-by-Design
6Experience as Meaning Framework
Vyas van der Veer (2006)
7Experience as Meaning Framework
- Sensual Aspect
- Visceral appreciations based on sensory
information only - Naturally determined
- Skin-deep beauty
- Practical Aspect
- Physical activities a user is capable of with
respect to the system - Exploits Usability Functionality
- Emotional Aspect
- Related to emotions such as joy, anger, disgust,
etc. - Helps in the decision making
- Cognitive Aspect
- Involve interpretation, information processing,
problem solving, use of memory, etc. - Beauty within
8A Practical Example
9Use of the Experience as Meaning Framework
Gabriella is a high-school student. She goes to
parties several times in a week. She cares a lot
about her image amongst her friend circle. She
loves RB, Country and Reggae music and she has
music CDs of almost all RB stars. Whenever she
is at home, she always listens to music on her
computer. Her room is full of posters of
movie/pop stars. She likes using new gadgets. She
also likes traveling with his friends.
Gabriella (16) Student
10Use of the Experience as Meaning Framework
- Interaction ?? Cognitive
- Fun mapping of circular Click-Wheel interaction
with linear screen interaction - Familiarity the players screen has a very
familiar metaphor - Menu Driven Interface
- Interaction ?? Practical
- Easy to hold and use by single hand
- Appearance ?? Sensual
- Pleasing to eyes Plastic body with metallic and
white color - Pleasure - Soft touch
- Appearance ?? Emotional
- Pleasant Surprise evoked by the unconventional
look - Appearance ?? Cognitive
- Pleasant Surprise evoked by the unconventional
look - Social identity of owning a new device in friend
circle
- Function ?? Emotional
- Pleasure through good quality music
- Personalization of music
- Surprise evoked by the Shuffle function
- Contextual Sensitive Player Country music in
hills of Barcelona - Function ?? Cognitive
- Relaxed 12 hours play
- Being able to create music files
- Flexibity Other file format can be stored
- She keeps her school assignments in the same
device - Interaction ?? Emotional
- Pleasure Soft touch
- Fun a DJ like interaction through Click-Wheel
- Fun mapping of circular Click-Wheel interaction
with linear screen interaction
11References
- Emotional Design. 2004. Norman, D. Basic Books.
- Experience as Meaning Some Underlying Concepts
Implications for Design. 2006. Vyas, D., van der
Veer, G.C. In the Proc. of ECCE-13.
12Thank You !
- Further questions and queries are welcome.
- Dhaval Vyas
- Room T-304, Informatica Section
- Vrije Universiteit Amsterdam
- dvyas_at_few.vu.nl