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General Performance Metrics

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Title: General Performance Metrics


1
General Performance Metrics
  • David Andrews

2
Todays Agenda
  • Understanding Meaningful Performance Metrics
  • IPS (Instructions Per Second)
  • CPI (Clocks Per Instruction)
  • Clock Frequency/Switching Speeds
  • Understanding What Metrics Mean
  • Benchmarking
  • Design Issues
  • Targeting What Will Get The Biggest Bang for the
    Buck
  • How Design Effects Metrics
  • Technology Issues
  • Technology Maturation Gives More Transistors,
    Faster Clock
  • Speedups
  • Amdahls Law
  • Postpone Requirements Lecture..

3
Homework 1
  • From Book 1.1, 1.4, 1.6, 1.12
  • Due Date Next Tuesday ( 1 week from today)
  • Now

4
Performance
  • My machine is faster than yours.
  • But what are you basing this claim on ?
  • Benchmark Programs Interesting Programs That
    Can Be Used For Comparison Purposes
  • Benchmarks can be your programs or other
    programs. Community created many benchmark
    programs starting with scientific applications
  • Types of Benchmarks
  • Your Programs
  • Code Fragments Interesting Kernels such as
    matrix multiply, sorting, etc.
  • Synthetic Statistical mixes of instructions
    that represent real applications
  • Are you studying for the exam, or for the
    material covered in the exam ?
  • Designers Take Care
  • Buyers Beware !! Many subtle factors can effect
    reported results
  • Total Execution Time
  • Absolute Measure. Lets break it down

5
Performance Thoughts.
  • hawk.c, rock.c, jayhawk.c benchmark programs run
    on two machines (called A and B).
  • We watch our Casio watches and record the
    following
  • What can we deduce concerning the designs of the
    two machines from these numbers ?
  • Each Program has set number of instructions
  • Execution Time Varies Why ? Computer
    Architects Concern
  • Can Form Average

6
Performance Thoughts
  • Need to think about the questions that are of
    interest to us
  • Abstract machine model (ISA)
  • Number, Types of Instructions per program
  • Organization (memory, CPU, bus, I/O)
  • Organization of Memory for Instruction/Data
    Fetching
  • Internal CPU Organization (Bottlenecks,
    Functional Blocks)
  • Implementation (switching speeds, densities)
  • Clock Speed, Implementation/Timing of
    Instructions

What affects each of these parameters ?
7
Aspects of (CPU) Performance
  • Inst Count CPI Clock Rate
  • Program X
  • Compiler X (X)
  • Inst. Set. X X
  • Organization X X
  • Technology X

8
Understanding Performance
  • Quick glance at exercise
  • Constants
  • Source C Instructions
  • Rock.c 250,000
  • Chawk.c 325,000
  • Jayhawk.c 500,000
  • Machine Clocks
  • Machine A 5 Mhz
  • Machine B 7.5 Mhz
  • Variables
  • Assembler Instructions
  • Generated/Executed
  • ISA Efficiency
  • Compiler
  • Clocks Per Instruction
  • Mem lt-gt CPU
  • Memory Hierarchy
  • CPU Organization
  • Lets look at some numbers

9
Performance Numbers Example
  • Machine B is faster (7.5 Mhz vs. 5 Mhz)
  • Machine B executes less assembler instructions in
    all cases
  • Machine B is slower
  • ??????

10
Performance Example Continued
11
Cycles Per Instruction
Average Cycles per Instruction
CPI (CPU Time Clock Rate) / Instruction Count
Cycles / Instruction Count
n
CPU time CycleTime S CPI I
i
i
i 1
Instruction Frequency
n

CPI S CPI F where F
I
i
i
i
i
i 1
Instruction Count
  • Invest Resources where time is Spent!

12
Example Calculating CPI
Base Machine (Reg / Reg) Op Freq Cycles CPI(i) (
Time) ALU 50 1 .5 (33) Load 20 2
.4 (27) Store 10 2 .2 (13) Branch 20 2
.4 (27) 1.5
Typical Mix
13
Performance Thoughts.
  • Instead of Computers, Let talk Cars..
  • Porsche, There is no substitute
  • 0-150 Mph in 6.7 seconds (I am making this up !)
  • Carries 2 people
  • Gets 10 Miles per gallon
  • 75,000 (making this up also !)
  • Ugh! MiniVan, Moms Taxi
  • 0-60 Mph (most of the time)
  • Carries 6 people
  • Gets 30 Miles per gallon
  • 20,000 (again.kinda guessing)
  • Which Is Better Choice ?

14
Performance Thoughts
  • Most young students probably dont like where
    this is leading.
  • Suppose you want to transport 12 people 50
    miles..
  • Porsche
  • Even though much faster, needs 6 trips for 600
    miles
  • If average 80 Miles per hour
  • Single Trip 1.25 hours (call this turnaround
    time)
  • Total time 7.5 hours
  • Average 12 people/7.5 hrs 1.6 persons/hr
  • Minivan
  • Even though much slower, needs 2 trips for 200
    miles
  • If average 60 Miles per hour
  • Single Trip 1.67 hours (slower than porsche for
    sure !)
  • Total time 3.3 hours ( much better than
    porsche)
  • Average 12 people/3.3 hrs 3.64 persons/hr
  • minivan is better on average than porsche, not to
    mention initial cost!

15
The Bottom Line Performance (and Cost)
  • "X is n times faster than Y" means
  • ExTime(Y) Performance(X)
  • --------- ---------------
  • ExTime(X) Performance(Y)
  • Speed of Concorde vs. Boeing 747
  • Throughput of Boeing 747 vs. Concorde

16
Performance Enhancements
  • Technology Enhancements
  • Clock Speeds continue to increase
  • Gives Overall better performance
  • Speedup a General Ratio here as clock applies to
    all
  • Architecture Enhancements
  • Can redesign parts of circuits
  • Look for Biggest Bang for the Buck !!
  • Speedup for only particular Instructions,
    functions, etc.
  • Suppose we speed up ALU ops only
  • New Equation for Calculating Speedup

17
Amdahl's Law
  • Speedup due to enhancement E
  • ExTime w/o E
    Performance w/ E
  • Speedup(E) -------------
    -------------------
  • ExTime w/ E Performance w/o
    E
  • Suppose that enhancement E accelerates a fraction
    F of the task by a factor S, and the remainder of
    the task is unaffected
  • Law helps us focus on what is important.
  • Lets see why

18
Amdahls Law
ExTimenew ExTimeold x (1 - Fractionenhanced)
Fractionenhanced
Speedupenhanced
1
ExTimeold ExTimenew
Speedupoverall

(1 - Fractionenhanced) Fractionenhanced
Speedupenhanced
19
Amdahls Law
  • Floating point instructions improved to run 2X
    but only 10 of actual instructions are FP

ExTimenew
Speedupoverall

20
Amdahls Law
  • Floating point instructions improved to run 2X
    but only 10 of actual instructions are FP

ExTimenew ExTimeold x (0.9 .1/2) 0.95 x
ExTimeold
1
Speedupoverall


1.053
0.95
21
Amdahls Law
  • Helps us understand what we will get in return
    for our investment.
  • If cost of the optimization is expensive, balance
    that with what performance returns you will get.
  • Optimize for the biggest return

22
Summary, 1
  • Designing to Last through Trends
  • Capacity Speed
  • Logic 2x in 3 years 2x in 3 years
  • DRAM 4x in 3 years 2x in 10 years
  • Disk 4x in 3 years 2x in 10 years
  • 6yrs to graduate gt 16X CPU speed, DRAM/Disk size
  • Time to run the task
  • Execution time, response time, latency
  • Tasks per day, hour, week, sec, ns,
  • Throughput, bandwidth
  • X is n times faster than Y means
  • ExTime(Y) Performance(X)
  • --------- --------------
  • ExTime(X) Performance(Y)

23
Summary, 2
  • Amdahls Law
  • CPI Law
  • Execution time is the REAL measure of computer
    performance!
  • Good products created when have
  • Good benchmarks, good ways to summarize
    performance
  • Die Cost goes roughly with die area4
  • Can PC industry support engineering/research
    investment?

24
Review, 3Price vs. Cost
25
Next Lecture
  • Instruction Set Architectures (ISAs)
  • Read from Chapter 2 2.1-2.5, 2.8
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